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Xworld - Another World interpreter for Rockbox
Co-conspirators: Franklin Wei, Benjamin Brown -------------------------------------------------------------------- This work is based on: - Fabien Sanglard's "Fabother World" based on - Piotr Padkowski's newRaw interpreter which was based on - Gregory Montoir's reverse engineering of - Eric Chahi's assembly code -------------------------------------------------------------------- Progress: * The plugin runs pretty nicely (with sound!) on most color targets * Keymaps for color LCD targets are complete * The manual entry is finished * Grayscale/monochrome support is NOT PLANNED - the game looks horrible in grayscale! :p -------------------------------------------------------------------- Notes: * The original game strings were built-in to the executable, and were copyrighted and could not be used. * This port ships with an alternate set of strings by default, but can load the "official" strings from a file at runtime. -------------------------------------------------------------------- To be done (in descending order of importance): * vertical stride compatibility <30% done> * optimization <10% done> Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5 Reviewed-on: http://gerrit.rockbox.org/1077 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
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apps/plugins/xworld/README.rockbox
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apps/plugins/xworld/README.rockbox
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This is the Rockbox port of Fabien Sanglard's "Fabother World", an Another World
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interpreter.
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Porting process:
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----------------
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The original code abstracted most of the platform-specific tasks, such as file I/O,
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sound, input, and video. However, the original code was in C++, so it was converted
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to C class-by-class. The conversion was attempted to be as conservative as possible,
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so little code was rewritten during the conversion process.
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Notes:
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------
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- Optimization is badly needed.
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- Vertical stride support is almost there.
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- The game looks terrible in B+W/grayscale. This was the primary reason no attempt
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was made to support these targets.
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- The game does not run well on devices that have an LCD with a vertical stride.
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- The M:Robe 500 is the only color device that meets this criterion, so it is
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disabled by default.
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- Sound doesn't sound 100% like the PC version. Perhaps the frequency reported to
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the mixer is incorrect, or the buffer size is too big so that short sounds are
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being missed.
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To do (in no particular order):
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-------------------------------
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- Support vertical stride LCD's
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- Support grayscale/monochrome LCD's
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- Optimize
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Credits:
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--------
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**************************************
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**************************************
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********** !!!ERIC CHAHI!!! **********
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**************************************
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**************************************
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<the original author of Another World>
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Gregory Montoir
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Piotr Padkowski
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Fabien Sanglard
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Rockbox porters:
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----------------
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Franklin Wei
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Benjamin Brown
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