e200v2/Fuze: Improve scrollwheel a little bit by assuming the previous wheel value if no new value was found (which happens if a single wheel value was skipped). Only assume it once to not get wrong readings.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22863 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Thomas Martitz 2009-10-01 00:28:03 +00:00
parent bf3d60b25e
commit 29c06f6c63

View file

@ -69,8 +69,8 @@ void button_init_device(void)
static void scrollwheel(unsigned short dbop_din) static void scrollwheel(unsigned short dbop_din)
{ {
/* current wheel values, parsed from dbop and the resulting button */ /* current wheel values, parsed from dbop and the resulting button */
unsigned wheel_value = 0; unsigned wheel_value = 0;
unsigned btn = BUTTON_NONE; unsigned btn = BUTTON_NONE;
/* old wheel values */ /* old wheel values */
static unsigned old_wheel_value = 0; static unsigned old_wheel_value = 0;
static unsigned old_btn = BUTTON_NONE; static unsigned old_btn = BUTTON_NONE;
@ -80,7 +80,7 @@ static void scrollwheel(unsigned short dbop_din)
* posted to the button_queue last, and if it was recent enough, generate * posted to the button_queue last, and if it was recent enough, generate
* BUTTON_REPEAT * BUTTON_REPEAT
*/ */
static long last_wheel_post = 0; static long last_wheel_post = 0;
/* /*
* Providing wheel acceleration works as follows: We increment accel * Providing wheel acceleration works as follows: We increment accel
@ -88,14 +88,17 @@ static void scrollwheel(unsigned short dbop_din)
* (no matter if it was turned), that means: the longer and faster you turn, * (no matter if it was turned), that means: the longer and faster you turn,
* the higher accel will be. accel>>2 will actually posted to the button_queue * the higher accel will be. accel>>2 will actually posted to the button_queue
*/ */
static int accel = 0; static int accel = 0;
/* We only post every 4th action, as this matches better with the physical /* We only post every 4th action, as this matches better with the physical
* clicks of the wheel */ * clicks of the wheel */
static int counter = 0; static int counter = 0;
/* Read wheel /* Read wheel
* Bits 13 and 14 of DBOP_DIN change as follows: * Bits 13 and 14 of DBOP_DIN change as follows:
* Clockwise rotation 00 -> 01 -> 11 -> 10 -> 00 * Clockwise rotation 00 -> 01 -> 11 -> 10 -> 00
* Counter-clockwise 00 -> 10 -> 11 -> 01 -> 00 * Counter-clockwise 00 -> 10 -> 11 -> 01 -> 00
*
* For easy look-up, actual wheel values act as indicies also,
* which is why the table seems to be not ordered correctly
*/ */
static const unsigned char wheel_tbl[2][4] = static const unsigned char wheel_tbl[2][4] =
{ {
@ -109,18 +112,24 @@ static void scrollwheel(unsigned short dbop_din)
return; return;
} }
wheel_value = dbop_din & (1<<13|1<<14); wheel_value = (dbop_din >> 13) & (1<<1|1<<0);
wheel_value >>= 13;
if (old_wheel_value == wheel_tbl[0][wheel_value]) if (old_wheel_value == wheel_tbl[0][wheel_value])
btn = BUTTON_SCROLL_FWD; btn = BUTTON_SCROLL_FWD;
else if (old_wheel_value == wheel_tbl[1][wheel_value]) else if (old_wheel_value == wheel_tbl[1][wheel_value])
btn = BUTTON_SCROLL_BACK; btn = BUTTON_SCROLL_BACK;
else if (old_btn != BUTTON_NONE)
{ /* if no button is read, assume old_btn, but only once to not have
* wrong readings */
btn = old_btn;
old_btn = BUTTON_NONE;
}
/* else btn = BUTTON_NONE */
if (btn != BUTTON_NONE) if (btn != BUTTON_NONE)
{ {
if (btn != old_btn) if (btn != old_btn && old_btn != BUTTON_NONE)
{ { /* don't do this if we assumned old_btn */
/* direction reversals nullify acceleration and counters */ /* direction reversals nullify acceleration and counters */
old_btn = btn; old_btn = btn;
accel = counter = 0; accel = counter = 0;