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Skin Engine: Fix loading images with same file name
Looks like this was a regression introduced in 01cbb79
.
The duplicate img uses an existing buflib handle for
the data, but still didn't have access to the dimensions
from the bitmap struct.
Test case: DancePuffDuo theme for Sansa E200. Only one
dancepuff was displayed. Thank you to goatikins for
reporting the issue.
Change-Id: I32c3ebd1f00738f7db52e7a66f98c4ab3489ee4a
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1 changed files with 2 additions and 0 deletions
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@ -2007,6 +2007,7 @@ static bool load_skin_bitmaps(struct wps_data *wps_data, char *bmpdir)
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{
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{
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struct skin_token_list *imglist = SKINOFFSETTOPTR(skin_buffer, list->next);
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struct skin_token_list *imglist = SKINOFFSETTOPTR(skin_buffer, list->next);
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img->subimage_height = img->bm.height / img->num_subimages;
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img->subimage_height = img->bm.height / img->num_subimages;
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struct bitmap* loaded_bm = &img->bm;
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while (imglist)
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while (imglist)
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{
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{
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token = SKINOFFSETTOPTR(skin_buffer, imglist->token);
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token = SKINOFFSETTOPTR(skin_buffer, imglist->token);
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@ -2016,6 +2017,7 @@ static bool load_skin_bitmaps(struct wps_data *wps_data, char *bmpdir)
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{
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{
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img->loaded = true;
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img->loaded = true;
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img->buflib_handle = handle;
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img->buflib_handle = handle;
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img->bm = *loaded_bm;
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img->subimage_height = img->bm.height / img->num_subimages;
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img->subimage_height = img->bm.height / img->num_subimages;
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}
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}
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}
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}
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