Rename Starting Level to Snake Speed, save the last selected speed, remove highscore list, and clean up the code a little bit

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22719 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Johannes Schwarz 2009-09-17 20:38:44 +00:00
parent 75e301dabb
commit 3ad6ee3fcd

View file

@ -34,7 +34,7 @@ dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP
#include "lib/highscore.h"
#include "lib/configfile.h"
#include "lib/playback_control.h"
PLUGIN_HEADER
@ -154,9 +154,6 @@ PLUGIN_HEADER
#define SNAKE_RC_QUIT BUTTON_REC
#elif (CONFIG_KEYPAD == COWOND2_PAD)
#define SNAKE_QUIT BUTTON_POWER
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define SNAKE_QUIT BUTTON_BACK
#define SNAKE_LEFT BUTTON_LEFT
@ -173,6 +170,14 @@ PLUGIN_HEADER
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_MENU
#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
#define SNAKE_QUIT BUTTON_REC
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == MROBE500_PAD
#define SNAKE_QUIT BUTTON_POWER
#define SNAKE_RC_QUIT BUTTON_RC_DOWN
@ -183,13 +188,8 @@ PLUGIN_HEADER
#elif (CONFIG_KEYPAD == ONDAVX777_PAD)
#define SNAKE_QUIT BUTTON_POWER
#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
#define SNAKE_QUIT BUTTON_REC
#define SNAKE_LEFT BUTTON_LEFT
#define SNAKE_RIGHT BUTTON_RIGHT
#define SNAKE_UP BUTTON_UP
#define SNAKE_DOWN BUTTON_DOWN
#define SNAKE_PLAYPAUSE BUTTON_PLAY
#elif CONFIG_KEYPAD == COWOND2_PAD
#define SNAKE_QUIT BUTTON_POWER
#else
#error No keymap defined!
@ -218,44 +218,44 @@ PLUGIN_HEADER
#define BOARD_WIDTH (LCD_WIDTH/4)
#define BOARD_HEIGHT (LCD_HEIGHT/4)
#define NUM_SCORES 5
#define SCORE_FILE PLUGIN_GAMES_DIR "/snake.score"
static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
static int score,level=1;
static int dir,dead=0,quit=0;
static bool apple;
static unsigned int score,hiscore=0,level=1;
static int dir;
static bool apple, dead;
static struct highscore highscores[NUM_SCORES];
#define CONFIG_FILE_NAME "snake.cfg"
static struct configdata config[] = {
{TYPE_INT, 0, 10, { .int_p = &level }, "level", NULL},
{TYPE_INT, 0, 10000, { .int_p = &hiscore }, "hiscore", NULL},
};
void die (void)
static void snake_die (void)
{
char pscore[17];
rb->lcd_clear_display();
rb->snprintf(pscore,sizeof(pscore),"Your score: %d",score);
rb->lcd_puts(0,0,"Oops...");
rb->lcd_puts(0,1, pscore);
if (highscore_update(score, level, "", highscores, NUM_SCORES) == 0) {
if (score>hiscore) {
hiscore=score;
rb->lcd_puts(0,2,"New High Score!");
}
else {
rb->snprintf(pscore, sizeof(pscore),
"High Score: %d", highscores[0].score);
rb->snprintf(pscore,sizeof(pscore),"High Score: %d",hiscore);
rb->lcd_puts(0,2,pscore);
}
rb->lcd_update();
rb->sleep(3*HZ);
dead=1;
dead=true;
}
void colission (short x, short y)
static void snake_colission (short x, short y)
{
if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0)
{
die();
if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0) {
snake_die();
return;
}
switch (board[x][y]) {
case 0:
break;
@ -265,12 +265,12 @@ void colission (short x, short y)
apple=false;
