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- Move uisimulator/sdl/*.[ch] into the target tree, under firmware/target/hosted/sdl, uisdl.c is split up across button-sdl.c and system-sdl.c.
- Refactor the program startup. main() is now in main.c like on target, and the implicit application thread will now act as our main thread (previously a separate one was created for this in thread initialization). This is part of Rockbox as an application and is the first step to make an application port from the uisimulator. In a further step the sim bits from the sdl build will be separated out. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26065 a1c6a512-1295-4272-9138-f99709370657
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38 changed files with 508 additions and 626 deletions
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@ -43,89 +43,6 @@
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extern bool audio_is_initialized;
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#ifdef SIMULATOR
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extern void audiohw_set_volume(int value);
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/* dummy for sim */
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const struct sound_settings_info audiohw_settings[] = {
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[SOUND_VOLUME] = {"dB", 0, 1, VOLUME_MIN / 10, VOLUME_MAX / 10, -25},
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/* Bass and treble tone controls */
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#ifdef AUDIOHW_HAVE_BASS
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[SOUND_BASS] = {"dB", 0, 1, -24, 24, 0},
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#endif
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#ifdef AUDIOHW_HAVE_TREBLE
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[SOUND_TREBLE] = {"dB", 0, 1, -24, 24, 0},
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#endif
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[SOUND_BALANCE] = {"%", 0, 1,-100, 100, 0},
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[SOUND_CHANNELS] = {"", 0, 1, 0, 5, 0},
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[SOUND_STEREO_WIDTH] = {"%", 0, 5, 0, 250, 100},
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#if defined(HAVE_RECORDING)
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[SOUND_LEFT_GAIN] = {"dB", 1, 1,-128, 96, 0},
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[SOUND_RIGHT_GAIN] = {"dB", 1, 1,-128, 96, 0},
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[SOUND_MIC_GAIN] = {"dB", 1, 1,-128, 108, 16},
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#endif
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#if defined(AUDIOHW_HAVE_BASS_CUTOFF)
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[SOUND_BASS_CUTOFF] = {"", 0, 1, 1, 4, 1},
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#endif
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#if defined(AUDIOHW_HAVE_TREBLE_CUTOFF)
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[SOUND_TREBLE_CUTOFF] = {"", 0, 1, 1, 4, 1},
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#endif
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#if defined(AUDIOHW_HAVE_DEPTH_3D)
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[SOUND_DEPTH_3D] = {"%", 0, 1, 0, 15, 0},
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#endif
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/* Hardware EQ tone controls */
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#if defined(AUDIOHW_HAVE_EQ_BAND1)
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[SOUND_EQ_BAND1_GAIN] = {"dB", 0, 1, -12, 12, 0},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND2)
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[SOUND_EQ_BAND2_GAIN] = {"dB", 0, 1, -12, 12, 0},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND3)
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[SOUND_EQ_BAND3_GAIN] = {"dB", 0, 1, -12, 12, 0},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND4)
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[SOUND_EQ_BAND4_GAIN] = {"dB", 0, 1, -12, 12, 0},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND5)
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[SOUND_EQ_BAND5_GAIN] = {"dB", 0, 1, -12, 12, 0},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND1_FREQUENCY)
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[SOUND_EQ_BAND1_FREQUENCY] = {"", 0, 1, 1, 4, 1},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND2_FREQUENCY)
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[SOUND_EQ_BAND2_FREQUENCY] = {"", 0, 1, 1, 4, 1},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND3_FREQUENCY)
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[SOUND_EQ_BAND3_FREQUENCY] = {"", 0, 1, 1, 4, 1},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND4_FREQUENCY)
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[SOUND_EQ_BAND4_FREQUENCY] = {"", 0, 1, 1, 4, 1},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND5_FREQUENCY)
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[SOUND_EQ_BAND5_FREQUENCY] = {"", 0, 1, 1, 4, 1},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND2_WIDTH)
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[SOUND_EQ_BAND2_WIDTH] = {"", 0, 1, 0, 1, 0},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND3_WIDTH)
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[SOUND_EQ_BAND3_WIDTH] = {"", 0, 1, 0, 1, 0},
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#endif
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#if defined(AUDIOHW_HAVE_EQ_BAND4_WIDTH)
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[SOUND_EQ_BAND4_WIDTH] = {"", 0, 1, 0, 1, 0},
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#endif
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#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
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[SOUND_LOUDNESS] = {"dB", 0, 1, 0, 17, 0},
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[SOUND_AVC] = {"", 0, 1, -1, 4, 0},
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[SOUND_MDB_STRENGTH] = {"dB", 0, 1, 0, 127, 48},
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[SOUND_MDB_HARMONICS] = {"%", 0, 1, 0, 100, 50},
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[SOUND_MDB_CENTER] = {"Hz", 0, 10, 20, 300, 60},
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[SOUND_MDB_SHAPE] = {"Hz", 0, 10, 50, 300, 90},
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[SOUND_MDB_ENABLE] = {"", 0, 1, 0, 1, 0},
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[SOUND_SUPERBASS] = {"", 0, 1, 0, 1, 0},
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#endif /* (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) */
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};
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#endif
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const char *sound_unit(int setting)
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{
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return audiohw_settings[setting].unit;
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@ -356,7 +273,7 @@ static void set_prescaled_volume(void)
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#elif defined(HAVE_TLV320) || defined(HAVE_WM8978) || defined(HAVE_WM8985)
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audiohw_set_headphone_vol(tenthdb2master(l), tenthdb2master(r));
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#elif defined(HAVE_JZ4740_CODEC)
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#elif defined(HAVE_JZ4740_CODEC) || defined(HAVE_SDL_AUDIO)
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audiohw_set_volume(current_volume);
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#endif
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#else /* SIMULATOR */
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