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puzzles: clean up resync.sh script.
This script has grown into a bit of a maintenance nightmare over the years. I've cleaned up and better documented some of the nastier bits. Change-Id: I2bb95a89b1edc9a294d9e1112f5be1b877567356
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1 changed files with 88 additions and 30 deletions
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@ -5,8 +5,8 @@
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# and copies just the source files we need from the puzzles source
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# tree. Handles help generation as well. Stages changes in git.
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#
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# Expects a modified Halibut (https://www.fwei.tk/git/halibut) to be
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# installed in $PATH. Also requires host CC and lz4 library to be
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# Expects a modified Halibut (https://github.com/built1n/halibut) to
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# be installed in $PATH. Also requires host CC and lz4 library to be
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# available
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@ -18,6 +18,9 @@ then
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exit
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fi
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echo "Resyncing to upstream sources $1"
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echo "This script assumes you have gcc, lz4, and a custom halibut (https://github.com/built1n/halibut) installed!"
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echo "=== POTENTIALLY DANGEROUS OPERATION ==="
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echo "Are you sure you want to remove all files in src/ and help/?"
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echo -n "If so, type \"yes\" in all caps: "
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@ -27,57 +30,112 @@ then
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pushd "$(dirname "$0")" > /dev/null
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ROOT="$PWD"
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echo "[1/5] Removing current src/ directory"
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echo "[1/6] Removing current src/ directory"
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rm -rf src
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echo "[2/5] Copying new sources"
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echo "[2/6] Copying new sources"
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mkdir -p src/unfinished
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cp -r "$1"/{*.h,puzzles.but,LICENCE,README,CMakeLists.txt,unfinished} src
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# Parse out definitions of core, core_obj, and common from
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# CMakeLists. Extract the .c filenames, except malloc.c, and store
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# in SOURCES.core.
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cat src/CMakeLists.txt | awk '/add_library\(/{p=1} p{printf $0" "} /\)/{if(p) print; p=0}' | grep -E "core|common" | grep -Po "[a-z0-9\-]*?\.c" | sort -n | grep -vE 'malloc\.c|ps\.c' | awk '{print "src/"$0}' | uniq > SOURCES.core
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echo "[3/6] Generating SOURCES, SOURCES.games"
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cat <<EOF | tee SOURCES SOURCES.games >/dev/null
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/* !!! DO NOT MODIFY THIS FILE !!! */
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/*
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*
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* This file is automatically generated by resync.sh. Any manual
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* changes here will be overwritten by future resyncs.
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*
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* If you wish to change anything in this file, instead edit resync.sh
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* to accomplish what you want. You have been warned.
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*/
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/* !!! DO NOT MODIFY THIS FILE !!! */
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EOF
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# Parse out definitions of core, core_obj, and common from the
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# upstream CMakeLists.txt. Extract the .c filenames, except
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# malloc.c and ps.c, and store in SOURCES.core.
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EXCLUDE_CORE_REGEX="malloc|ps"
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cat src/CMakeLists.txt |
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awk '/add_library\(/{p=1} p{printf $0" "} /\)/{if(p) print; p=0}' | # parse out add_library(...)
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grep -E "core|common" |
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grep -Po "[a-z0-9\-]*?\.c" |
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sort -n |
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grep -vE "$EXCLUDE_CORE_REGEX" |
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awk '{print "src/"$0}' |
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uniq > SOURCES.core
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# printing.c is pulled in via platforms/*.cmake. We don't have
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# that, so must add it ourselves.
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echo "src/printing.c" >> SOURCES.core
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# Parse out puzzle definitions to build SOURCES.games, but
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# preserve the ability to disable puzzles based on memory size.
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cat src/CMakeLists.txt | awk '/puzzle\(/{p=1} p{print} /\)/{p=0}' | grep -Eo "\(.*$" | tr -dc "a-z\n" | grep -v nullgame | awk '$0!~/loopy|pearl|solo/' | awk '{print "src/"$0".c"}' > SOURCES.games
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# Parse out puzzle definitions to build SOURCES.games, but exclude
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# nullgame, and also #ifdef also memory-intensive games on
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# low-memory targets.