break;
default:
die();
snake_die();
break;
}
}
void move_head (short x, short y)
static void snake_move_head (short x, short y)
{
switch (dir) {
case 0:
@ -286,14 +286,36 @@ void move_head (short x, short y)
x-=1;
break;
}
colission (x,y);
snake_colission (x,y);
if (dead)
return;
board[x][y]=1;
rb->lcd_fillrect(x*4,y*4,4,4);
}
void frame (void)
static void snake_redraw (void)
{
short x,y;
rb->lcd_clear_display();
for (x=0; x<BOARD_WIDTH; x++) {
for (y=0; y<BOARD_HEIGHT; y++) {
switch (board[x][y]) {
case -1:
rb->lcd_fillrect((x*4)+1,y*4,2,4);
rb->lcd_fillrect(x*4,(y*4)+1,4,2);
break;
case 0:
break;
default:
rb->lcd_fillrect(x*4,y*4,4,4);
break;
}
}
}
rb->lcd_update();
}
static void snake_frame (void)
{
short x,y,head=0;
for (x=0; x<BOARD_WIDTH; x++) {
@ -301,7 +323,7 @@ void frame (void)
switch (board[x][y]) {
case 1:
if (!head) {
move_head(x,y);
snake_move_head(x,y);
if (dead)
return;
board[x][y]++;
@ -328,92 +350,116 @@ void frame (void)
rb->lcd_update();
}
void redraw (void)
{
static void snake_game_init(void) {
short x,y;
rb->lcd_clear_display();
for (x=0; x<BOARD_WIDTH; x++) {
for (y=0; y<BOARD_HEIGHT; y++) {
switch (board[x][y]) {
case -1:
rb->lcd_fillrect((x*4)+1,y*4,2,4);
rb->lcd_fillrect(x*4,(y*4)+1,4,2);
break;
case 0:
break;
default:
rb->lcd_fillrect(x*4,y*4,4,4);
break;
}
board[x][y]=0;
}
}
rb->lcd_update();
apple=false;
dead=false;
snakelength=4;
score=0;
board[11][7]=1;
}
void game_pause (void) {
int button;
rb->lcd_clear_display();
rb->lcd_putsxy(3,12,"Game Paused");
#if CONFIG_KEYPAD == RECORDER_PAD
rb->lcd_putsxy(3,22,"[Play] to resume");
#elif CONFIG_KEYPAD == ONDIO_PAD
rb->lcd_putsxy(3,22,"[Mode] to resume");
#endif
rb->lcd_putsxy(3,32,"[Off] to quit");
rb->lcd_update();
while (1) {
button=rb->button_get(true);
switch (button) {
#ifdef SNAKE_RC_QUIT
case SNAKE_RC_QUIT:
#endif
case SNAKE_QUIT:
dead=1;
quit=1;
return;
case SNAKE_PLAYPAUSE:
redraw();
rb->sleep(HZ/2);
return;
static void snake_choose_level(void)
{
rb->set_int("Snake Speed", "", UNIT_INT, &level, NULL, 1, 1, 9, NULL);
}
static bool _ingame;
static int snake_menu_cb(int action, const struct menu_item_ex *this_item)
{
if(action == ACTION_REQUEST_MENUITEM
&& !_ingame && ((intptr_t)this_item)==0)
return ACTION_EXIT_MENUITEM;
return action;
}
static int snake_game_menu(bool ingame)
{
rb->button_clear_queue();
int choice = 0;
_ingame = ingame;
MENUITEM_STRINGLIST(main_menu,"Snake Menu",snake_menu_cb,
"Resume Game",
"Start New Game",
"Snake Speed",
"High Score",
"Playback Control",
"Quit");
while (true) {
choice = rb->do_menu(&main_menu, &choice, NULL, false);
switch (choice) {
case 0:
snake_redraw();
return 0;
case 1:
snake_game_init();
return 0;
case 2:
snake_choose_level();
break;
case 3:
rb->splashf(HZ*2, "High Score: %d", hiscore);
break;
case 4:
playback_control(NULL);
break;
case 5:
return 1;
case MENU_ATTACHED_USB:
return 1;
default:
if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
dead = 1;
quit = 2;
return;
}
break;
}
}
}
void game (void) {
static int snake_game_loop (void) {
int button;
short x,y;
while (1) {
frame();
if (dead)
