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Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
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130 changed files with 65584 additions and 1 deletions
531
apps/plugins/doom/r_main.c
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531
apps/plugins/doom/r_main.c
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Rendering main loop and setup functions,
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* utility functions (BSP, geometry, trigonometry).
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* See tables.c, too.
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*
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*-----------------------------------------------------------------------------*/
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#include "doomstat.h"
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#include "w_wad.h"
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#include "r_main.h"
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#include "r_things.h"
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#include "r_plane.h"
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#include "r_bsp.h"
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#include "r_draw.h"
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#include "m_bbox.h"
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#include "r_sky.h"
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#include "v_video.h"
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#include "i_system.h"
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//#include "lprintf.h"
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#include "st_stuff.h"
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#include "rockmacros.h"
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// Fineangles in the SCREENWIDTH wide window.
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#define FIELDOFVIEW 2048
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// killough: viewangleoffset is a legacy from the pre-v1.2 days, when Doom
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// had Left/Mid/Right viewing. +/-ANG90 offsets were placed here on each
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// node, by d_net.c, to set up a L/M/R session.
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int viewangleoffset;
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int validcount = 1; // increment every time a check is made
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lighttable_t *fixedcolormap;
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int centerx IBSS_ATTR;
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int centery IBSS_ATTR;
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fixed_t centerxfrac, centeryfrac;
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fixed_t projection;
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fixed_t viewx, viewy, viewz;
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angle_t viewangle;
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fixed_t viewcos, viewsin;
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player_t *viewplayer;
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extern lighttable_t **walllights;
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//
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// precalculated math tables
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//
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angle_t clipangle;
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// The viewangletox[viewangle + FINEANGLES/4] lookup
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// maps the visible view angles to screen X coordinates,
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// flattening the arc to a flat projection plane.
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// There will be many angles mapped to the same X.
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int viewangletox[FINEANGLES/2];
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// The xtoviewangleangle[] table maps a screen pixel
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// to the lowest viewangle that maps back to x ranges
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// from clipangle to -clipangle.
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angle_t xtoviewangle[SCREENWIDTH+1]; // killough 2/8/98
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// killough 3/20/98: Support dynamic colormaps, e.g. deep water
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// killough 4/4/98: support dynamic number of them as well
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int numcolormaps;
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lighttable_t *(*c_scalelight)[LIGHTLEVELS][MAXLIGHTSCALE];
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lighttable_t *(*c_zlight)[LIGHTLEVELS][MAXLIGHTZ];
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lighttable_t *(*scalelight)[MAXLIGHTSCALE];
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lighttable_t *(*zlight)[MAXLIGHTZ];
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lighttable_t *fullcolormap;
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lighttable_t **colormaps;
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// killough 3/20/98, 4/4/98: end dynamic colormaps
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int extralight; // bumped light from gun blasts
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void (*colfunc)(void);
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//
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// R_PointOnSide
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// Traverse BSP (sub) tree,
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// check point against partition plane.
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// Returns side 0 (front) or 1 (back).
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//
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// killough 5/2/98: reformatted
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//
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int R_PointOnSide(fixed_t x, fixed_t y, const node_t *node)
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{
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if (!node->dx)
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return x <= node->x ? node->dy > 0 : node->dy < 0;
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if (!node->dy)
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return y <= node->y ? node->dx < 0 : node->dx > 0;
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x -= node->x;
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y -= node->y;
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// Try to quickly decide by looking at sign bits.
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if ((node->dy ^ node->dx ^ x ^ y) < 0)
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return (node->dy ^ x) < 0; // (left is negative)
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return FixedMul(y, node->dx>>FRACBITS) >= FixedMul(node->dy>>FRACBITS, x);
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}
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// killough 5/2/98: reformatted
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int R_PointOnSegSide(fixed_t x, fixed_t y, const seg_t *line)
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{
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fixed_t lx = line->v1->x;
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fixed_t ly = line->v1->y;
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fixed_t ldx = line->v2->x - lx;
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fixed_t ldy = line->v2->y - ly;
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if (!ldx)
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return x <= lx ? ldy > 0 : ldy < 0;
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if (!ldy)
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return y <= ly ? ldx < 0 : ldx > 0;
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x -= lx;
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y -= ly;
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// Try to quickly decide by looking at sign bits.
