Fix rockblox on all 160x128x2 and 160x128x16 targets. They used the mono bitmap intended for m:robe100 as a native one, making the background looking odd and crashing the sim. Bitmaps for monochrome targets used like native bitmaps shouldn't reside in bitmaps/mono, as that's asking for confusion.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17629 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2008-05-25 21:12:18 +00:00
parent 2aa0791ff8
commit 43d02f66a0
5 changed files with 25 additions and 21 deletions

View file

@ -22,15 +22,6 @@ bubbles_bubble.220x176x1.bmp
bubbles_bubble.320x240x1.bmp bubbles_bubble.320x240x1.bmp
#endif #endif
/* Rockblox */
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
rockblox_background.112x64x1.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
rockblox_background.128x64x1.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
rockblox_background.160x128x1.bmp
#endif
/* Flip it */ /* Flip it */
#ifndef HAVE_LCD_COLOR #ifndef HAVE_LCD_COLOR
#if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122

View file

@ -369,29 +369,42 @@ pegbox_pieces.8x8x1.bmp
#endif #endif
/* Rockblox */ /* Rockblox */
#if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16) #if LCD_DEPTH == 16 /* colour versions*/
#if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
rockblox_background.320x240x16.bmp rockblox_background.320x240x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) && (LCD_DEPTH == 16) #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
rockblox_background.240x320x16.bmp rockblox_background.240x320x16.bmp
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16) #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
rockblox_background.220x176x16.bmp rockblox_background.220x176x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16) #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
rockblox_background.176x132x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16)
rockblox_background.176x220x16.bmp rockblox_background.176x220x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 16) #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
rockblox_background.176x132x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
rockblox_background.160x128x16.bmp rockblox_background.160x128x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16) #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
rockblox_background.128x128x16.bmp rockblox_background.128x128x16.bmp
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH == 16) #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
rockblox_background.132x80x16.bmp rockblox_background.132x80x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2) #endif
#elif LCD_DEPTH == 2 /* greyscale versions */
#if (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
rockblox_background.160x128x2.bmp rockblox_background.160x128x2.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH == 2) #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
rockblox_background.138x110x2.bmp rockblox_background.138x110x2.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && (LCD_DEPTH == 2) #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
rockblox_background.128x96x2.bmp rockblox_background.128x96x2.bmp
#endif #endif
#elif LCD_DEPTH == 1 /* monochrome versions */
#if (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
rockblox_background.160x128x1.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
rockblox_background.128x64x1.bmp
#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
rockblox_background.112x64x1.bmp
#endif
#endif /* LCD_DEPTH */
/* Rockpaint */ /* Rockpaint */
#ifdef HAVE_LCD_COLOR #ifdef HAVE_LCD_COLOR

View file

Before

Width:  |  Height:  |  Size: 1.1 KiB

After

Width:  |  Height:  |  Size: 1.1 KiB

Before After
Before After

View file

Before

Width:  |  Height:  |  Size: 1.1 KiB

After

Width:  |  Height:  |  Size: 1.1 KiB

Before After
Before After

View file

Before

Width:  |  Height:  |  Size: 2.6 KiB

After

Width:  |  Height:  |  Size: 2.6 KiB

Before After
Before After