return;
if (!apple) {
do {
x=rb->rand() % BOARD_WIDTH;
y=rb->rand() % BOARD_HEIGHT;
} while (board[x][y]);
apple=true;
board[x][y]=-1;
rb->lcd_fillrect((x*4)+1,y*4,2,4);
rb->lcd_fillrect(x*4,(y*4)+1,4,2);
}
bool pause = false;
rb->sleep(HZ/level);
if (snake_game_menu(false)==1)
return 1;
while (true) {
if (!pause) {
snake_frame();
if (dead) {
if (snake_game_menu(false)==1)
return 1;
}
if (!apple) {
do {
x=rb->rand() % BOARD_WIDTH;
y=rb->rand() % BOARD_HEIGHT;
} while (board[x][y]);
apple=true;
board[x][y]=-1;
rb->lcd_fillrect((x*4)+1,y*4,2,4);
rb->lcd_fillrect(x*4,(y*4)+1,4,2);
}
rb->sleep(HZ/level);
}
button=rb->button_get(false);
#ifdef HAS_BUTTON_HOLD
if (rb->button_hold())
button = SNAKE_PLAYPAUSE;
if (rb->button_hold()) {
pause = true;
rb->splash (HZ, "Paused");
}
#endif
switch (button) {
case SNAKE_UP:
if (dir!=2) dir=0;
@ -427,113 +473,37 @@ void game (void) {
case SNAKE_LEFT:
if (dir!=1) dir=3;
break;
case SNAKE_PLAYPAUSE:
pause = !pause;
if (pause)
rb->splash (HZ, "Paused");
else
snake_redraw();
break;
#ifdef SNAKE_RC_QUIT
case SNAKE_RC_QUIT:
#endif
case SNAKE_QUIT:
quit = 1;
return;
case SNAKE_PLAYPAUSE:
game_pause();
break;
default:
if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
quit = 2;
return;
}
break;
}
}
}
void game_init(void) {
int selection=0;
short x,y;
bool menu_quit = false;
for (x=0; x<BOARD_WIDTH; x++) {
for (y=0; y<BOARD_HEIGHT; y++) {
board[x][y]=0;
}
}
dead=0;
apple=false;
snakelength=4;
score=0;
board[11][7]=1;
#if LCD_DEPTH > 1
fb_data *backdrop = rb->lcd_get_backdrop();
#endif
MENUITEM_STRINGLIST(menu, "Snake Menu", NULL,
"Start New Game", "Starting Level",
"High Scores",
"Playback Control", "Quit");
rb->button_clear_queue();
while (!menu_quit) {
switch(rb->do_menu(&menu, &selection, NULL, false))
{
case 0:
menu_quit = true; /* start playing */
pause = false;
if (snake_game_menu(true)==1)
return 1;
break;
case 1:
rb->set_int("Starting Level", "", UNIT_INT, &level, NULL,
1, 1, 9, NULL );
break;
case 2:
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(NULL);
#endif
highscore_show(NUM_SCORES, highscores, NUM_SCORES, true);
rb->lcd_setfont(FONT_UI);
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(backdrop);
#ifdef HAVE_LCD_COLOR
rb->lcd_set_background(rb->global_settings->bg_color);
rb->lcd_set_foreground(rb->global_settings->fg_color);
#endif
#endif
break;
case 3:
playback_control(NULL);
break;
case MENU_ATTACHED_USB:
quit = 2;
menu_quit = true;
break;
default:
quit = 1; /* quit program */
menu_quit = true;
if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
return PLUGIN_USB_CONNECTED;
break;
}
}
}
enum plugin_status plugin_start(const void* parameter)
{
(void)(parameter);
(void)parameter;
highscore_load(SCORE_FILE, highscores, NUM_SCORES);
while(!quit)
{
game_init();
if(quit)
break;
rb->lcd_clear_display();
game();
}
highscore_save(SCORE_FILE, highscores, NUM_SCORES);
return (quit==1)?PLUGIN_OK:PLUGIN_USB_CONNECTED;
configfile_load(CONFIG_FILE_NAME,config,2,0);
rb->lcd_clear_display();
snake_game_loop();
configfile_save(CONFIG_FILE_NAME,config,2,0);
return PLUGIN_OK;
}
#endif