Goban plugin: FS#9897 by Joshua Simmons

Initial button maps for still unsuported targets (Sansa Fuze, Sansa Clip, Sansa m200, Creative ZV(M) and the Phillips HDD1630).
Low targets like archos are still short in memory to be suported.
Update the manual for the Sansa players.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19988 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Mustapha Senhaji 2009-02-12 13:47:34 +00:00
parent b63c5fdfb9
commit 281fc2e708
3 changed files with 79 additions and 30 deletions

View file

@ -20,12 +20,8 @@ chessbox
jpeg
sudoku
reversi
/* Exclude targets without keypads set or with not enough plugin buffer.
Plugin is about 40k, rounding up to 65k to be safe. */
#if (CONFIG_KEYPAD != SANSA_CLIP_PAD && CONFIG_KEYPAD != SANSA_M200_PAD && \
CONFIG_KEYPAD != CREATIVEZVM_PAD && CONFIG_KEYPAD != CREATIVEZV_PAD && \
CONFIG_KEYPAD != PHILIPS_HDD1630_PAD && defined(PLUGIN_BUFFER_SIZE) && \
PLUGIN_BUFFER_SIZE >= 0x10000)
/* Plugin is about 40k, rounding up to 65k to be safe. */
#if (defined(PLUGIN_BUFFER_SIZE) && PLUGIN_BUFFER_SIZE >= 0x10000)
goban
#endif
#ifndef OLYMPUS_MROBE_500

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@ -100,7 +100,7 @@
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
/* no next var */
#define GBN_BUTTON_NEXT_VAR BUTTON_HOME
#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
#define GBN_BUTTON_UP BUTTON_UP
@ -114,6 +114,55 @@
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_REC
#elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_HOME
#elif (CONFIG_KEYPAD == SANSA_M200_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
/* No next var */
#elif (CONFIG_KEYPAD == CREATIVEZVM_PAD) \
|| (CONFIG_KEYPAD == CREATIVEZV_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_BACK
#define GBN_BUTTON_ADVANCE BUTTON_CUSTOM
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_PLAY
#elif (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_VIEW
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN

View file

@ -37,10 +37,11 @@ these markers: \\
\emph{+ } & There are nodes after the current node in the SGF tree. \\
\emph{* } & There are sibling variations which can be navigated to using the %
\emph{Next Variation} menu option of the \emph{Context Menu}%
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD,RECORDER_PAD,%
MROBE100_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,%
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,%
RECORDER_PAD,MROBE100_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,%
IRIVER_H300_PAD}{ or the %
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD}{\ButtonRec}%
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}%
\opt{SANSA_FUZE_PAD,SANSA_CLIP_PAD}{\ButtonHome}%
\opt{RECORDER_PAD}{\ButtonOn}%
\opt{MROBE100_PAD}{\ButtonPower}%
\opt{GIGABEAT_PAD}{\ButtonA}%
@ -54,26 +55,26 @@ these markers: \\
\subsubsection{Controls}
\begin{table}
\begin{btnmap}{}{}
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,%
GIGABEAT_S_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,MROBE100_PAD,%
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,SANSA_C200_PAD,%
GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,MROBE100_PAD,%
IAUDIO_X5_PAD,RECORDER_PAD,ONDIO_PAD}{\ButtonUp}%
\opt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}%
\opt{IRIVER_H10_PAD}{\ButtonScrollUp} & Move cursor up \\
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,
IRIVER_H100_PAD,IRIVER_H300_PAD,MROBE100_PAD,IAUDIO_X5_PAD,RECORDER_PAD,
ONDIO_PAD}{\ButtonDown}%
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,SANSA_C200_PAD,%
GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,MROBE100_PAD,%
IAUDIO_X5_PAD,RECORDER_PAD,ONDIO_PAD}{\ButtonDown}%
\opt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonPlay}%
\opt{IRIVER_H10_PAD}{\ButtonScrollDown} & Move cursor down \\
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD,%
SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,IRIVER_H100_PAD,%
IRIVER_H300_PAD,MROBE100_PAD,IAUDIO_X5_PAD,RECORDER_PAD,%
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,IPOD_1G2G_PAD,%
IPOD_3G_PAD,IPOD_4G_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,%
IRIVER_H100_PAD,IRIVER_H300_PAD,MROBE100_PAD,IAUDIO_X5_PAD,RECORDER_PAD,%
ONDIO_PAD}{\ButtonLeft} & Move cursor left %
\opt{ONDIO_PAD}{if in \emph{board} navigation mode, or %
retreat one node in the game tree if in %
\emph{tree} navigation mode} \\
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD,%
SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,IRIVER_H100_PAD,%
IRIVER_H300_PAD,MROBE100_PAD,IAUDIO_X5_PAD,RECORDER_PAD,%
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,IPOD_1G2G_PAD,%
IPOD_3G_PAD,IPOD_4G_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,%
IRIVER_H100_PAD,IRIVER_H300_PAD,MROBE100_PAD,IAUDIO_X5_PAD,RECORDER_PAD,%
ONDIO_PAD}{\ButtonRight} & Move cursor right
\opt{ONDIO_PAD}{if in \emph{board} navigation mode, or advance one node in
the game tree if in \emph{tree} navigation mode} \\
@ -81,14 +82,15 @@ these markers: \\
navigation modes \\}
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD,%
SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,%
MROBE100_PAD,IAUDIO_X5_PAD}{\ButtonSelect}%
MROBE100_PAD,IAUDIO_X5_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD}{\ButtonSelect}%
\opt{IRIVER_H10_PAD,RECORDER_PAD}{\ButtonPlay}%
\opt{ONDIO_PAD}{\ButtonMenu} & Play a move (or use a tool if play-mode has
been changed). \\
\nopt{ONDIO_PAD}{
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IPOD_1G2G_PAD,IPOD_3G_PAD,%
IPOD_4G_PAD}{\ButtonScrollBack}%
\opt{SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown}%
\opt{SANSA_CLIP_PAD,SANSA_M200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,%
GIGABEAT_S_PAD}{\ButtonVolDown}%
\opt{IRIVER_H10_PAD}{\ButtonFF}%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}%
\opt{MROBE100_PAD}{\ButtonMenu}%
@ -96,14 +98,15 @@ these markers: \\
\opt{RECORDER_PAD}{\ButtonFOne} & Retreat one node in the game tree \\
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD,%
IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonScrollFwd}%
\opt{SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp}%
\opt{SANSA_CLIP_PAD,SANSA_M200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,%
GIGABEAT_S_PAD}{\ButtonVolUp}%
\opt{IRIVER_H10_PAD}{\ButtonRew}%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}%
\opt{MROBE100_PAD}{\ButtonPlay}%
\opt{IAUDIO_X5_PAD}{\ButtonRec}%
\opt{RECORDER_PAD}{\ButtonFThree} & Advance one node in the game tree \\ }
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,IRIVER_H10_PAD,%
IAUDIO_X5_PAD}{\ButtonPower}%
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,SANSA_C200_PAD,%
IRIVER_H10_PAD,IAUDIO_X5_PAD}{\ButtonPower}%
\opt{MROBE100_PAD}{\ButtonDisplay}%
\opt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD}{Long \ButtonSelect}%
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonMenu}%
@ -113,13 +116,14 @@ these markers: \\
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,%
IRIVER_H100_PAD,IRIVER_H300_PAD,MROBE100_PAD,IAUDIO_X5_PAD,%
IRIVER_H10_PAD}{%
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,%
GIGABEAT_S_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,MROBE100_PAD,%
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,SANSA_C200_PAD,%
GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,MROBE100_PAD,%
IAUDIO_X5_PAD}{Long \ButtonSelect}%
\opt{IRIVER_H10_PAD}{Long \ButtonPlay} & Context Menu \\ }
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD,RECORDER_PAD,MROBE100_PAD,%
GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{%
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonRec}%
GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_CLIP_PAD}{%
\opt{SANSA_E200_PAD}{\ButtonRec}%
\opt{SANSA_FUZE_PAD,SANSA_CLIP_PAD}{\ButtonHome}%
\opt{SANSA_C200_PAD}{\ButtonRec}%
\opt{RECORDER_PAD}{\ButtonOn}%
\opt{MROBE100_PAD}{\ButtonPower}%