Add a rockbox kernel thread for simulator specific tasks, and use that for calling the screendump function(s). Fixes screendump in simulators for backlight-less targets (Ondio), and reduces mixing of unrelated functionality a bit (screendump was called from backlight thread, triggered by a sim-only system wide event).

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20065 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2009-02-20 17:13:08 +00:00
parent 2c3517d67a
commit 3e67e3b1f0
7 changed files with 103 additions and 15 deletions

View file

@ -597,16 +597,6 @@ void backlight_thread(void)
break;
#endif /* HAVE_REMOTE_LCD/ HAVE_REMOTE_LCD_AS_MAIN */
#endif /* !SIMULATOR */
#ifdef SIMULATOR
/* TODO: find a better way to do it but we need
* a kernel thread somewhere to handle this */
case SYS_SCREENDUMP:
screen_dump();
#ifdef HAVE_REMOTE_LCD
remote_screen_dump();
#endif
break;
#endif
case SYS_USB_CONNECTED:
/* Tell the USB thread that we are safe */
DEBUGF("backlight_thread got SYS_USB_CONNECTED\n");