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Made mosaique less boring on square LCDs.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11022 a1c6a512-1295-4272-9138-f99709370657
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parent
10381032ab
commit
4a037df62d
1 changed files with 23 additions and 14 deletions
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@ -22,13 +22,22 @@
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PLUGIN_HEADER
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PLUGIN_HEADER
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#ifdef HAVE_LCD_BITMAP
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#ifdef HAVE_LCD_BITMAP
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#define LARGE ((LCD_WIDTH - 2) / 2)
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#define HAUT ((LCD_HEIGHT - 2) / 2)
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#define MYLCD(fn) rb->lcd_ ## fn
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#define MYLCD(fn) rb->lcd_ ## fn
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#define GFX_X (LCD_WIDTH/2-1)
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#define GFX_Y (LCD_HEIGHT/2-1)
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#if LCD_WIDTH != LCD_HEIGHT
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#define GFX_WIDTH GFX_X
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#define GFX_HEIGHT GFX_Y
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#else
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#define GFX_WIDTH GFX_X
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#define GFX_HEIGHT (4*GFX_Y/5)
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#endif
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#else
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#else
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#define LARGE 9
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#define HAUT 6
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#define MYLCD(fn) pgfx_ ## fn
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#define MYLCD(fn) pgfx_ ## fn
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#define GFX_X 9
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#define GFX_Y 6
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#define GFX_WIDTH 9
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#define GFX_HEIGHT 6
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#endif
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#endif
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/* variable button definitions */
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/* variable button definitions */
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@ -107,9 +116,9 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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while (1) {
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while (1) {
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x+=sx;
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x+=sx;
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if (x>LARGE)
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if (x>GFX_WIDTH)
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{
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{
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x = 2*LARGE-x;
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x = 2*GFX_WIDTH-x;
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sx=-sx;
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sx=-sx;
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}
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}
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@ -120,9 +129,9 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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}
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}
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y+=sy;
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y+=sy;
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if (y>HAUT)
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if (y>GFX_HEIGHT)
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{
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{
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y = 2*HAUT-y;
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y = 2*GFX_HEIGHT-y;
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sy=-sy;
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sy=-sy;
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}
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}
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@ -132,10 +141,10 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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sy = -sy;
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sy = -sy;
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}
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}
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MYLCD(fillrect)(LARGE-x, HAUT-y, 2*x+1, 1);
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MYLCD(fillrect)(GFX_X-x, GFX_Y-y, 2*x+1, 1);
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MYLCD(fillrect)(LARGE-x, HAUT+y, 2*x+1, 1);
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MYLCD(fillrect)(GFX_X-x, GFX_Y+y, 2*x+1, 1);
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MYLCD(fillrect)(LARGE-x, HAUT-y+1, 1, 2*y-1);
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MYLCD(fillrect)(GFX_X-x, GFX_Y-y+1, 1, 2*y-1);
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MYLCD(fillrect)(LARGE+x, HAUT-y+1, 1, 2*y-1);
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MYLCD(fillrect)(GFX_X+x, GFX_Y-y+1, 1, 2*y-1);
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MYLCD(update)();
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MYLCD(update)();
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rb->sleep(HZ/timer);
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rb->sleep(HZ/timer);
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@ -161,8 +170,8 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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case MOSAIQUE_RESTART:
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case MOSAIQUE_RESTART:
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sx = rb->rand() % (HAUT/2) + 1;
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sx = rb->rand() % (GFX_HEIGHT/2) + 1;
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sy = rb->rand() % (HAUT/2) + 1;
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sy = rb->rand() % (GFX_HEIGHT/2) + 1;
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x=0;
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x=0;
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y=0;
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y=0;
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MYLCD(clear_display)();
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MYLCD(clear_display)();
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