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if ((ldy ^ ldx ^ x ^ y) < 0)
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return (ldy ^ x) < 0; // (left is negative)
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return FixedMul(y, ldx>>FRACBITS) >= FixedMul(ldy>>FRACBITS, x);
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}
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//
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// R_PointToAngle
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// To get a global angle from cartesian coordinates,
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// the coordinates are flipped until they are in
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// the first octant of the coordinate system, then
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// the y (<=x) is scaled and divided by x to get a
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// tangent (slope) value which is looked up in the
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// tantoangle[] table. The +1 size of tantoangle[]
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// is to handle the case when x==y without additional
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// checking.
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//
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// killough 5/2/98: reformatted, cleaned up
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angle_t R_PointToAngle(fixed_t x, fixed_t y)
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{
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return (y -= viewy, (x -= viewx) || y) ?
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x >= 0 ?
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y >= 0 ?
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(x > y) ? tantoangle[SlopeDiv(y,x)] : // octant 0
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ANG90-1-tantoangle[SlopeDiv(x,y)] : // octant 1
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x > (y = -y) ? 0-tantoangle[SlopeDiv(y,x)] : // octant 8
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ANG270+tantoangle[SlopeDiv(x,y)] : // octant 7
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y >= 0 ? (x = -x) > y ? ANG180-1-tantoangle[SlopeDiv(y,x)] : // octant 3
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ANG90 + tantoangle[SlopeDiv(x,y)] : // octant 2
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(x = -x) > (y = -y) ? ANG180+tantoangle[ SlopeDiv(y,x)] : // octant 4
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ANG270-1-tantoangle[SlopeDiv(x,y)] : // octant 5
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0;
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}
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angle_t R_PointToAngle2(fixed_t viewx, fixed_t viewy, fixed_t x, fixed_t y)
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{
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return (y -= viewy, (x -= viewx) || y) ?
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x >= 0 ?
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y >= 0 ?
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(x > y) ? tantoangle[SlopeDiv(y,x)] : // octant 0
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ANG90-1-tantoangle[SlopeDiv(x,y)] : // octant 1
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x > (y = -y) ? 0-tantoangle[SlopeDiv(y,x)] : // octant 8
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ANG270+tantoangle[SlopeDiv(x,y)] : // octant 7
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y >= 0 ? (x = -x) > y ? ANG180-1-tantoangle[SlopeDiv(y,x)] : // octant 3
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ANG90 + tantoangle[SlopeDiv(x,y)] : // octant 2
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(x = -x) > (y = -y) ? ANG180+tantoangle[ SlopeDiv(y,x)] : // octant 4
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ANG270-1-tantoangle[SlopeDiv(x,y)] : // octant 5
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0;
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}
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//
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// R_InitTextureMapping
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//
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// killough 5/2/98: reformatted
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static void R_InitTextureMapping (void)
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{
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register int i,x;
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fixed_t focallength;
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// Use tangent table to generate viewangletox:
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// viewangletox will give the next greatest x
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// after the view angle.
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//
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// Calc focallength
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// so FIELDOFVIEW angles covers SCREENWIDTH.
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focallength = FixedDiv(centerxfrac, finetangent[FINEANGLES/4+FIELDOFVIEW/2]);
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for (i=0 ; i<FINEANGLES/2 ; i++)
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{
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int t;
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if (finetangent[i] > FRACUNIT*2)
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t = -1;
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else
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if (finetangent[i] < -FRACUNIT*2)
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t = viewwidth+1;
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else
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{
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t = FixedMul(finetangent[i], focallength);
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t = (centerxfrac - t + FRACUNIT-1) >> FRACBITS;
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if (t < -1)
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t = -1;
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else
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if (t > viewwidth+1)
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t = viewwidth+1;
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}
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viewangletox[i] = t;
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}
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// Scan viewangletox[] to generate xtoviewangle[]:
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// xtoviewangle will give the smallest view angle
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// that maps to x.
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for (x=0; x<=viewwidth; x++)
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{
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for (i=0; viewangletox[i] > x; i++)
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;
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xtoviewangle[x] = (i<<ANGLETOFINESHIFT)-ANG90;
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}
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// Take out the fencepost cases from viewangletox.
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for (i=0; i<FINEANGLES/2; i++)
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if (viewangletox[i] == -1)
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viewangletox[i] = 0;
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else
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if (viewangletox[i] == viewwidth+1)
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viewangletox[i] = viewwidth;
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clipangle = xtoviewangle[0];
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}
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//
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// R_InitLightTables
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// Only inits the zlight table,
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// because the scalelight table changes with view size.
