fix FS#9383 (chessclock freezes on deleting a player), patch by Yoshihisa Uchida.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21733 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Teruaki Kawashima 2009-07-09 13:36:22 +00:00
parent 96f2a9dad1
commit 402b8ebeae

View file

@ -367,17 +367,22 @@ enum plugin_status plugin_start(const void* parameter)
do {
int ret=0;
done=true;
for (i=0; done && i<settings.nr_timers; i++) {
i = nr;
do {
if (!timer_holder[i].hidden)
done=false;
{
nr = i;
done = false;
break;
}
if (++i == settings.nr_timers)
i = 0;
} while (i != nr);
if (done) {
return PLUGIN_OK;
}
if (!timer_holder[nr].hidden) {
done=false;
ret=run_timer(nr);
}
ret = run_timer(nr);
switch (ret) {
case -1: /* exit */
done=true;
@ -390,9 +395,11 @@ enum plugin_status plugin_start(const void* parameter)
nr=0;
break;
case 2:
do {
nr--;
if (nr<0)
nr=settings.nr_timers-1;
} while (timer_holder[nr].hidden);
break;
}
} while (!done);
@ -521,7 +528,7 @@ static int run_timer(int nr)
switch(rb->do_menu(&menu, NULL, NULL, false))
{
case 0:
/* delete timer */
/* delete player */
timer_holder[nr].hidden=true;
retval=1;
done=true;