mirror of
https://github.com/Rockbox/rockbox.git
synced 2025-10-13 18:17:39 -04:00
FS#10311 -- Add beep when navigating to beginning or end of list.
Originally by Stephane Doyon. Updated by Alex Wallis, Igor Poretsky, and myself. Change-Id: I996f18043bd3377d5aeaf65f4290250ea2a6832b
This commit is contained in:
parent
f7a2c72042
commit
39b64f7d4d
3 changed files with 68 additions and 15 deletions
|
@ -320,6 +320,48 @@ static void gui_list_put_selection_on_screen(struct gui_synclist * gui_list,
|
|||
gui_list->start_item[screen] = new_start_item;
|
||||
}
|
||||
|
||||
static void edge_beep(struct gui_synclist * gui_list, bool wrap)
|
||||
{
|
||||
#if CONFIG_CODEC != SWCODEC
|
||||
(void)gui_list;
|
||||
(void)wrap;
|
||||
#else
|
||||
if (global_settings.keyclick)
|
||||
{
|
||||
list_speak_item *cb = gui_list->callback_speak_item;
|
||||
if (!wrap) /* a bounce */
|
||||
{
|
||||
static long last_bounce_tick = 0;
|
||||
if(TIME_BEFORE(current_tick, last_bounce_tick+HZ/4))
|
||||
return;
|
||||
last_bounce_tick = current_tick;
|
||||
}
|
||||
/* Next thing the list code will do is go speak the item, doing
|
||||
a talk_shutup() first. Shutup now so the beep is clearer, and
|
||||
make sure the subsequent shutup is skipped because otherwise
|
||||
it'd kill the pcm buffer. */
|
||||
if (cb) {
|
||||
talk_shutup();
|
||||
talk_force_enqueue_next();
|
||||
}
|
||||
system_sound_play(wrap ? SOUND_LIST_EDGE_BEEP_WRAP : SOUND_LIST_EDGE_BEEP_NOWRAP);
|
||||
if (cb) {
|
||||
/* On at least x5: if, instead of the above shutup, I insert a
|
||||
sleep just after the beep_play() call, to delay the subsequent
|
||||
shutup and talk, then in some cases the beep is not played: if
|
||||
the end of a previous utterance is still playing from the pcm buf,
|
||||
the beep fails, even if there would seem to remain enough time
|
||||
to the utterance to mix in the beep. */
|
||||
|
||||
/* Somehow, the following voice utterance is suppressed on e200,
|
||||
but not on x5. Work around... */
|
||||
sleep((40*HZ +999)/1000); // FIXME: Is this really needed?
|
||||
talk_force_shutup();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void _gui_synclist_speak_item(struct gui_synclist *lists)
|
||||
{
|
||||
list_speak_item *cb = lists->callback_speak_item;
|
||||
|
@ -390,11 +432,13 @@ static void gui_list_select_at_offset(struct gui_synclist * gui_list,
|
|||
{
|
||||
new_selection = gui_list->limit_scroll ?
|
||||
gui_list->nb_items - gui_list->selected_size : 0;
|
||||
edge_beep(gui_list, !gui_list->limit_scroll);
|
||||
}
|
||||
else if (new_selection < 0)
|
||||
{
|
||||
new_selection = gui_list->limit_scroll ?
|
||||
0 : gui_list->nb_items - gui_list->selected_size;
|
||||
edge_beep(gui_list, !gui_list->limit_scroll);
|
||||
}
|
||||
else if (gui_list->show_selection_marker == false)
|
||||
{
|
||||
|
|
|
@ -921,6 +921,13 @@ void system_sound_play(enum system_sound sound)
|
|||
[SOUND_TRACK_NO_MORE] =
|
||||
{ &global_settings.beep,
|
||||
1000, 100, 1500 },
|
||||
[SOUND_LIST_EDGE_BEEP_NOWRAP] =
|
||||
{ &global_settings.keyclick,
|
||||
1000, 40, 1500 },
|
||||
[SOUND_LIST_EDGE_BEEP_WRAP] =
|
||||
{ &global_settings.keyclick,
|
||||
2000, 20, 1500 },
|
||||
|
||||
};
|
||||
|
||||
const struct beep_params *params = &beep_params[sound];
|
||||
|
|
|
@ -190,6 +190,8 @@ enum system_sound
|
|||
SOUND_KEYCLICK = 0,
|
||||
SOUND_TRACK_SKIP,
|
||||
SOUND_TRACK_NO_MORE,
|
||||
SOUND_LIST_EDGE_BEEP_WRAP,
|
||||
SOUND_LIST_EDGE_BEEP_NOWRAP,
|
||||
};
|
||||
|
||||
/* Play a standard sound */
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue