Rework m4a seek/resume code. Seek/resume does now also work properly with files having sample_to_chunk of 1 or 2.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29178 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Andree Buschmann 2011-01-31 21:54:50 +00:00
parent 02dce4500d
commit 411023c6be
2 changed files with 74 additions and 86 deletions

View file

@ -267,57 +267,44 @@ unsigned int alac_seek(demux_res_t* demux_res, stream_t* stream,
uint32_t sound_sample_loc, uint32_t* sound_samples_done,
int* current_sample)
{
uint32_t i;
uint32_t j;
uint32_t new_sample;
uint32_t new_sound_sample;
uint32_t new_pos;
uint32_t i = 0;
uint32_t tmp_var, tmp_cnt, tmp_dur;
uint32_t new_sample = 0; /* Holds the amount of chunks/frames. */
uint32_t new_sound_sample = 0; /* Sums up total amount of samples. */
uint32_t new_pos; /* Holds the desired chunk/frame index. */
/* First check we have the appropriate metadata - we should always
* have it.
*/
if ((demux_res->num_time_to_samples==0) ||
(demux_res->num_sample_byte_sizes==0))
if (!demux_res->num_time_to_samples || !demux_res->num_sample_byte_sizes)
{
return 0;
}
/* Find the destination block from time_to_sample array */
i = 0;
new_sample = 0;
new_sound_sample = 0;
while ((i < demux_res->num_time_to_samples) &&
(new_sound_sample < sound_sample_loc))
time_to_sample_t *tab = demux_res->time_to_sample;
while (i < demux_res->num_time_to_samples)
{
j = (sound_sample_loc - new_sound_sample) /
demux_res->time_to_sample[i].sample_duration;
if (j <= demux_res->time_to_sample[i].sample_count)
tmp_cnt = tab[i].sample_count;
tmp_dur = tab[i].sample_duration;
tmp_var = tmp_cnt * tmp_dur;
if (sound_sample_loc <= new_sound_sample + tmp_var)
{
new_sample += j;
new_sound_sample += j *
demux_res->time_to_sample[i].sample_duration;
tmp_var = (sound_sample_loc - new_sound_sample);
new_sample += tmp_var / tmp_dur;
new_sound_sample += tmp_var;
break;
}
else
{
new_sound_sample += (demux_res->time_to_sample[i].sample_duration
* demux_res->time_to_sample[i].sample_count);
new_sample += demux_res->time_to_sample[i].sample_count;
i++;
}
new_sample += tmp_cnt;
new_sound_sample += tmp_var;
++i;
}
/* We know the new block, now calculate the file position. */
new_pos = get_sample_offset(demux_res, new_sample);
/* We know the new file position, so let's try to seek to it */
if (stream->ci->seek_buffer(new_pos))
if (stream->ci->seek_buffer(new_pos))
{
*sound_samples_done = new_sound_sample;
*current_sample = new_sample;
@ -352,74 +339,69 @@ unsigned int alac_seek_raw(demux_res_t* demux_res, stream_t* stream,
uint32_t file_loc, uint32_t* sound_samples_done,
int* current_sample)
{
uint32_t chunk_sample = 0;
uint32_t total_samples = 0;
uint32_t new_sound_sample = 0;
uint32_t chunk_sample = 0; /* Holds the chunk/frame index. */
uint32_t total_samples = 0; /* Sums up total amount of chunks/frames. */
uint32_t new_sound_sample = 0; /* Sums up total amount of samples. */
uint32_t new_pos;
uint32_t chunk;
uint32_t i;
uint32_t i, tmp_dur, tmp_cnt;
if (!demux_res->num_chunk_offsets ||
!demux_res->num_sample_to_chunks)
/* There is no metadata available to perform raw seek. */
if (!demux_res->num_chunk_offsets || !demux_res->num_sample_to_chunks)
{
return 0;
}
