Backlight support for 8-bit targets in SDL sim. Redo sound handling. Still doesn't work right, but is closer to how the actual Rockbox system does it. Move some stub functions in to Win32 and X11 sims to keep them compiling.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8686 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Dan Everton 2006-02-13 21:46:28 +00:00
parent dd39e33663
commit 3ba0060ac1
11 changed files with 322 additions and 141 deletions

View file

@ -23,7 +23,8 @@
#include "lcd-sdl.h"
SDL_Surface* lcd_surface;
SDL_Color lcd_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
SDL_Color lcd_color_max = {0, 0, 0, 0};
/* Defined in lcd-playersim.c */
@ -104,6 +105,19 @@ void drawrectangles(int color, struct rectangle *points, int count)
SDL_UnlockSurface(lcd_surface);
}
#ifdef CONFIG_BACKLIGHT
void sim_backlight(int value)
{
if (value > 0) {
sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, (1<<LCD_DEPTH));
} else {
sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, (1<<LCD_DEPTH));
}
lcd_update();
}
#endif
/* initialise simulator lcd driver */
void sim_lcd_init(void)
{