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lcd/skin_engine: Add the ability to draw onto the backdrop layer
The framebuffer the lcd driver uses can now be changed on the fly which means that regular lcd_* drawing functions can draw onto the "backdrop" buffer. The skin engine can use this to create layered effects. Add the tag %VB to a viewport to draw that viewport onto the backdrop layer. If you want to draw an image onto the backdrop framebuffer use %x(backdrop filename) instead of %X() inside a viewport with %VB. Change-Id: I741498e2af6d4f2d78932cabe8942317893e7cfc
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13 changed files with 87 additions and 10 deletions
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@ -160,6 +160,9 @@ struct screen
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bool (*backdrop_load)(const char *filename, char* backdrop_buffer);
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void (*backdrop_show)(char* backdrop_buffer);
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#endif
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#if defined(HAVE_LCD_BITMAP)
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void (*set_framebuffer)(void *framebuffer);
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#endif
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};
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#if defined(HAVE_LCD_BITMAP) || defined(HAVE_REMOTE_LCD)
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