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EXCLUDE_GAMES_ALWAYS="nullgame|group|separate"
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SRC="$(cat SOURCES.games SOURCES.core | sed 's/src\///' | tr '\n' ' ' | head -c-1) loopy.c pearl.c solo.c"
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cat src/CMakeLists.txt |
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awk '/puzzle\(/{p=1} p{print} /\)/{p=0}' | # parse out puzzle(...)
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grep -Eo "\(.*$" | # parse out only the first argument - this is brittle.
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tr -dc "a-z\n" |
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grep -vE "$EXCLUDE_GAMES_ALWAYS" | # exclude nullgame
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awk '{print "src/"$0".c"}' > SOURCES.games
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SRC="$(cat SOURCES.games SOURCES.core | sed 's/src\///' | tr '\n' ' ' | head -c-1)"
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echo "Detected sources:" $SRC
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pushd "$1" > /dev/null
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cp -r $SRC "$ROOT"/src
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popd > /dev/null
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echo "#ifndef WIN32" >> SOURCES.games
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cat src/unfinished/CMakeLists.txt | awk '/puzzle\(/{p=1} p{print} /\)/{p=0}' | grep -Eo "\(.*$" | tr -dc "a-z\n" | awk '{print "src/unfinished/"$0".c"}' | grep -v "group" | grep -v "separate" >> SOURCES.games
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echo "#endif" >> SOURCES.games
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EXCLUDE_GAMES_LOW_MEMORY="loopy|pearl|solo"
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EXCLUDE_GAMES_WIN32="unfinished"
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cat <<EOF >> SOURCES.games
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cat src/unfinished/CMakeLists.txt |
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awk '/puzzle\(/{p=1} p{print} /\)/{p=0}' |
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grep -Eo "\(.*$" |
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tr -dc "a-z\n" |
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awk '{print "src/unfinished/"$0".c"}' |
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grep -Ev "$EXCLUDE_GAMES_ALWAYS" >> SOURCES.games
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/* no c200v2 */
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#if PLUGIN_BUFFER_SIZE > 0x14000
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src/loopy.c
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src/pearl.c
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src/solo.c
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#endif
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# Edit SOURCES.games in-place to conditionally compile games due
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# to either low-memory (EXCLUDE_GAMES_LOW_MEMORY), or win32
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# incompatibility (EXCLUDE_GAMES_WIN32).
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awk -i inplace '{
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if ($0 ~ /'"$EXCLUDE_GAMES_WIN32"'/) {
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print "#ifndef WIN32"; print $0; print "#endif";
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}
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else if ($0 ~ /'"$EXCLUDE_GAMES_LOW_MEMORY"'/) {
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print "#if PLUGIN_BUFFER_SIZE > 0x14000"; print $0; print "#endif";
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}
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else {
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print
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}
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}' SOURCES.games
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cat <<EOF >> SOURCES
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/* rockbox frontend sources, from SOURCES.rockbox */
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EOF
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cat SOURCES.rockbox | cpp | grep -vE "^#" | sed '/^$/d' >> SOURCES
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cat <<EOF >> SOURCES
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/* puzzles core sources, from src/CMakeLists.txt */
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EOF
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cat <<EOF > SOURCES
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/* Auto-generated by resync.sh */
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EOF
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cat SOURCES.rockbox | cpp | grep -vE "^#" >> SOURCES
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echo -e "\n/* puzzles core sources */" >> SOURCES
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cat SOURCES.core >> SOURCES
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rm SOURCES.core
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echo "[3/5] Regenerating help"
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echo "[4/6] Generating help"
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rm -rf help
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./genhelp.sh
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echo "[4/5] Staging for commit"
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echo "[5/6] Staging for commit"
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git add src help
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echo "[5/5] Successfully resynced with upstream"
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echo "[6/6] Successfully resynced with upstream"
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popd > /dev/null
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else
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