mirror of
https://github.com/Rockbox/rockbox.git
synced 2025-10-13 18:17:39 -04:00
sdl: Keep texture around, upload LCD-parts only
No need to create a new texture for every rendered frame, unless the scaling method has been adjusted. We also don't need to upload the (unchanged) player interface to GPU memory repeatedly. + Remove unused lcd_display_redraw & having_new_lcd variables Change-Id: I5bff6aa2d54347a3f2c3afba8d8d7eb9e39f77f7
This commit is contained in:
parent
7aaa722a5d
commit
400452180d
8 changed files with 279 additions and 186 deletions
|
@ -25,15 +25,6 @@
|
|||
#include "lcd.h"
|
||||
#include "SDL.h"
|
||||
|
||||
/* Default display zoom level */
|
||||
extern SDL_Surface *gui_surface;
|
||||
extern SDL_Renderer *sdlRenderer;
|
||||
extern SDL_Window *window;
|
||||
|
||||
void sdl_get_window_dimensions(int *w, int *h);
|
||||
int sdl_update_window(void);
|
||||
void sdl_window_needs_update(void);
|
||||
|
||||
void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
|
||||
int height, int max_x, int max_y,
|
||||
unsigned long (*getpixel)(int, int));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue