mirror of
https://github.com/Rockbox/rockbox.git
synced 2025-12-08 12:45:26 -05:00
Xworld - Another World interpreter for Rockbox
Co-conspirators: Franklin Wei, Benjamin Brown -------------------------------------------------------------------- This work is based on: - Fabien Sanglard's "Fabother World" based on - Piotr Padkowski's newRaw interpreter which was based on - Gregory Montoir's reverse engineering of - Eric Chahi's assembly code -------------------------------------------------------------------- Progress: * The plugin runs pretty nicely (with sound!) on most color targets * Keymaps for color LCD targets are complete * The manual entry is finished * Grayscale/monochrome support is NOT PLANNED - the game looks horrible in grayscale! :p -------------------------------------------------------------------- Notes: * The original game strings were built-in to the executable, and were copyrighted and could not be used. * This port ships with an alternate set of strings by default, but can load the "official" strings from a file at runtime. -------------------------------------------------------------------- To be done (in descending order of importance): * vertical stride compatibility <30% done> * optimization <10% done> Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5 Reviewed-on: http://gerrit.rockbox.org/1077 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
This commit is contained in:
parent
b681e932a9
commit
33cb13dee5
41 changed files with 6964 additions and 0 deletions
56
apps/plugins/xworld/parts.c
Normal file
56
apps/plugins/xworld/parts.c
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
/***************************************************************************
|
||||
* __________ __ ___.
|
||||
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
||||
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
||||
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
||||
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
||||
* \/ \/ \/ \/ \/
|
||||
* $Id$
|
||||
*
|
||||
* Copyright (C) 2014 Franklin Wei, Benjamin Brown
|
||||
* Copyright (C) 2004 Gregory Montoir
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
||||
* KIND, either express or implied.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
#include "parts.h"
|
||||
|
||||
|
||||
/*
|
||||
#define MEMLIST_PART_PALETTE 0
|
||||
#define MEMLIST_PART_CODE 1
|
||||
#define MEMLIST_PART_VIDEO1 2
|
||||
#define MEMLIST_PART_VIDEO2 3
|
||||
*/
|
||||
|
||||
/*
|
||||
MEMLIST_PART_VIDEO1 and MEMLIST_PART_VIDEO2 are used to store polygons.
|
||||
|
||||
It seems that:
|
||||
- MEMLIST_PART_VIDEO1 contains the cinematic polygons.
|
||||
- MEMLIST_PART_VIDEO2 contains the polygons for player and enemies animations.
|
||||
|
||||
That would make sense since protection screen and cinematic game parts do not load MEMLIST_PART_VIDEO2.
|
||||
|
||||
*/
|
||||
const uint16_t memListParts[GAME_NUM_PARTS][4] = {
|
||||
|
||||
/* MEMLIST_PART_PALETTE MEMLIST_PART_CODE MEMLIST_PART_VIDEO1 MEMLIST_PART_VIDEO2 */
|
||||
{ 0x14, 0x15, 0x16, 0x00 }, /* protection screens */
|
||||
{ 0x17, 0x18, 0x19, 0x00 }, /* introduction cinematic */
|
||||
{ 0x1A, 0x1B, 0x1C, 0x11 },
|
||||
{ 0x1D, 0x1E, 0x1F, 0x11 },
|
||||
{ 0x20, 0x21, 0x22, 0x11 },
|
||||
{ 0x23, 0x24, 0x25, 0x00 }, /* battlechar cinematic */
|
||||
{ 0x26, 0x27, 0x28, 0x11 },
|
||||
{ 0x29, 0x2A, 0x2B, 0x11 },
|
||||
{ 0x7D, 0x7E, 0x7F, 0x00 },
|
||||
{ 0x7D, 0x7E, 0x7F, 0x00 } /* password screen */
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue