Add 240x240 support to various plugins and rgnano manual updates

This should be all of the "standard" plugins (except sdl ones).

Change-Id: Iacae3edcc69a136a9dd887f31ad6ca51a9b5aea4
This commit is contained in:
Hairo R. Carela 2025-08-20 20:40:56 -04:00
parent a60c09c24c
commit 2aed517a07
25 changed files with 148 additions and 27 deletions

View file

@ -26,6 +26,7 @@ playing_time.c
properties.c properties.c
random_folder_advance_config.c random_folder_advance_config.c
rb_info.c rb_info.c
rockblox.c
search.c search.c
settings_dumper.c settings_dumper.c
snow.c snow.c
@ -139,15 +140,9 @@ robotfindskitten.c
xobox.c xobox.c
spacerocks.c spacerocks.c
#if (LCD_WIDTH != 240) && (LCD_HEIGHT != 240)
/* No 240x240 support */
rockblox.c
bubbles.c
wormlet.c
#endif
blackjack.c blackjack.c
bounce.c bounce.c
bubbles.c
calculator.c calculator.c
chip8.c chip8.c
chopper.c chopper.c
@ -167,6 +162,7 @@ sokoban.c
star.c star.c
starfield.c starfield.c
vu_meter.c vu_meter.c
wormlet.c
#ifdef HAVE_HOTKEY #ifdef HAVE_HOTKEY
announce_status.c announce_status.c
@ -203,7 +199,7 @@ rocklife.c
matrix.c matrix.c
speedread.c speedread.c
#if (LCD_WIDTH > 138) && ((LCD_WIDTH != 240) && (LCD_HEIGHT != 240)) #if (LCD_WIDTH > 138)
invadrox.c invadrox.c
superdom.c superdom.c
#endif #endif

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@ -41,10 +41,7 @@ fft
chessbox chessbox
fractals fractals
imageviewer imageviewer
#if (LCD_WIDTH != 240) && (LCD_HEIGHT != 240)
/* No 240x240 support */
sudoku sudoku
#endif
reversi reversi
goban goban
frotz frotz

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@ -18,7 +18,8 @@ bubbles_bubble.138x110x1.bmp
#elif ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176)) || \ #elif ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176)) || \
((LCD_WIDTH == 176) && (LCD_HEIGHT == 220)) ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220))
bubbles_bubble.220x176x1.bmp bubbles_bubble.220x176x1.bmp
#elif ((LCD_WIDTH == 320) && (LCD_HEIGHT == 240)) || \ #elif ((LCD_WIDTH == 240) && (LCD_HEIGHT == 240)) || \
((LCD_WIDTH == 320) && (LCD_HEIGHT == 240)) || \
((LCD_WIDTH == 240) && (LCD_HEIGHT >= 320)) || \ ((LCD_WIDTH == 240) && (LCD_HEIGHT >= 320)) || \
((LCD_WIDTH == 360) && (LCD_HEIGHT == 400)) ((LCD_WIDTH == 360) && (LCD_HEIGHT == 400))
bubbles_bubble.320x240x1.bmp bubbles_bubble.320x240x1.bmp

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@ -209,6 +209,9 @@ bubbles_background.320x240x16.bmp
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320)
bubbles_emblem.320x240x16.bmp bubbles_emblem.320x240x16.bmp
bubbles_background.240x320x16.bmp bubbles_background.240x320x16.bmp
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240)
bubbles_emblem.320x240x16.bmp
bubbles_background.240x240x16.bmp
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
bubbles_emblem.220x176x16.bmp bubbles_emblem.220x176x16.bmp
bubbles_background.220x176x16.bmp bubbles_background.220x176x16.bmp
@ -437,6 +440,8 @@ invadrox_numbers.50x7x16.bmp
invadrox_background.360x400x16.bmp invadrox_background.360x400x16.bmp
#elif LCD_WIDTH == 320 #elif LCD_WIDTH == 320
invadrox_background.320x240x16.bmp invadrox_background.320x240x16.bmp
#elif LCD_WIDTH == 240 && LCD_HEIGHT == 240
invadrox_background.240x240x16.bmp
#elif LCD_WIDTH == 240 #elif LCD_WIDTH == 240
invadrox_background.240x320x16.bmp invadrox_background.240x320x16.bmp
#elif LCD_WIDTH == 220 #elif LCD_WIDTH == 220
@ -602,6 +607,8 @@ rockblox_background.360x400x16.bmp
rockblox_background.320x240x16.bmp rockblox_background.320x240x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT >= 320) #elif (LCD_WIDTH == 240) && (LCD_HEIGHT >= 320)
rockblox_background.240x320x16.bmp rockblox_background.240x320x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 240)
rockblox_background.240x240x16.bmp
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
rockblox_background.220x176x16.bmp rockblox_background.220x176x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
@ -891,6 +898,10 @@ sudoku_inverse.160x128x1.bmp
sudoku_start.220x176x16.bmp sudoku_start.220x176x16.bmp
sudoku_normal.220x176x16.bmp sudoku_normal.220x176x16.bmp
sudoku_inverse.220x176x16.bmp sudoku_inverse.220x176x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16)
sudoku_start.240x240x16.bmp
sudoku_normal.240x240x16.bmp
sudoku_inverse.240x240x16.bmp
#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 2) #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 2)
/* Temporary bitmaps for Archos AV300 */ /* Temporary bitmaps for Archos AV300 */
sudoku_start.320x240x16.bmp sudoku_start.320x240x16.bmp
@ -929,7 +940,8 @@ superdom_boarditems.220x176x16.bmp
((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \ ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
((LCD_WIDTH == 176) && (LCD_HEIGHT == 220)) ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220))
superdom_boarditems.176x132x16.bmp superdom_boarditems.176x132x16.bmp
#elif (LCD_WIDTH == 320 && LCD_HEIGHT == 240) #elif ((LCD_WIDTH == 240) && (LCD_HEIGHT == 240)) || \
((LCD_WIDTH == 320) && (LCD_HEIGHT == 220))
superdom_boarditems.320x240x16.bmp superdom_boarditems.320x240x16.bmp
#elif ((LCD_WIDTH == 240) && (LCD_HEIGHT == 320)) || \ #elif ((LCD_WIDTH == 240) && (LCD_HEIGHT == 320)) || \
((LCD_WIDTH == 240) && (LCD_HEIGHT == 400)) || \ ((LCD_WIDTH == 240) && (LCD_HEIGHT == 400)) || \

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@ -176,6 +176,22 @@ enum {
#define NEXT_BB_WIDTH 32 #define NEXT_BB_WIDTH 32
#define NEXT_BB_Y 200 #define NEXT_BB_Y 200
/* 22x22 bubbles (Anbernic RG Nano) */
#elif (LCD_HEIGHT == 240) && (LCD_WIDTH == 240)
#define XOFS 64
#define MAX_FPS 40
/* custom text positioning */
#define SCORE_TXT_X 12
#define SCORE_TXT_WIDTH 32
#define SCORE_TXT_Y 29
#define LEVEL_TXT_X 12
#define LEVEL_TXT_WIDTH 32
#define LEVEL_TXT_Y 2
#define NEXT_BB_X 12
#define NEXT_BB_WIDTH 32
#define NEXT_BB_Y 200
/* 16x16 bubbles (H300, iPod Color, HDD6330) */ /* 16x16 bubbles (H300, iPod Color, HDD6330) */
#elif (LCD_HEIGHT == 176) && (LCD_WIDTH == 220) #elif (LCD_HEIGHT == 176) && (LCD_WIDTH == 220)
#define XOFS 46 #define XOFS 46

View file

@ -298,6 +298,13 @@ CONFIG_KEYPAD == MROBE500_PAD
#define RIGHT BUTTON_RIGHT #define RIGHT BUTTON_RIGHT
#define FIRE BUTTON_PLAY #define FIRE BUTTON_PLAY
#elif CONFIG_KEYPAD == RG_NANO_PAD
#define QUIT BUTTON_START
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define FIRE BUTTON_A
#else #else
#error INVADROX: Unsupported keypad #error INVADROX: Unsupported keypad
#endif #endif
@ -424,6 +431,30 @@ CONFIG_KEYPAD == MROBE500_PAD
#define LIVES_X 10 #define LIVES_X 10
#define MAX_Y 18 #define MAX_Y 18
/* Anbernic RG Nano defines */
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 240)
/* Original arcade game size 224x240, 1bpp with
* red overlay at top and green overlay at bottom.
*
* Anbernic RG Nano: 240x240x16
* ======================
* X: 8p padding at left/right gives 224p playfield in middle.
* 10p "border" gives 204p actual playfield. UFO use full 224p.
* Y: Use full 240p.
*/
#define ARCADISH_GRAPHICS
#define PLAYFIELD_X 8
#define SHIP_Y (PLAYFIELD_Y - 3 * SHIP_HEIGHT)
#define ALIEN_START_Y (UFO_Y + 3 * ALIEN_HEIGHT)
#define SCORENUM_X (PLAYFIELD_X + NUMBERS_WIDTH) + 10
#define SCORENUM_Y SCORE_Y + (2 * (FONT_HEIGHT + 1) + 1)
#define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 8 * NUM_SPACING)
#define SHIELD_Y (PLAYFIELD_Y - 6 * SHIP_HEIGHT)
#define LIVES_X 10
#define MAX_Y 18
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
/* Sandisk Sansa e200: 176x220x16 /* Sandisk Sansa e200: 176x220x16

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@ -479,6 +479,18 @@
#define ROCKBLOX_DROP BUTTON_MENU #define ROCKBLOX_DROP BUTTON_MENU
#define ROCKBLOX_RESTART BUTTON_BACK #define ROCKBLOX_RESTART BUTTON_BACK
#elif CONFIG_KEYPAD == RG_NANO_PAD
#define ROCKBLOX_OFF BUTTON_START
#define ROCKBLOX_ROTATE_CCW BUTTON_X
#define ROCKBLOX_ROTATE_CW BUTTON_Y
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_A
#define ROCKBLOX_RESTART BUTTON_B
#else #else
#error No keymap defined! #error No keymap defined!
#endif #endif
@ -593,6 +605,22 @@
#define HIGH_SCORE_Y 163 #define HIGH_SCORE_Y 163
#define HIGH_LEVEL_Y 172 #define HIGH_LEVEL_Y 172
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 240)
#define BLOCK_WIDTH 12
#define BLOCK_HEIGHT 12
#define BOARD_X 20
#define BOARD_Y 0
#define PREVIEW_X 176
#define PREVIEW_Y 187
#define LABEL_X 172
#define SCORE_Y 19
#define LEVEL_Y 51
#define LINES_Y 84
#define HIGH_LABEL_X 172
#define HIGH_SCORE_Y 122
#define HIGH_LEVEL_Y 172
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
#define BLOCK_WIDTH 8 #define BLOCK_WIDTH 8

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@ -141,6 +141,12 @@ static const char default_game[9][9] =
#define MARK_SPACE 1 /* Pixels between two marks */ #define MARK_SPACE 1 /* Pixels between two marks */
#define MARK_SIZE 4 /* Mark width and height */ #define MARK_SIZE 4 /* Mark width and height */
#elif (LCD_HEIGHT==240) && (LCD_WIDTH==240)
/* Anbernic RG Nano - 240x240, 9 cells @ 20x20 with 14 border lines */
#define MARK_OFFS 1 /* Pixels between border and mark */
#define MARK_SPACE 1 /* Pixels between two marks */
#define MARK_SIZE 4 /* Mark width and height */
#elif (LCD_HEIGHT==240) && (LCD_WIDTH==320) #elif (LCD_HEIGHT==240) && (LCD_WIDTH==320)
/* iPod Video - 320x240, 9 cells @ 24x24 with 14 border lines */ /* iPod Video - 320x240, 9 cells @ 24x24 with 14 border lines */
#define MARK_OFFS 1 /* Pixels between border and mark */ #define MARK_OFFS 1 /* Pixels between border and mark */

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@ -472,6 +472,17 @@
#elif CONFIG_KEYPAD == SHANLING_Q1_PAD #elif CONFIG_KEYPAD == SHANLING_Q1_PAD
/* use touchscreen */ /* use touchscreen */
#elif CONFIG_KEYPAD == RG_NANO_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_START
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_Y
#define SUDOKU_BUTTON_TOGGLE BUTTON_A
#define SUDOKU_BUTTON_MENU BUTTON_B
#define SUDOKU_BUTTON_POSSIBLE BUTTON_X
#else #else
#error No keymap defined! #error No keymap defined!
#endif #endif

