skin_engine: Clean up %x() handling - beware theme issues

Internally remove some hacks around how %x() is handled.
%x() inside the default viewport will no longer work if
other viewports are used, so if you are using viewports and
%x() make sure it is in a viewport!

Change-Id: I8ecab805d55fc0f8476ff0516cba38e23400aa20
This commit is contained in:
Jonathan Gordon 2012-02-28 22:05:28 +11:00
parent 0807fe8d36
commit 34031cba5b
7 changed files with 12 additions and 15 deletions

View file

@ -298,10 +298,7 @@ void wps_draw_image(struct gui_wps *gwps, struct gui_img *img, int subimage)
{
struct screen *display = gwps->display;
img->bm.data = core_get_data(img->buflib_handle);
if(img->always_display)
display->set_drawmode(DRMODE_FG);
else
display->set_drawmode(DRMODE_SOLID);
display->set_drawmode(DRMODE_SOLID);
display->bmp_part(&img->bm, 0, img->subimage_height * subimage,
img->x, img->y, img->bm.width, img->subimage_height);
@ -331,10 +328,6 @@ void wps_display_images(struct gui_wps *gwps, struct viewport* vp)
{
wps_draw_image(gwps, img, img->display);
}
else if (img->always_display && SKINOFFSETTOPTR(get_skin_buffer(data), img->vp) == vp)
{
wps_draw_image(gwps, img, 0);
}
}
list = SKINOFFSETTOPTR(get_skin_buffer(data), list->next);
}

View file

@ -415,7 +415,6 @@ static int parse_image_load(struct skin_element *element,
img->x = x;
img->y = y;
img->num_subimages = 1;
img->always_display = false;
img->display = -1;
img->using_preloaded_icons = false;
img->buflib_handle = -1;
@ -425,7 +424,7 @@ static int parse_image_load(struct skin_element *element,
if (token->type == SKIN_TOKEN_IMAGE_DISPLAY)
{
img->always_display = true;
token->value.data = PTRTOSKINOFFSET(skin_buffer, img);
}
else if (element->params_count == 5)
{
@ -1000,7 +999,6 @@ static int parse_progressbar_tag(struct skin_element* element,
img->x = 0;
img->y = 0;
img->num_subimages = 1;
img->always_display = false;
img->display = -1;
img->using_preloaded_icons = false;
img->buflib_handle = -1;

View file

@ -198,6 +198,13 @@ static bool do_non_text_tags(struct gui_wps *gwps, struct skin_draw_info *info,
#endif
break;
#ifdef HAVE_LCD_BITMAP
case SKIN_TOKEN_IMAGE_DISPLAY:
{
struct gui_img *img = SKINOFFSETTOPTR(skin_buffer, token->value.data);
if (img && img->loaded && do_refresh)
img->display = 0;
}
break;
case SKIN_TOKEN_IMAGE_DISPLAY_LISTICON:
case SKIN_TOKEN_IMAGE_PRELOAD_DISPLAY:
{

View file

@ -80,7 +80,6 @@ struct gui_img {
int buflib_handle;
OFFSETTYPE(char*) label;
bool loaded; /* load state */
bool always_display; /* not using the preload/display mechanism */
int display;
bool using_preloaded_icons; /* using the icon system instead of a bmp */
};

View file

@ -178,7 +178,7 @@ static const struct tag_info legal_tags[] =
{ SKIN_TOKEN_IMAGE_PRELOAD, "xl", "SFII|I", 0|NOBREAK },
{ SKIN_TOKEN_IMAGE_PRELOAD_DISPLAY, "xd", "S|[IT]I", 0 },
{ SKIN_TOKEN_IMAGE_DISPLAY, "x", "SFII", 0|NOBREAK },
{ SKIN_TOKEN_IMAGE_DISPLAY, "x", "SFII", SKIN_REFRESH_STATIC|NOBREAK },
{ SKIN_TOKEN_LOAD_FONT, "Fl" , "IF|I", 0|NOBREAK },
{ SKIN_TOKEN_ALBUMART_LOAD, "Cl" , "IIII|ss", 0|NOBREAK },

View file

@ -5,6 +5,7 @@
%wd
#
# Load Backdrop
%V(0,0,-,-,-)
%x(z,wpsbackdrop-112x64x1.bmp,0,0)
#
# Preload Images

View file

@ -11,12 +11,11 @@
%xl(D,shuffle-128x64x1.bmp,0,1)
%xl(E,repeat-128x64x1.bmp,0,0,4)
%xl(F,playmode-128x64x1.bmp,0,0,5)
%x(a,pbbackground-128x64x1.bmp,1,0)
%xl(b,bar-128x64x1.bmp,2,0)
#
# Progress Bar
%V(0,0,128,6,1)
#%xd(a)
%x(a,pbbackground-128x64x1.bmp,1,0)
%pb(2,1,123,4,pb-128x64x1.bmp)
#
# Separator Bar