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works with playlist code, now stubs mpeg_play() to be able to show some
better debug output git-svn-id: svn://svn.rockbox.org/rockbox/trunk@893 a1c6a512-1295-4272-9138-f99709370657
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2 changed files with 16 additions and 1 deletions
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@ -69,7 +69,8 @@ CFLAGS = $(DEBUG) $(DEFINES) $(INCLUDES)
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FIRMSRCS = chartables.c lcd.c sprintf.c id3.c debug.c
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APPS = main.c tree.c play.c menu.c credits.c main_menu.c sound_menu.c
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APPS = main.c tree.c play.c menu.c credits.c main_menu.c sound_menu.c \
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playlist.c
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ifeq ($(DISPLAY),-DHAVE_LCD_BITMAP)
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APPS += tetris.c screensaver.c icons.c bmp.c
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@ -167,6 +168,9 @@ $(OBJDIR)/play.o: $(APPDIR)/play.c
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$(OBJDIR)/tree.o: $(APPDIR)/tree.c
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$(CC) $(CFLAGS) -c $< -o $@
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$(OBJDIR)/playlist.o: $(APPDIR)/playlist.c
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$(CC) $(CFLAGS) -c $< -o $@
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$(OBJDIR)/lcd.o: $(DRIVERS)/lcd.c
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$(CC) $(CFLAGS) -c $< -o $@
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@ -17,6 +17,8 @@
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*
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****************************************************************************/
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#include "debug.h"
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/* This file is for emulating some of the mpeg controlling functions of
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the target */
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@ -35,3 +37,12 @@ void mpeg_treble(void)
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void mpeg_stop(void)
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{
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}
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#ifndef MPEGPLAY
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void mpeg_play(char *tune)
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{
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DEBUGF("We instruct the MPEG thread to play %s for us\n",
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tune);
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}
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#endif
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