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@ -419,6 +419,16 @@ CONFIG_KEYPAD == MROBE500_PAD
#define BTN_QUIT BUTTON_BACK #define BTN_QUIT BUTTON_BACK
#define BTN_STOPRESET BUTTON_MENU #define BTN_STOPRESET BUTTON_MENU
#elif CONFIG_KEYPAD == RG_NANO_PAD
#define BTN_DIR_UP BUTTON_UP
#define BTN_DIR_DOWN BUTTON_DOWN
#define BTN_DIR_LEFT BUTTON_LEFT
#define BTN_DIR_RIGHT BUTTON_RIGHT
#define BTN_STARTPAUSE BUTTON_A
#define BTN_QUIT BUTTON_START
#define BTN_STOPRESET BUTTON_B
#else #else
#error No keymap defined! #error No keymap defined!
#endif #endif
@ -503,7 +513,8 @@ CONFIG_KEYPAD == MROBE500_PAD
#define ARGH_SIZE 6 #define ARGH_SIZE 6
#define SPEED 4 #define SPEED 4
#define MAX_WORM_SEGMENTS 512 #define MAX_WORM_SEGMENTS 512
#elif ((LCD_WIDTH == 320) && (LCD_HEIGHT == 240)) || \ #elif ((LCD_WIDTH == 240) && (LCD_HEIGHT == 240)) || \
((LCD_WIDTH == 320) && (LCD_HEIGHT == 240)) || \
((LCD_WIDTH == 240) && ((LCD_HEIGHT == 320) || (LCD_HEIGHT == 400))) || \ ((LCD_WIDTH == 240) && ((LCD_HEIGHT == 320) || (LCD_HEIGHT == 400))) || \
((LCD_WIDTH == 360) && (LCD_HEIGHT == 400)) ((LCD_WIDTH == 360) && (LCD_HEIGHT == 400))
#define FOOD_SIZE 7 #define FOOD_SIZE 7

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@ -9,7 +9,7 @@ increase speed, drop down and reverse direction after every pass!
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD% \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
,IPOD_1G2G_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_E200_PAD% ,IPOD_1G2G_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_E200_PAD%
,SANSA_FUZE_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,PBELL_VIBE500_PAD% ,SANSA_FUZE_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,PBELL_VIBE500_PAD%
,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD} ,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD,RG_NANO_PAD}
{\ButtonLeft} {\ButtonLeft}
\opt{COWON_D2_PAD}{\TouchMidLeft{}, \TouchBottomLeft{} or \ButtonMinus} \opt{COWON_D2_PAD}{\TouchMidLeft{}, \TouchBottomLeft{} or \ButtonMinus}
\opt{MPIO_HD300_PAD}{\ButtonRew} \opt{MPIO_HD300_PAD}{\ButtonRew}
@ -19,7 +19,7 @@ increase speed, drop down and reverse direction after every pass!
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD% \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
,IPOD_1G2G_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_E200_PAD% ,IPOD_1G2G_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_E200_PAD%
,SANSA_FUZE_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,PBELL_VIBE500_PAD% ,SANSA_FUZE_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,PBELL_VIBE500_PAD%
,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD} ,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD,RG_NANO_PAD}
{\ButtonRight} {\ButtonRight}
\opt{MPIO_HD300_PAD}{\ButtonFF} \opt{MPIO_HD300_PAD}{\ButtonFF}
\opt{COWON_D2_PAD}{\TouchMidRight{}, \TouchBottomRight{} or \ButtonPlus} \opt{COWON_D2_PAD}{\TouchMidRight{}, \TouchBottomRight{} or \ButtonPlus}
@ -29,13 +29,14 @@ increase speed, drop down and reverse direction after every pass!
\opt{IRIVER_H100_PAD}{\ButtonOn} \opt{IRIVER_H100_PAD}{\ButtonOn}
\opt{IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD,IAUDIO_X5_PAD% \opt{IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD,IAUDIO_X5_PAD%
,GIGABEAT_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,GIGABEAT_S_PAD% ,GIGABEAT_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,GIGABEAT_S_PAD%
,SANSA_FUZEPLUS_PAD}{\ButtonSelect} ,SANSA_FUZEPLUS_PAD,}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonPlay} \opt{IRIVER_H10_PAD}{\ButtonPlay}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonPlay{} or \ButtonUp} \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonPlay{} or \ButtonUp}
\opt{COWON_D2_PAD}{\TouchBottomMiddle, \TouchCenter{} or \ButtonMenu} \opt{COWON_D2_PAD}{\TouchBottomMiddle, \TouchCenter{} or \ButtonMenu}
\opt{PBELL_VIBE500_PAD}{\ButtonOK} \opt{PBELL_VIBE500_PAD}{\ButtonOK}
\opt{MPIO_HD300_PAD}{\ButtonEnter} \opt{MPIO_HD300_PAD}{\ButtonEnter}
\opt{HAVEREMOTEKEYMAP}{& } \opt{HAVEREMOTEKEYMAP}{& }
\opt{RG_NANO_PAD}{\ButtonA}
& Fire \\ & Fire \\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD,MPIO_HD300_PAD}{\ButtonMenu} \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD,MPIO_HD300_PAD}{\ButtonMenu}
@ -47,5 +48,6 @@ increase speed, drop down and reverse direction after every pass!
\opt{PBELL_VIBE500_PAD}{\ButtonRec} \opt{PBELL_VIBE500_PAD}{\ButtonRec}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew} \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}
\opt{HAVEREMOTEKEYMAP}{& } \opt{HAVEREMOTEKEYMAP}{& }
\opt{RG_NANO_PAD}{\ButtonStart}
& Quit\\ & Quit\\
\end{btnmap} \end{btnmap}

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@ -33,7 +33,7 @@ text files%
\input{plugins/brickmania.tex} \input{plugins/brickmania.tex}
\nopt{rgnano}{\input{plugins/bubbles.tex}} \input{plugins/bubbles.tex}
\input{plugins/chessbox.tex} \input{plugins/chessbox.tex}
@ -53,7 +53,7 @@ text files%
\input{plugins/goban.tex} \input{plugins/goban.tex}
\opt{lcd_non-mono}{\nopt{iriverh10_5gb,ipodmini1g,c200,c200v2,mpiohd200,clipzip,samsungyh820,rgnano}{ \opt{lcd_non-mono}{\nopt{iriverh10_5gb,ipodmini1g,c200,c200v2,mpiohd200,clipzip,samsungyh820}{
\input{plugins/invadrox.tex}}} \input{plugins/invadrox.tex}}}
\input{plugins/jackpot.tex} \input{plugins/jackpot.tex}
@ -80,7 +80,7 @@ text files%
\input{plugins/robotfindskitten.tex} \input{plugins/robotfindskitten.tex}
\nopt{rgnano}{\input{plugins/rockblox.tex}} \input{plugins/rockblox.tex}
\input{plugins/rockblox1d.tex} \input{plugins/rockblox1d.tex}
@ -100,14 +100,14 @@ text files%
\input{plugins/star.tex} \input{plugins/star.tex}
\nopt{rgnano}{\input{plugins/sudoku.tex}} \input{plugins/sudoku.tex}
\opt{lcd_non-mono}{\nopt{iriverh10_5gb,ipodmini1g,c200,c200v2,mpiohd200,clipzip,samsungyh820,rgnano}{ \opt{lcd_non-mono}{\nopt{iriverh10_5gb,ipodmini1g,c200,c200v2,mpiohd200,clipzip,samsungyh820}{
\input{plugins/superdom.tex}}} \input{plugins/superdom.tex}}}
\opt{lcd_color}{\nopt{lowmem,iaudiox5,iriverh300,rgnano}{\input{plugins/wolf3d.tex}}} \opt{lcd_color}{\nopt{lowmem,iaudiox5,iriverh300,rgnano}{\input{plugins/wolf3d.tex}}}
\nopt{rgnano}{\input{plugins/wormlet.tex}} \input{plugins/wormlet.tex}
\input{plugins/xobox.tex} \input{plugins/xobox.tex}

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@ -22,13 +22,14 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{MPIO_HD300_PAD}{\ButtonRec} \opt{MPIO_HD300_PAD}{\ButtonRec}
\opt{SAMSUNG_YH820_PAD}{\ButtonRec} \opt{SAMSUNG_YH820_PAD}{\ButtonRec}
\opt{HAVEREMOTEKEYMAP}{& } \opt{HAVEREMOTEKEYMAP}{& }
\opt{RG_NANO_PAD}{\ButtonB}
& Restart game\\ & Restart game\\
} }
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD% \opt{IRIVER_H100_PAD,IRIVER_H300_PAD%
,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD% ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD% ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD%
,SAMSUNG_YH820_PAD} ,SAMSUNG_YH820_PAD,RG_NANO_PAD}
{\ButtonLeft} {\ButtonLeft}
\opt{COWON_D2_PAD}{\TouchMidLeft} \opt{COWON_D2_PAD}{\TouchMidLeft}
\opt{MPIO_HD300_PAD}{\ButtonRew} \opt{MPIO_HD300_PAD}{\ButtonRew}
@ -38,7 +39,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD% ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD% ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD%
,SAMSUNG_YH820_PAD} ,SAMSUNG_YH820_PAD,RG_NANO_PAD}
{\ButtonRight} {\ButtonRight}
\opt{COWON_D2_PAD}{\TouchMidRight} \opt{COWON_D2_PAD}{\TouchMidRight}
\opt{MPIO_HD300_PAD}{\ButtonFF} \opt{MPIO_HD300_PAD}{\ButtonFF}
@ -46,7 +47,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
& Move right\\ & Move right\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD% ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD%
,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD,RG_NANO_PAD}
{\ButtonDown} {\ButtonDown}
\opt{SANSA_FUZEPLUS_PAD}{\ButtonSelect} \opt{SANSA_FUZEPLUS_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
@ -69,6 +70,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{MPIO_HD300_PAD}{\ButtonScrollUp} \opt{MPIO_HD300_PAD}{\ButtonScrollUp}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonUp} \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonUp}
\opt{HAVEREMOTEKEYMAP}{& } \opt{HAVEREMOTEKEYMAP}{& }
\opt{RG_NANO_PAD}{\ButtonX}
& Rotate anticlockwise\\ & Rotate anticlockwise\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp} {\ButtonUp}
@ -83,6 +85,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{SANSA_FUZEPLUS_PAD}{\ButtonVolUp{}; \ButtonBottomRight} \opt{SANSA_FUZEPLUS_PAD}{\ButtonVolUp{}; \ButtonBottomRight}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonDown} \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonDown}
\opt{HAVEREMOTEKEYMAP}{& } \opt{HAVEREMOTEKEYMAP}{& }
\opt{RG_NANO_PAD}{\ButtonY}
& Rotate clockwise\\ & Rotate clockwise\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD% \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD%
@ -94,6 +97,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{MPIO_HD300_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonPlay} \opt{MPIO_HD300_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonPlay}
\opt{SANSA_FUZEPLUS_PAD}{\ButtonDown} \opt{SANSA_FUZEPLUS_PAD}{\ButtonDown}
\opt{HAVEREMOTEKEYMAP}{& } \opt{HAVEREMOTEKEYMAP}{& }
\opt{RG_NANO_PAD}{\ButtonA}
& Drop\\ & Drop\\
\opt{hold_button}{ \opt{hold_button}{
\ButtonHold{} switch \ButtonHold{} switch
@ -109,6 +113,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{PBELL_VIBE500_PAD}{\ButtonRec} \opt{PBELL_VIBE500_PAD}{\ButtonRec}
\opt{SAMSUNG_YH92X_PAD}{\ButtonFF} \opt{SAMSUNG_YH92X_PAD}{\ButtonFF}
\opt{SAMSUNG_YH820_PAD}{\ButtonRew} \opt{SAMSUNG_YH820_PAD}{\ButtonRew}
\opt{RG_NANO_PAD}{\ButtonStart}
\opt{MPIO_HD300_PAD}{Long \ButtonMenu} \opt{MPIO_HD300_PAD}{Long \ButtonMenu}
\opt{HAVEREMOTEKEYMAP}{& \opt{HAVEREMOTEKEYMAP}{&
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}

View file

@ -32,7 +32,7 @@ settings.
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD% ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD%
,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD% ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD%
,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD} ,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD,RG_NANO_PAD}
{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight} {\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight} \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
@ -59,6 +59,7 @@ settings.
\opt{MPIO_HD300_PAD}{\ButtonEnter} \opt{MPIO_HD300_PAD}{\ButtonEnter}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF{} / \ButtonRew} \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF{} / \ButtonRew}
\opt{XDUOO_X3_PAD}{\ButtonPlay ; \ButtonVolUp / \ButtonVolDown} \opt{XDUOO_X3_PAD}{\ButtonPlay ; \ButtonVolUp / \ButtonVolDown}
\opt{RG_NANO_PAD}{\ButtonA}
\opt{HAVEREMOTEKEYMAP}{& } \opt{HAVEREMOTEKEYMAP}{& }
& Change number under the cursor\\ & Change number under the cursor\\
% %
@ -76,6 +77,7 @@ settings.
\opt{MPIO_HD300_PAD}{Long \ButtonEnter} \opt{MPIO_HD300_PAD}{Long \ButtonEnter}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{Long \ButtonFF{} / Long \ButtonRew} \opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{Long \ButtonFF{} / Long \ButtonRew}
\opt{XDUOO_X3_PAD}{Long \ButtonPlay ; Long \ButtonVolUp / Long \ButtonVolDown} \opt{XDUOO_X3_PAD}{Long \ButtonPlay ; Long \ButtonVolUp / Long \ButtonVolDown}
\opt{RG_NANO_PAD}{Long \ButtonA}
\opt{HAVEREMOTEKEYMAP}{& } \opt{HAVEREMOTEKEYMAP}{& }
& Constantly changing the number under the cursor\\ & Constantly changing the number under the cursor\\
% %
@ -89,6 +91,7 @@ settings.
\opt{MPIO_HD200_PAD,SAMSUNG_YH820_PAD}{\ButtonRec} \opt{MPIO_HD200_PAD,SAMSUNG_YH820_PAD}{\ButtonRec}
\opt{SANSA_FUZEPLUS_PAD}{\ButtonBack} \opt{SANSA_FUZEPLUS_PAD}{\ButtonBack}
\opt{SAMSUNG_YH92X_PAD}{Long \ButtonPlay} \opt{SAMSUNG_YH92X_PAD}{Long \ButtonPlay}
\opt{RG_NANO_PAD}{\ButtonB}
\opt{HAVEREMOTEKEYMAP}{& } \opt{HAVEREMOTEKEYMAP}{& }
& Open Menu\\ & Open Menu\\
% %
@ -102,6 +105,7 @@ settings.
\opt{MROBE100_PAD}{\ButtonDisplay} \opt{MROBE100_PAD}{\ButtonDisplay}
\opt{COWON_D2_PAD}{Long \TouchBottomLeft} \opt{COWON_D2_PAD}{Long \TouchBottomLeft}
\opt{XDUOO_X3_PAD}{\ButtonHome + \ButtonPower} \opt{XDUOO_X3_PAD}{\ButtonHome + \ButtonPower}
\opt{RG_NANO_PAD}{\ButtonX}
\opt{HAVEREMOTEKEYMAP}{& } \opt{HAVEREMOTEKEYMAP}{& }
& Add/Remove number to scratchpad\\ & Add/Remove number to scratchpad\\
% %
@ -114,6 +118,7 @@ settings.
\opt{PBELL_VIBE500_PAD}{\ButtonRec} \opt{PBELL_VIBE500_PAD}{\ButtonRec}
\opt{MPIO_HD200_PAD}{\ButtonRec+\ButtonPlay} \opt{MPIO_HD200_PAD}{\ButtonRec+\ButtonPlay}
\opt{MPIO_HD300_PAD}{Long \ButtonMenu} \opt{MPIO_HD300_PAD}{Long \ButtonMenu}
\opt{RG_NANO_PAD}{\ButtonStart}
\opt{HAVEREMOTEKEYMAP}{& } \opt{HAVEREMOTEKEYMAP}{& }
& Quit\\ & Quit\\
% %