events: Rework event subsystem (add_event, send_event) to be more versatile.

add_event_ex is added that takes an extra user_data pointer. This pointer is
passed to the callback (add_event and add_event_ex have slightly different
callbacks types). All callbacks also get the event id passed. Events added
with add_event_ex must be removed with remove_event_ex because the user_data
pointer must match in addition to the callback pointer.

On the other add_event is simplified to omit the oneshort parameter which
was almost always false (still there with add_event_ex).

As a side effect the ata_idle_notify callbacks are changed as well, they
do not take a data parameter anymore which was always NULL anyway.

This commit also adds some documentation to events.h

Change-Id: I13e29a0f88ef908f175b376d83550f9e0231f772
This commit is contained in:
Thomas Martitz 2014-03-14 23:15:16 +01:00
parent 50f0dd80d6
commit 470989bd70
25 changed files with 247 additions and 149 deletions

View file

@ -1026,8 +1026,9 @@ static void fps_init(void)
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
/* So we can refresh the overlay */
static void osd_lcd_enable_hook(void* param)
static void osd_lcd_enable_hook(unsigned short id, void* param)
{
(void)id;
(void)param;
rb->queue_post(rb->button_queue, LCD_ENABLE_EVENT_1, 0);
}
@ -1043,7 +1044,7 @@ static void osd_backlight_on_video_mode(bool video_on)
#endif
} else {
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
rb->add_event(LCD_EVENT_ACTIVATION, false, osd_lcd_enable_hook);
rb->add_event(LCD_EVENT_ACTIVATION, osd_lcd_enable_hook);
#endif
/* Revert to user's backlight settings */
backlight_use_settings();