scroll engine: Factor out renderer function so it can be called by lcd code.

This is used by lcd_puts_scroll_worker() to render the line immediately
instead of waiting for the next scroll tick when only the text was updated.
Previously lcd_puts_scroll_worker() did not render anything in this case
which could lead to visible blinking.

This fixes blinking scrolling lines with dynamic text in the skin engine.

Change-Id: I475bde8c8eb7c92f505e3c5ecf4d32bb90690536
This commit is contained in:
Thomas Martitz 2014-01-11 19:17:58 +01:00
parent 2a471c9e84
commit 26b317e094
3 changed files with 80 additions and 53 deletions

View file

@ -398,6 +398,9 @@ static void LCDFN(puts_scroll_worker)(int x, int y, const unsigned char *string,
s->height = height;
s->vp = current_vp;
LCDFN(scroll_info).lines++;
} else {
/* if only the text was updated render immediately */
LCDFN(scroll_now(s));
}
}

View file

@ -123,47 +123,18 @@ void LCDFN(jump_scroll_delay)(int ms)
}
#endif
static void LCDFN(scroll_worker)(void)
/* This renders the scrolling line described by s immediatly.
* This can be called to update a scrolling line if the text has changed
* without waiting for the next scroll tick
*
* Returns true if the text scrolled to the end */
bool LCDFN(scroll_now)(struct scrollinfo *s)
{
int index, width;
bool makedelay;
int width = LCDFN(getstringsize)(s->linebuffer, NULL, NULL);
bool ended = false;
/* assume s->scroll_func() don't yield; otherwise this buffer might need
* to be mutex'd (the worst case would be minor glitches though) */
static char line_buf[SCROLL_LINE_SIZE];
bool is_default;
struct scroll_screen_info *si = &LCDFN(scroll_info);
struct scrollinfo *s;
struct viewport *vp;
int step;
for ( index = 0; index < si->lines; index++ )
{
s = &si->scroll[index];
/* check pause */
if (TIME_BEFORE(current_tick, s->start_tick))
continue;
s->start_tick = current_tick;
/* this runs out of the ui thread, thus we need to
* save and restore the current viewport since the ui thread
* is unaware of the swapped viewports. the vp must
* be switched early so that lcd_getstringsize() picks the
* correct font */
vp = LCDFN(get_viewport)(&is_default);
LCDFN(set_viewport)(s->vp);
width = LCDFN(getstringsize)(s->linebuffer, NULL, NULL);
makedelay = false;
#ifdef HAVE_LCD_BITMAP
step = si->step;
#else
step = 1;
#endif
if (s->backward)
s->offset -= step;
else
s->offset += step;
if (s->bidir)
{ /* scroll bidirectional */
@ -172,13 +143,13 @@ static void LCDFN(scroll_worker)(void)
/* at beginning of line */
s->offset = 0;
s->backward = false;
makedelay = true;
ended = true;
}
else if (s->offset >= width - s->width) {
/* at end of line */
s->offset = width - s->width;
s->backward = true;
makedelay = true;
ended = true;
}
}
else
@ -190,7 +161,7 @@ static void LCDFN(scroll_worker)(void)
/* scroll forward the whole time */
if (s->offset >= width) {
s->offset = 0;
makedelay = true;
ended = true;
}
}
@ -216,6 +187,54 @@ static void LCDFN(scroll_worker)(void)
#endif
s->vp->drawmode = drawmode;
#endif
return ended;
}
static void LCDFN(scroll_worker)(void)
{
int index;
bool makedelay;
bool is_default;
struct scroll_screen_info *si = &LCDFN(scroll_info);
struct scrollinfo *s;
struct viewport *vp;
int step;
for ( index = 0; index < si->lines; index++ )
{
s = &si->scroll[index];
/* check pause */
if (TIME_BEFORE(current_tick, s->start_tick))
continue;
s->start_tick = current_tick;
/* this runs out of the ui thread, thus we need to
* save and restore the current viewport since the ui thread
* is unaware of the swapped viewports. the vp must
* be switched early so that lcd_getstringsize() picks the
* correct font */
vp = LCDFN(get_viewport)(&is_default);
LCDFN(set_viewport)(s->vp);
makedelay = false;
#ifdef HAVE_LCD_BITMAP
step = si->step;
#else
step = 1;
#endif
if (s->backward)
s->offset -= step;
else
s->offset += step;
/* put the line onto the display now */
makedelay = LCDFN(scroll_now(s));
LCDFN(set_viewport)(vp);
if (makedelay)

View file

@ -30,6 +30,7 @@
#include "file.h"
struct viewport;
struct scrollinfo;
extern void scroll_init(void) INIT_ATTR;
@ -40,6 +41,7 @@ extern void lcd_scroll_delay(int ms);
extern void lcd_scroll_stop(void);
extern void lcd_scroll_stop_viewport(const struct viewport *vp);
extern void lcd_scroll_stop_viewport_rect(const struct viewport *vp, int x, int y, int width, int height);
extern bool lcd_scroll_now(struct scrollinfo *scroll);
#ifdef HAVE_REMOTE_LCD
extern void lcd_remote_scroll_speed(int speed);
extern void lcd_remote_scroll_delay(int ms);
@ -47,8 +49,11 @@ extern void lcd_remote_scroll_delay(int ms);
extern void lcd_remote_scroll_stop(void);
extern void lcd_remote_scroll_stop_viewport(const struct viewport *vp);
extern void lcd_remote_scroll_stop_viewport_rect(const struct viewport *vp, int x, int y, int width, int height);
extern bool lcd_remote_scroll_now(struct scrollinfo *scroll);
#endif
/* internal usage, but in multiple drivers
* larger than the normal linebuffer since it holds the line a second
* time (+3 spaces) for non-bidir scrolling */