/* Locate the chunk containing file_loc. */
for (i = 0; i < demux_res->num_chunk_offsets &&
file_loc > demux_res->chunk_offset[i]; i++)
chunk = 0;
while (chunk < demux_res->num_chunk_offsets)
{
}
chunk = i + 1;
new_pos = demux_res->chunk_offset[chunk - 1];
/* Get the first sample of the chunk. */
for (i = 1; i < demux_res->num_sample_to_chunks &&
chunk > demux_res->sample_to_chunk[i - 1].first_chunk; i++)
{
chunk_sample += demux_res->sample_to_chunk[i - 1].num_samples *
(demux_res->sample_to_chunk[i].first_chunk -
demux_res->sample_to_chunk[i - 1].first_chunk);
}
chunk_sample += (chunk - demux_res->sample_to_chunk[i - 1].first_chunk) *
demux_res->sample_to_chunk[i - 1].num_samples;
/* Get the position within the chunk. */
for (; chunk_sample < demux_res->num_sample_byte_sizes; chunk_sample++)
{
if (file_loc < new_pos + demux_res->sample_byte_size[chunk_sample])
if (file_loc < demux_res->chunk_offset[chunk++])
{
break;
}
new_pos += demux_res->sample_byte_size[chunk_sample];
}
new_pos = demux_res->chunk_offset[chunk-1];
/* Get the first sample of the chunk. */
i = 1;
sample_to_chunk_t *tab1 = demux_res->sample_to_chunk;
while (i < demux_res->num_sample_to_chunks)
{
if (chunk <= tab1[i].first_chunk)
{
break;
}
chunk_sample += tab1[i-1].num_samples * (tab1[i].first_chunk - tab1[i-1].first_chunk);
++i;
}
chunk_sample += (chunk - tab1[i-1].first_chunk) * tab1[i-1].num_samples;
/* Get the position within the chunk. */
while (chunk_sample < demux_res->num_sample_byte_sizes &&
file_loc >= new_pos + demux_res->sample_byte_size[chunk_sample])
{
new_pos += demux_res->sample_byte_size[chunk_sample++];
}
/* Get sound sample offset. */
for (i = 0; i < demux_res->num_time_to_samples; i++)
i = 0;
time_to_sample_t *tab2 = demux_res->time_to_sample;
while (i < demux_res->num_time_to_samples)
{
if (chunk_sample <
total_samples + demux_res->time_to_sample[i].sample_count)
tmp_dur = tab2[i].sample_duration;
tmp_cnt = tab2[i].sample_count;
total_samples += tmp_cnt;
new_sound_sample += tmp_cnt * tmp_dur;
if (chunk_sample <= total_samples)
{
new_sound_sample += (chunk_sample - total_samples) * tmp_dur;
break;
}
total_samples += demux_res->time_to_sample[i].sample_count;
new_sound_sample += demux_res->time_to_sample[i].sample_count
* demux_res->time_to_sample[i].sample_duration;
++i;
}
new_sound_sample += (chunk_sample - total_samples)
* demux_res->time_to_sample[i].sample_duration;
/* Go to the new file position. */
if (stream->ci->seek_buffer(new_pos))
{
*sound_samples_done = new_sound_sample;

View file

@ -45,6 +45,18 @@ typedef struct {
typedef uint32_t fourcc_t;
typedef struct
{
uint32_t first_chunk;
uint32_t num_samples;
} sample_to_chunk_t;
typedef struct
{
uint32_t sample_count;
uint32_t sample_duration;
} time_to_sample_t;
typedef struct
{
uint16_t num_channels;
@ -53,19 +65,13 @@ typedef struct
fourcc_t format;
void *buf;
struct {
uint32_t first_chunk;
uint32_t num_samples;
} *sample_to_chunk;
sample_to_chunk_t *sample_to_chunk;
uint32_t num_sample_to_chunks;
uint32_t *chunk_offset;
uint32_t num_chunk_offsets;
struct {
uint32_t sample_count;
uint32_t sample_duration;
} *time_to_sample;
time_to_sample_t *time_to_sample;
uint32_t num_time_to_samples;
uint16_t *sample_byte_size;