rgnano: Proper keylock support

Can use the advanced keylock menu options now.

Change-Id: If59b16ef5649c328558a74dd0601bc2f272c37b7
This commit is contained in:
Hairo R. Carela 2025-08-30 15:21:50 -04:00
parent 8418fc9078
commit 268a282da6
4 changed files with 3 additions and 5 deletions

View file

@ -47,6 +47,7 @@ static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_MENU, BUTTON_Y|BUTTON_REL, BUTTON_Y },
{ ACTION_STD_CONTEXT, BUTTON_START|BUTTON_REL, BUTTON_START },
{ ACTION_STD_QUICKSCREEN, BUTTON_R|BUTTON_REL, BUTTON_R },
{ ACTION_STD_KEYLOCK, BUTTON_FN|BUTTON_START, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_standard */
@ -76,6 +77,7 @@ static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_ABSETB_NEXTDIR, BUTTON_A|BUTTON_RIGHT, BUTTON_A },
{ ACTION_WPS_ABRESET, BUTTON_A|BUTTON_UP, BUTTON_A },
{ ACTION_WPS_ABRESET, BUTTON_A|BUTTON_DOWN, BUTTON_A },
{ ACTION_STD_KEYLOCK, BUTTON_FN|BUTTON_START, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_wps */
@ -223,7 +225,7 @@ static const struct button_mapping button_context_radio[] = {
const struct button_mapping* get_context_mapping(int context)
{
switch (context)
switch (context & ~CONTEXT_LOCKED)
{
case CONTEXT_STD:
return button_context_standard;

View file

@ -45,7 +45,6 @@
/* define this to indicate your device's keypad */
#define HAVE_BUTTON_DATA
#define HAS_BUTTON_HOLD
#define HAVE_VOLUME_IN_LIST
/* define this if you have a real-time clock */

View file

@ -85,8 +85,6 @@ your WPS (While Playing Screen).
\opt{RG_NANO_PAD}{\ButtonStart+\ButtonFN}
& Key lock (software hold switch) on/off.\\
}%
\opt{RG_NANO_PAD}{\ButtonStart+\ButtonFN}
& Key lock (software hold switch) on/off.\\
% We explicitly list all the appropriate targets here and do no condition
% on the 'pitchscreen' feature since some players have the feature but do
% not have the button to go from the WPS to the pitch screen.

View file

@ -2,4 +2,3 @@ UNMAP FN+Y
UNMAP FN+A
UNMAP FN+B
UNMAP FN+X
MAP START+FN TO KEY KEY_H