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//
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#define DISTMAP 2
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void R_InitLightTables (void)
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{
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int i;
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// killough 4/4/98: dynamic colormaps
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c_zlight = malloc(sizeof(*c_zlight) * numcolormaps);
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c_scalelight = malloc(sizeof(*c_scalelight) * numcolormaps);
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// Calculate the light levels to use
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// for each level / distance combination.
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for (i=0; i< LIGHTLEVELS; i++)
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{
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int j, startmap = ((LIGHTLEVELS-1-i)*2)*NUMCOLORMAPS/LIGHTLEVELS;
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for (j=0; j<MAXLIGHTZ; j++)
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{
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// CPhipps - use 320 here instead of SCREENWIDTH, otherwise hires is
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// brighter than normal res
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int scale = FixedDiv ((320/2*FRACUNIT), (j+1)<<LIGHTZSHIFT);
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int t, level = startmap - (scale >>= LIGHTSCALESHIFT)/DISTMAP;
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if (level < 0)
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level = 0;
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else
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if (level >= NUMCOLORMAPS)
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level = NUMCOLORMAPS-1;
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// killough 3/20/98: Initialize multiple colormaps
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level *= 256;
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for (t=0; t<numcolormaps; t++) // killough 4/4/98
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c_zlight[t][i][j] = colormaps[t] + level;
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}
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}
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}
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//
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// R_SetViewSize
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// Do not really change anything here,
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// because it might be in the middle of a refresh.
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// The change will take effect next refresh.
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//
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boolean setsizeneeded;
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int setblocks;
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void R_SetViewSize(int blocks)
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{
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setsizeneeded = true;
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setblocks = blocks;
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}
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//
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// R_ExecuteSetViewSize
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//
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void R_ExecuteSetViewSize (void)
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{
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int i;
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setsizeneeded = false;
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if (setblocks == 11)
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{
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scaledviewwidth = SCREENWIDTH;
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viewheight = SCREENHEIGHT;
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}
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else
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{
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scaledviewwidth = setblocks*32;
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viewheight = (setblocks*168/10)&~7;
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}
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viewwidth = scaledviewwidth;
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centery = viewheight/2;
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centerx = viewwidth/2;
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centerxfrac = centerx<<FRACBITS;
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centeryfrac = centery<<FRACBITS;
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projection = centerxfrac;
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R_InitBuffer (scaledviewwidth, viewheight);
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R_InitTextureMapping();
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// psprite scales
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pspritescale = FRACUNIT*viewwidth/SCREENWIDTH;
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pspriteiscale = FRACUNIT*SCREENWIDTH/viewwidth;
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// thing clipping
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for (i=0 ; i<viewwidth ; i++)
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screenheightarray[i] = viewheight;
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// planes
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for (i=0 ; i<viewheight ; i++)
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{ // killough 5/2/98: reformatted
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fixed_t dy = D_abs(((i-viewheight/2)<<FRACBITS)+FRACUNIT/2);
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yslope[i] = FixedDiv ( (viewwidth)/2*FRACUNIT, dy);
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}
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for (i=0 ; i<viewwidth ; i++)
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{
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fixed_t cosadj = D_abs(finecosine[xtoviewangle[i]>>ANGLETOFINESHIFT]);
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distscale[i] = FixedDiv(FRACUNIT,cosadj);
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}
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// Calculate the light levels to use
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// for each level / scale combination.
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for (i=0; i<LIGHTLEVELS; i++)
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{
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int j, startmap = ((LIGHTLEVELS-1-i)*2)*NUMCOLORMAPS/LIGHTLEVELS;
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for (j=0 ; j<MAXLIGHTSCALE ; j++)
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{
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// CPhipps - use 320 here instead of SCREENWIDTH, otherwise hires is
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// brighter than normal res
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int scale = FixedDiv ((320/2*FRACUNIT), (j+1)<<LIGHTZSHIFT);
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int t, level = startmap - (scale >>= LIGHTSCALESHIFT)/DISTMAP;
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if (level < 0)
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level = 0;
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if (level >= NUMCOLORMAPS)
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level = NUMCOLORMAPS-1;
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// killough 3/20/98: initialize multiple colormaps
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level *= 256;
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for (t=0; t<numcolormaps; t++) // killough 4/4/98
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c_scalelight[t][i][j] = colormaps[t] + level;
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}
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}
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}
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//
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// R_Init
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//
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extern int screenblocks;
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void R_Init (void)
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{
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// CPhipps - R_DrawColumn isn't constant anymore, so must
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// initialise in code
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colfunc = R_DrawColumn; // current column draw function
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if (SCREENWIDTH<320)
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I_Error("R_Init: Screenwidth(%d) < 320",SCREENWIDTH);
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#if 1
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printf("\nR_LoadTrigTables: ");
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R_LoadTrigTables();
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#endif
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printf("\nR_InitData: ");
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R_InitData();
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R_SetViewSize(screenblocks);
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printf("\nR_Init: R_InitPlanes ");
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R_InitPlanes();
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printf("R_InitLightTables ");
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R_InitLightTables();
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printf("R_InitSkyMap ");
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R_InitSkyMap();
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printf("R_InitTranslationsTables ");
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R_InitTranslationTables();
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}
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//
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// R_PointInSubsector
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//
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// killough 5/2/98: reformatted, cleaned up
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||||
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subsector_t *R_PointInSubsector(fixed_t x, fixed_t y)
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{
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int nodenum = numnodes-1;
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while (!(nodenum & NF_SUBSECTOR))
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nodenum = nodes[nodenum].children[R_PointOnSide(x, y, nodes+nodenum)];
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return &subsectors[nodenum & ~NF_SUBSECTOR];
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}
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//
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// R_SetupFrame
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//
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void R_SetupFrame (player_t *player)
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{
|
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int i, cm;
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viewplayer = player;
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viewx = player->mo->x;
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viewy = player->mo->y;
|
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viewangle = player->mo->angle + viewangleoffset;
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extralight = player->extralight;
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|
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viewz = player->viewz;
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viewsin = finesine[viewangle>>ANGLETOFINESHIFT];
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viewcos = finecosine[viewangle>>ANGLETOFINESHIFT];
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|
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// killough 3/20/98, 4/4/98: select colormap based on player status
|
||||
|
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if (player->mo->subsector->sector->heightsec != -1)
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||||
{
|
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const sector_t *s = player->mo->subsector->sector->heightsec + sectors;
|
||||
cm = viewz < s->floorheight ? s->bottommap : viewz > s->ceilingheight ?
|
||||
s->topmap : s->midmap;
|
||||
if (cm < 0 || cm > numcolormaps)
|
||||
cm = 0;
|
||||
}
|
||||
else
|
||||
cm = 0;
|
||||
|
||||
fullcolormap = colormaps[cm];
|
||||
zlight = c_zlight[cm];
|
||||
scalelight = c_scalelight[cm];
|
||||
|
||||
if (player->fixedcolormap)
|
||||
{
|
||||
// killough 3/20/98: localize scalelightfixed (readability/optimization)
|
||||
static lighttable_t *scalelightfixed[MAXLIGHTSCALE];
|
||||
|
||||
fixedcolormap = fullcolormap // killough 3/20/98: use fullcolormap
|
||||
+ player->fixedcolormap*256*sizeof(lighttable_t);
|
||||
|
||||
walllights = scalelightfixed;
|
||||
|
||||
for (i=0 ; i<MAXLIGHTSCALE ; i++)
|
||||
scalelightfixed[i] = fixedcolormap;
|
||||
}
|
||||
else
|
||||
fixedcolormap = 0;
|
||||
|
||||
validcount++;
|
||||
}
|
||||
|
||||
//
|
||||
// R_RenderView
|
||||
//
|
||||
void R_RenderPlayerView (player_t* player)
|
||||
{
|
||||
R_SetupFrame (player);
|
||||
|
||||
// Clear buffers.
|
||||
R_ClearClipSegs ();
|
||||
R_ClearDrawSegs ();
|
||||
R_ClearPlanes ();
|
||||
R_ClearSprites ();
|
||||
|
||||
// check for new console commands.
|
||||
// NetUpdate ();
|
||||
|
||||
// The head node is the last node output.
|
||||
R_RenderBSPNode (numnodes-1);
|
||||
|
||||
// Check for new console commands.
|
||||
// NetUpdate ();
|
||||
|
||||
R_DrawPlanes ();
|
||||
|
||||
// Check for new console commands.
|
||||
// NetUpdate ();
|
||||
|
||||
R_DrawMasked ();
|
||||
|
||||
// Check for new console commands.
|
||||
// NetUpdate ();
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue