mirror of
https://github.com/Rockbox/rockbox.git
synced 2025-10-13 18:17:39 -04:00
calendar: fix bug when add new event text longer than last entry.
blackjack: fix bug that bet becomes 10 when resume saved game. bubbles: save high level to sparate file. clix, spacerocks, jewels, bubbles: correct text of menu item. wormlet: clean up code: removed unused defines and functions. pluginlib display_text: insert sleep so that the screen doesn't quit immediately. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22143 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
3228756324
commit
2357ec4178
9 changed files with 410 additions and 743 deletions
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@ -406,7 +406,7 @@ struct highscore highest[NUM_SCORES];
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#endif
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#endif
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#ifdef HAVE_TOUCHSCREEN
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#ifdef HAVE_TOUCHSCREEN
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#ifndef BJACK_DOUBLEDOWN
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#ifndef BJACK_DOUBLEDOWN
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#define BJACK_DOUBLEDOWN BUTTON_MIDLEFT
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#define BJACK_DOUBLEDOWN BUTTON_MIDLEFT
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#define BJACK_DOUBLE_NAME "BUTTON_MIDLEFT"
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#define BJACK_DOUBLE_NAME "BUTTON_MIDLEFT"
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#endif
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#endif
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@ -475,27 +475,26 @@ typedef struct card {
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typedef struct game_context {
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typedef struct game_context {
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struct card player_cards[2][22]; /* 22 Cards means the deal was all aces */
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struct card player_cards[2][22]; /* 22 Cards means the deal was all aces */
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struct card dealer_cards[22]; /* That is the worst-case scenario */
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struct card dealer_cards[22]; /* That is the worst-case scenario */
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unsigned int player_total;
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unsigned int player_total;
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unsigned int dealer_total;
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unsigned int dealer_total;
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signed int player_money;
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signed int player_money;
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unsigned int num_player_cards[2];
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unsigned int num_player_cards[2];
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unsigned int num_dealer_cards;
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unsigned int num_dealer_cards;
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unsigned int current_bet;
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unsigned int current_bet;
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unsigned int split_status; /* 0 = split hasn't been asked, *
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unsigned int split_status; /* 0 = split hasn't been asked, *
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* 1 = split did not occur *
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* 1 = split did not occur *
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* 2 = split occurred *
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* 2 = split occurred *
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* 3 = split occurred and 1st hand done */
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* 3 = split occurred and 1st hand done */
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bool is_blackjack;
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bool is_blackjack;
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bool end_hand;
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bool end_hand;
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bool asked_insurance;
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bool asked_insurance;
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bool resume;
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bool resume;
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bool dirty;
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} game_context;
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} game_context;
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/*****************************************************************************
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/*****************************************************************************
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* blackjack_init() initializes blackjack data structures.
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* blackjack_init() initializes blackjack data structures.
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******************************************************************************/
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******************************************************************************/
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static void blackjack_init(struct game_context* bj) {
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static void blackjack_init(struct game_context* bj) {
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/* seed the rand generator */
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/* seed the rand generator */
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rb->srand(*rb->current_tick);
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rb->srand(*rb->current_tick);
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@ -504,7 +503,7 @@ static void blackjack_init(struct game_context* bj) {
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dealer_y = LCD_HEIGHT/4 - CARD_HEIGHT/2;
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dealer_y = LCD_HEIGHT/4 - CARD_HEIGHT/2;
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player_x = 4;
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player_x = 4;
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player_y = LCD_HEIGHT - LCD_HEIGHT/4 - CARD_HEIGHT/2;
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player_y = LCD_HEIGHT - LCD_HEIGHT/4 - CARD_HEIGHT/2;
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/* check for resumed game */
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/* check for resumed game */
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if(bj->resume) return;
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if(bj->resume) return;
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@ -517,7 +516,7 @@ static void blackjack_init(struct game_context* bj) {
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bj->end_hand = false;
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bj->end_hand = false;
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bj->split_status = 0;
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bj->split_status = 0;
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bj->is_blackjack = false;
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bj->is_blackjack = false;
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bj->asked_insurance = false;
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bj->asked_insurance = false;
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}
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}
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/*****************************************************************************
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/*****************************************************************************
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@ -526,7 +525,7 @@ static void blackjack_init(struct game_context* bj) {
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static void blackjack_drawtable(struct game_context* bj) {
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static void blackjack_drawtable(struct game_context* bj) {
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unsigned int w, h, y_loc;
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unsigned int w, h, y_loc;
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char str[10];
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char str[10];
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#if LCD_HEIGHT <= 64
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#if LCD_HEIGHT <= 64
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rb->lcd_getstringsize("Bet", &w, &h);
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rb->lcd_getstringsize("Bet", &w, &h);
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rb->lcd_putsxy(LCD_WIDTH - w, 2*h + 1, "Bet");
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rb->lcd_putsxy(LCD_WIDTH - w, 2*h + 1, "Bet");
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@ -577,19 +576,19 @@ static unsigned int find_value(unsigned int number) {
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/*****************************************************************************
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/*****************************************************************************
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* draw_card() draws a card to the screen.
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* draw_card() draws a card to the screen.
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******************************************************************************/
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******************************************************************************/
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static void draw_card(struct card temp_card, bool shown, unsigned int x,
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static void draw_card(struct card temp_card, bool shown,
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unsigned int y) {
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unsigned int x, unsigned int y) {
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if(shown)
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if(shown)
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rb->lcd_bitmap_part(card_deck, CARD_WIDTH*temp_card.num,
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rb->lcd_bitmap_part(card_deck, CARD_WIDTH*temp_card.num,
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CARD_HEIGHT*temp_card.suit, BMPWIDTH_card_deck,
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CARD_HEIGHT*temp_card.suit, BMPWIDTH_card_deck,
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x+1, y+1, CARD_WIDTH, CARD_HEIGHT);
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x+1, y+1, CARD_WIDTH, CARD_HEIGHT);
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else
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else
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rb->lcd_bitmap(card_back, x+1, y+1,CARD_WIDTH, CARD_HEIGHT);
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rb->lcd_bitmap(card_back, x+1, y+1,CARD_WIDTH, CARD_HEIGHT);
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#if LCD_DEPTH > 1
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#if LCD_DEPTH > 1
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rb->lcd_set_foreground(LCD_BLACK);
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rb->lcd_set_foreground(LCD_BLACK);
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#endif
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#endif
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/* Print outlines */
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/* Print outlines */
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#if CARD_WIDTH >= 26
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#if CARD_WIDTH >= 26
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rb->lcd_hline(x+2, x+CARD_WIDTH-1, y);
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rb->lcd_hline(x+2, x+CARD_WIDTH-1, y);
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rb->lcd_hline(x+2, x+CARD_WIDTH-1, y+CARD_HEIGHT+1);
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rb->lcd_hline(x+2, x+CARD_WIDTH-1, y+CARD_HEIGHT+1);
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@ -618,7 +617,7 @@ static struct card new_card(void) {
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struct card new_card;
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struct card new_card;
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new_card.suit = rb->rand()%4; /* Random number 0-3 */
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new_card.suit = rb->rand()%4; /* Random number 0-3 */
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new_card.num = rb->rand()%13; /* Random number 0-12 */
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new_card.num = rb->rand()%13; /* Random number 0-12 */
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new_card.value = find_value(new_card.num);
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new_card.value = find_value(new_card.num);
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new_card.is_soft_ace = new_card.num == 0 ? true : false;
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new_card.is_soft_ace = new_card.num == 0 ? true : false;
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return new_card;
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return new_card;
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}
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}
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@ -645,7 +644,7 @@ static void deal_init_cards(struct game_context* bj) {
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bj->player_cards[0][1] = new_card();
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bj->player_cards[0][1] = new_card();
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bj->player_total += bj->player_cards[0][1].value;
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bj->player_total += bj->player_cards[0][1].value;
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draw_card(bj->player_cards[0][1], true, player_x, player_y);
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draw_card(bj->player_cards[0][1], true, player_x, player_y);
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player_x += CARD_WIDTH + 4;
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player_x += CARD_WIDTH + 4;
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}
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}
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/*****************************************************************************
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/*****************************************************************************
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@ -669,7 +668,7 @@ static void redraw_board(struct game_context* bj) {
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dealer_x += CARD_WIDTH + 4;
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dealer_x += CARD_WIDTH + 4;
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}
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}
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draw_card(bj->dealer_cards[i], true, dealer_x, dealer_y);
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draw_card(bj->dealer_cards[i], true, dealer_x, dealer_y);
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if (bj->num_dealer_cards > MAX_CARDS-1)
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if (bj->num_dealer_cards > MAX_CARDS-1)
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dealer_x += 10;
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dealer_x += 10;
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else
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else
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@ -682,7 +681,7 @@ static void redraw_board(struct game_context* bj) {
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if (bj->split_status>1 || bj->num_player_cards[n]>MAX_CARDS)
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if (bj->split_status>1 || bj->num_player_cards[n]>MAX_CARDS)
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player_x += 10;
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player_x += 10;
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else
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else
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player_x += CARD_WIDTH + 4;
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player_x += CARD_WIDTH + 4;
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}
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}
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if (bj->split_status > 1)
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if (bj->split_status > 1)
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player_x = LCD_WIDTH/2 + 4;
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player_x = LCD_WIDTH/2 + 4;
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@ -709,12 +708,11 @@ static void update_total(struct game_context* bj) {
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* check_for_aces() is passed an array of cards and returns where an ace is
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* check_for_aces() is passed an array of cards and returns where an ace is
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* located. Otherwise, returns -1.
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* located. Otherwise, returns -1.
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******************************************************************************/
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******************************************************************************/
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static signed int check_for_aces(struct card temp_cards[],
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static signed int check_for_aces(struct card temp_cards[], unsigned int size) {
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unsigned int size) {
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unsigned int i;
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unsigned int i;
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for(i = 0; i < size; i++) {
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for(i = 0; i < size; i++) {
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if (temp_cards[i].is_soft_ace == true)
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if (temp_cards[i].is_soft_ace == true)
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return i;
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return i;
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}
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}
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return -1;
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return -1;
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}
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}
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@ -723,26 +721,26 @@ static signed int check_for_aces(struct card temp_cards[],
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* check_totals() compares player and dealer totals.
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* check_totals() compares player and dealer totals.
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* 0: bust 1: loss, 2: push, 3: win, 4: blackjack, 5: something's not right...
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* 0: bust 1: loss, 2: push, 3: win, 4: blackjack, 5: something's not right...
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******************************************************************************/
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******************************************************************************/
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static unsigned int check_totals(struct game_context* bj)
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static unsigned int check_totals(struct game_context* bj) {
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{
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unsigned int temp;
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unsigned int temp;
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if (bj->player_total > 21)
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if (bj->player_total > 21)
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temp = 0;
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temp = 0;
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else if (bj->player_total == 21 && bj->is_blackjack)
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else if (bj->player_total == 21 && bj->is_blackjack) {
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if (bj->dealer_total == 21 && bj->num_dealer_cards == 2)
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if (bj->dealer_total == 21 && bj->num_dealer_cards == 2)
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temp = 2;
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temp = 2;
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else
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else
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temp = 4;
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temp = 4;
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}
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else if (bj->player_total == bj->dealer_total)
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else if (bj->player_total == bj->dealer_total)
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temp = 2;
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temp = 2;
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else if (bj->dealer_total > 21 && bj->player_total < 22)
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else if (bj->dealer_total > 21 && bj->player_total < 22)
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temp = 3;
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temp = 3;
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else if (bj->dealer_total > bj->player_total)
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else if (bj->dealer_total > bj->player_total)
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temp = 1;
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temp = 1;
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else if (bj->player_total > bj->dealer_total)
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else if (bj->player_total > bj->dealer_total)
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temp = 3;
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temp = 3;
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else
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else
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temp = 5;
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temp = 5;
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return temp;
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return temp;
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}
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}
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@ -752,24 +750,24 @@ static unsigned int check_totals(struct game_context* bj)
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******************************************************************************/
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******************************************************************************/
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static void finish_dealer(struct game_context* bj) {
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static void finish_dealer(struct game_context* bj) {
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signed int temp = 0;
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signed int temp = 0;
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if (bj->dealer_total > 16 && bj->dealer_total < 22)
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if (bj->dealer_total > 16 && bj->dealer_total < 22)
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return;
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return;
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while (bj->dealer_total < 17) {
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while (bj->dealer_total < 17) {
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bj->dealer_cards[bj->num_dealer_cards] = new_card();
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bj->dealer_cards[bj->num_dealer_cards] = new_card();
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bj->dealer_total += bj->dealer_cards[bj->num_dealer_cards].value;
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bj->dealer_total += bj->dealer_cards[bj->num_dealer_cards].value;
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bj->num_dealer_cards++;
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bj->num_dealer_cards++;
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}
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}
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while (bj->dealer_total > 21) {
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while (bj->dealer_total > 21) {
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temp = check_for_aces(bj->dealer_cards, bj->num_dealer_cards);
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temp = check_for_aces(bj->dealer_cards, bj->num_dealer_cards);
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if(temp != -1) {
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if(temp != -1) {
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bj->dealer_cards[temp].is_soft_ace = false;
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bj->dealer_cards[temp].is_soft_ace = false;
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bj->dealer_total -= 10;
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bj->dealer_total -= 10;
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}
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}
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else
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else
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return;
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return;
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}
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}
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}
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}
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@ -783,31 +781,31 @@ static void finish_game(struct game_context* bj) {
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do {
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do {
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finish_dealer(bj);
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finish_dealer(bj);
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} while (bj->dealer_total < 17);
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} while (bj->dealer_total < 17);
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redraw_board(bj);
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redraw_board(bj);
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rValue = check_totals(bj);
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rValue = check_totals(bj);
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if (rValue == 0) {
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if (rValue == 0) {
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rb->snprintf(str, sizeof(str), " Bust! ");
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rb->snprintf(str, sizeof(str), " Bust! ");
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bj->player_money -= bj->current_bet;
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bj->player_money -= bj->current_bet;
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}
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}
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else if (rValue == 1) {
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else if (rValue == 1) {
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rb->snprintf(str, sizeof(str), " Sorry, you lost. ");
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rb->snprintf(str, sizeof(str), " Sorry, you lost. ");
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bj->player_money -= bj->current_bet;
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bj->player_money -= bj->current_bet;
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}
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}
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else if (rValue == 2) {
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else if (rValue == 2) {
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rb->snprintf(str, sizeof(str), " Push ");
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rb->snprintf(str, sizeof(str), " Push ");
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}
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}
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else if (rValue == 3) {
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else if (rValue == 3) {
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rb->snprintf(str, sizeof(str), " You won! ");
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rb->snprintf(str, sizeof(str), " You won! ");
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bj->player_money+= bj->current_bet;
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bj->player_money+= bj->current_bet;
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}
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}
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else {
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else {
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rb->snprintf(str, sizeof(str), " Blackjack! ");
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rb->snprintf(str, sizeof(str), " Blackjack! ");
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bj->player_money += bj->current_bet * 3 / 2;
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bj->player_money += bj->current_bet * 3 / 2;
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}
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}
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rb->lcd_getstringsize(str, &w, &h);
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rb->lcd_getstringsize(str, &w, &h);
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#if LCD_HEIGHT <= 64
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#if LCD_HEIGHT <= 64
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rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
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rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
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rb->lcd_fillrect(0, LCD_HEIGHT/2, LCD_WIDTH, LCD_HEIGHT/2);
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rb->lcd_fillrect(0, LCD_HEIGHT/2, LCD_WIDTH, LCD_HEIGHT/2);
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@ -835,7 +833,7 @@ static bool blackjack_loadgame(struct game_context* bj) {
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/* read in saved game */
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/* read in saved game */
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while(true) {
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while(true) {
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if(rb->read(fd, &bj->player_money, sizeof(bj->player_money)) <= 0)
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if(rb->read(fd, &bj->player_money, sizeof(bj->player_money)) <= 0)
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break;
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break;
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if(rb->read(fd, &bj->player_total, sizeof(bj->player_total)) <= 0)
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if(rb->read(fd, &bj->player_total, sizeof(bj->player_total)) <= 0)
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break;
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break;
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@ -845,19 +843,19 @@ static bool blackjack_loadgame(struct game_context* bj) {
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break;
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break;
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if(rb->read(fd, &bj->num_dealer_cards, sizeof(bj->num_dealer_cards))<=0)
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if(rb->read(fd, &bj->num_dealer_cards, sizeof(bj->num_dealer_cards))<=0)
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break;
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break;
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if(rb->read(fd, &bj->current_bet, sizeof(bj->current_bet)) <= 0)
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if(rb->read(fd, &bj->current_bet, sizeof(bj->current_bet)) <= 0)
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break;
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break;
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if(rb->read(fd, &bj->is_blackjack, sizeof(bj->is_blackjack)) <= 0)
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if(rb->read(fd, &bj->is_blackjack, sizeof(bj->is_blackjack)) <= 0)
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break;
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break;
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if(rb->read(fd, &bj->split_status, sizeof(bj->split_status)) <= 0)
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if(rb->read(fd, &bj->split_status, sizeof(bj->split_status)) <= 0)
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break;
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break;
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if(rb->read(fd, &bj->asked_insurance, sizeof(bj->asked_insurance)) <= 0)
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if(rb->read(fd, &bj->asked_insurance, sizeof(bj->asked_insurance)) <= 0)
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break;
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break;
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if(rb->read(fd, &bj->end_hand, sizeof(bj->end_hand)) <= 0)
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if(rb->read(fd, &bj->end_hand, sizeof(bj->end_hand)) <= 0)
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break;
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break;
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if(rb->read(fd, &bj->player_cards, sizeof(bj->player_cards)) <= 0)
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if(rb->read(fd, &bj->player_cards, sizeof(bj->player_cards)) <= 0)
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break;
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break;
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if(rb->read(fd, &bj->dealer_cards, sizeof(bj->dealer_cards)) <= 0)
|
if(rb->read(fd, &bj->dealer_cards, sizeof(bj->dealer_cards)) <= 0)
|
||||||
break;
|
break;
|
||||||
bj->resume = true;
|
bj->resume = true;
|
||||||
loaded = true;
|
loaded = true;
|
||||||
|
@ -911,7 +909,7 @@ static unsigned int blackjack_get_yes_no(char message[20]) {
|
||||||
rb->strcat(message_no, " No");
|
rb->strcat(message_no, " No");
|
||||||
rb->lcd_getstringsize(message_yes, &w, &h);
|
rb->lcd_getstringsize(message_yes, &w, &h);
|
||||||
const char *stg[] = {message_yes, message_no};
|
const char *stg[] = {message_yes, message_no};
|
||||||
|
|
||||||
#if LCD_HEIGHT <= 64
|
#if LCD_HEIGHT <= 64
|
||||||
b = 2*h+1;
|
b = 2*h+1;
|
||||||
#else
|
#else
|
||||||
|
@ -928,10 +926,10 @@ static unsigned int blackjack_get_yes_no(char message[20]) {
|
||||||
rb->lcd_set_drawmode(DRMODE_SOLID);
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
||||||
#endif
|
#endif
|
||||||
rb->lcd_drawrect(LCD_WIDTH/2 - w/2 - 1, LCD_HEIGHT/2 + b - 1, w+3, h+4);
|
rb->lcd_drawrect(LCD_WIDTH/2 - w/2 - 1, LCD_HEIGHT/2 + b - 1, w+3, h+4);
|
||||||
|
|
||||||
while(!breakout) {
|
while(!breakout) {
|
||||||
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + b +1, stg[choice]);
|
rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + b +1, stg[choice]);
|
||||||
rb->lcd_update_rect(LCD_WIDTH/2 - w/2 - 1, LCD_HEIGHT/2 + b -1,
|
rb->lcd_update_rect(LCD_WIDTH/2 - w/2 - 1, LCD_HEIGHT/2 + b -1,
|
||||||
w+3, h+4);
|
w+3, h+4);
|
||||||
button = rb->button_get(true);
|
button = rb->button_get(true);
|
||||||
|
|
||||||
|
@ -949,7 +947,7 @@ static unsigned int blackjack_get_yes_no(char message[20]) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#if LCD_DEPTH > 1
|
#if LCD_DEPTH > 1
|
||||||
rb->lcd_set_foreground(FG_COLOR);
|
rb->lcd_set_foreground(FG_COLOR);
|
||||||
rb->lcd_set_background(BG_COLOR);
|
rb->lcd_set_background(BG_COLOR);
|
||||||
|
@ -961,16 +959,16 @@ static unsigned int blackjack_get_yes_no(char message[20]) {
|
||||||
* blackjack_get_amount() gets an amount from the player to be used
|
* blackjack_get_amount() gets an amount from the player to be used
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
static signed int blackjack_get_amount(char message[20], signed int lower_limit,
|
static signed int blackjack_get_amount(char message[20], signed int lower_limit,
|
||||||
signed int upper_limit,
|
signed int upper_limit,
|
||||||
signed int start) {
|
signed int start) {
|
||||||
int button;
|
int button;
|
||||||
char str[6];
|
char str[9];
|
||||||
bool changed = false;
|
bool changed = false;
|
||||||
unsigned int w, h;
|
unsigned int w, h;
|
||||||
signed int amount;
|
signed int amount;
|
||||||
|
|
||||||
rb->lcd_getstringsize("A", &w, &h); /* find the size of one character */
|
rb->lcd_getstringsize("A", &w, &h); /* find the size of one character */
|
||||||
|
|
||||||
if (start > upper_limit)
|
if (start > upper_limit)
|
||||||
amount = upper_limit;
|
amount = upper_limit;
|
||||||
else if (start < lower_limit)
|
else if (start < lower_limit)
|
||||||
|
@ -995,11 +993,11 @@ static signed int blackjack_get_amount(char message[20], signed int lower_limit,
|
||||||
rb->lcd_update();
|
rb->lcd_update();
|
||||||
#else
|
#else
|
||||||
rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
|
rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
|
||||||
rb->lcd_fillrect(LCD_WIDTH/2 - 9*w - 1, LCD_HEIGHT/2 - 4*h - 3, 37*w / 2,
|
rb->lcd_fillrect(LCD_WIDTH/2 - 9*w - 1, LCD_HEIGHT/2 - 4*h - 3,
|
||||||
8*h -3);
|
37*w / 2, 8*h -3);
|
||||||
rb->lcd_set_drawmode(DRMODE_SOLID);
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
||||||
rb->lcd_drawrect(LCD_WIDTH/2 - 9*w - 1, LCD_HEIGHT/2 - 4*h - 3, 37*w / 2,
|
rb->lcd_drawrect(LCD_WIDTH/2 - 9*w - 1, LCD_HEIGHT/2 - 4*h - 3,
|
||||||
8*h -3);
|
37*w / 2, 8*h -3);
|
||||||
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 4*h - 1, message);
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 4*h - 1, message);
|
||||||
rb->snprintf(str, 9, "$%d", amount);
|
rb->snprintf(str, 9, "$%d", amount);
|
||||||
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, str);
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, str);
|
||||||
|
@ -1021,21 +1019,21 @@ static signed int blackjack_get_amount(char message[20], signed int lower_limit,
|
||||||
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + h, "UP: +10");
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + h, "UP: +10");
|
||||||
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + 2*h + 1, "DOWN: -10");
|
rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + 2*h + 1, "DOWN: -10");
|
||||||
#endif
|
#endif
|
||||||
rb->lcd_update_rect(LCD_WIDTH/2 - 9*w - 2, LCD_HEIGHT/2 - 9*h/2, 37*w/2 + 1,
|
rb->lcd_update_rect(LCD_WIDTH/2 - 9*w - 1, LCD_HEIGHT/2 - 4*h - 3,
|
||||||
8*h-2);
|
37*w / 2, 8*h -3);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
while(true) {
|
while(true) {
|
||||||
button = rb->button_get(true);
|
button = rb->button_get(true);
|
||||||
|
|
||||||
switch(button) {
|
switch(button) {
|
||||||
case BJACK_UP:
|
case BJACK_UP:
|
||||||
case (BJACK_UP|BUTTON_REPEAT):
|
case (BJACK_UP|BUTTON_REPEAT):
|
||||||
if (amount + 10 < upper_limit + 1) {
|
if (amount + 10 < upper_limit + 1) {
|
||||||
amount += 10;
|
amount += 10;
|
||||||
changed = true;
|
changed = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case BJACK_DOWN:
|
case BJACK_DOWN:
|
||||||
case (BJACK_DOWN|BUTTON_REPEAT):
|
case (BJACK_DOWN|BUTTON_REPEAT):
|
||||||
if (amount - 10 > lower_limit - 1) {
|
if (amount - 10 > lower_limit - 1) {
|
||||||
|
@ -1074,9 +1072,9 @@ static signed int blackjack_get_amount(char message[20], signed int lower_limit,
|
||||||
#endif
|
#endif
|
||||||
rb->lcd_clear_display();
|
rb->lcd_clear_display();
|
||||||
return amount;
|
return amount;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(changed) {
|
if(changed) {
|
||||||
rb->snprintf(str, 9, "$%d", amount);
|
rb->snprintf(str, 9, "$%d", amount);
|
||||||
#if LCD_HEIGHT <= 64
|
#if LCD_HEIGHT <= 64
|
||||||
rb->lcd_puts(0, 2, str);
|
rb->lcd_puts(0, 2, str);
|
||||||
|
@ -1097,7 +1095,7 @@ static signed int blackjack_get_amount(char message[20], signed int lower_limit,
|
||||||
* blackjack_get_bet() gets the player's bet.
|
* blackjack_get_bet() gets the player's bet.
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
static void blackjack_get_bet(struct game_context* bj) {
|
static void blackjack_get_bet(struct game_context* bj) {
|
||||||
bj->current_bet = blackjack_get_amount("Please enter a bet", 10,
|
bj->current_bet = blackjack_get_amount("Please enter a bet", 10,
|
||||||
bj->player_money, bj->current_bet);
|
bj->player_money, bj->current_bet);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1133,11 +1131,11 @@ static void split(struct game_context* bj) {
|
||||||
* insurance() see if the player wants to buy insurance and how much.
|
* insurance() see if the player wants to buy insurance and how much.
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
static unsigned int insurance(struct game_context* bj) {
|
static unsigned int insurance(struct game_context* bj) {
|
||||||
unsigned int insurance, max_amount;
|
unsigned int insurance, max_amount;
|
||||||
|
|
||||||
insurance = blackjack_get_yes_no("Buy Insurance?");
|
insurance = blackjack_get_yes_no("Buy Insurance?");
|
||||||
bj->asked_insurance = true;
|
bj->asked_insurance = true;
|
||||||
max_amount = bj->current_bet < (unsigned int)bj->player_money ?
|
max_amount = bj->current_bet < (unsigned int)bj->player_money ?
|
||||||
bj->current_bet/2 : (unsigned int)bj->player_money;
|
bj->current_bet/2 : (unsigned int)bj->player_money;
|
||||||
if (insurance == 1) return 0;
|
if (insurance == 1) return 0;
|
||||||
|
|
||||||
|
@ -1153,7 +1151,10 @@ static unsigned int play_again(void) {
|
||||||
return blackjack_get_yes_no("Play Again?");
|
return blackjack_get_yes_no("Play Again?");
|
||||||
}
|
}
|
||||||
|
|
||||||
void showhelp(void) {
|
/*****************************************************************************
|
||||||
|
* blackjack_help() displays help text.
|
||||||
|
******************************************************************************/
|
||||||
|
static bool blackjack_help(void) {
|
||||||
#define WORDS (sizeof help_text / sizeof (char*))
|
#define WORDS (sizeof help_text / sizeof (char*))
|
||||||
static char *help_text[] = {
|
static char *help_text[] = {
|
||||||
"Blackjack", "",
|
"Blackjack", "",
|
||||||
|
@ -1184,16 +1185,16 @@ void showhelp(void) {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (display_text(WORDS, help_text, formation, NULL))
|
if (display_text(WORDS, help_text, formation, NULL))
|
||||||
return;
|
return true;
|
||||||
do {
|
do {
|
||||||
button = rb->button_get(true);
|
button = rb->button_get(true);
|
||||||
if (rb->default_event_handler(button) == SYS_USB_CONNECTED) {
|
if (rb->default_event_handler(button) == SYS_USB_CONNECTED) {
|
||||||
return;
|
return true;
|
||||||
}
|
}
|
||||||
} while( ( button == BUTTON_NONE )
|
} while( ( button == BUTTON_NONE )
|
||||||
|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
|
|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
|
||||||
rb->lcd_setfont(FONT_SYSFIXED);
|
rb->lcd_setfont(FONT_SYSFIXED);
|
||||||
return;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*****************************************************************************
|
/*****************************************************************************
|
||||||
|
@ -1202,9 +1203,11 @@ void showhelp(void) {
|
||||||
static unsigned int blackjack_menu(struct game_context* bj) {
|
static unsigned int blackjack_menu(struct game_context* bj) {
|
||||||
int selection=0;
|
int selection=0;
|
||||||
bool breakout = false;
|
bool breakout = false;
|
||||||
|
|
||||||
MENUITEM_STRINGLIST(menu,"BlackJack Menu",NULL,"Start Game","Resume Game",
|
MENUITEM_STRINGLIST(menu, "BlackJack Menu", NULL,
|
||||||
"High Scores", "Help", "Playback Control", "Quit");
|
"Start Game","Resume Game",
|
||||||
|
"High Scores", "Help",
|
||||||
|
"Playback Control", "Quit");
|
||||||
|
|
||||||
while(!breakout) {
|
while(!breakout) {
|
||||||
switch(rb->do_menu(&menu, &selection, NULL, false)) {
|
switch(rb->do_menu(&menu, &selection, NULL, false)) {
|
||||||
|
@ -1215,7 +1218,6 @@ static unsigned int blackjack_menu(struct game_context* bj) {
|
||||||
if(!blackjack_loadgame(bj)) {
|
if(!blackjack_loadgame(bj)) {
|
||||||
rb->splash(HZ*2, "Nothing to resume");
|
rb->splash(HZ*2, "Nothing to resume");
|
||||||
} else {
|
} else {
|
||||||
rb->splash(HZ*2, "Loading...");
|
|
||||||
breakout = true;
|
breakout = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -1223,18 +1225,19 @@ static unsigned int blackjack_menu(struct game_context* bj) {
|
||||||
highscore_show(NUM_SCORES, highest, NUM_SCORES, false);
|
highscore_show(NUM_SCORES, highest, NUM_SCORES, false);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
showhelp();
|
if(blackjack_help())
|
||||||
|
return BJ_USB;
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
if (playback_control(NULL))
|
if (playback_control(NULL))
|
||||||
return 1;
|
return BJ_USB;
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
return BJ_QUIT;
|
return BJ_QUIT;
|
||||||
|
|
||||||
case MENU_ATTACHED_USB:
|
case MENU_ATTACHED_USB:
|
||||||
return BJ_USB;
|
return BJ_USB;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -1253,6 +1256,11 @@ static int blackjack(struct game_context* bj) {
|
||||||
bool breakout = false;
|
bool breakout = false;
|
||||||
bool dbl_down = false;
|
bool dbl_down = false;
|
||||||
|
|
||||||
|
#if LCD_DEPTH > 1
|
||||||
|
rb->lcd_set_background(BG_COLOR);
|
||||||
|
rb->lcd_set_foreground(FG_COLOR);
|
||||||
|
#endif
|
||||||
|
|
||||||
/* don't resume by default */
|
/* don't resume by default */
|
||||||
bj->resume = false;
|
bj->resume = false;
|
||||||
|
|
||||||
|
@ -1268,7 +1276,6 @@ static int blackjack(struct game_context* bj) {
|
||||||
* init *
|
* init *
|
||||||
********************/
|
********************/
|
||||||
blackjack_init(bj);
|
blackjack_init(bj);
|
||||||
bj->current_bet=10;
|
|
||||||
|
|
||||||
/********************
|
/********************
|
||||||
* play *
|
* play *
|
||||||
|
@ -1279,21 +1286,21 @@ static int blackjack(struct game_context* bj) {
|
||||||
bj->resume = false;
|
bj->resume = false;
|
||||||
redraw_board(bj);
|
redraw_board(bj);
|
||||||
if (bj->split_status == 2) {
|
if (bj->split_status == 2) {
|
||||||
todo=2;
|
todo=2;
|
||||||
player_x = bj->num_player_cards[0] * 10 + 4;
|
player_x = bj->num_player_cards[0] * 10 + 4;
|
||||||
}
|
}
|
||||||
else if (bj->split_status == 3) {
|
else if (bj->split_status == 3) {
|
||||||
player_x = bj->num_player_cards[1] * 10 + LCD_WIDTH/2 + 4;
|
player_x = bj->num_player_cards[1] * 10 + LCD_WIDTH/2 + 4;
|
||||||
todo=2;
|
todo=2;
|
||||||
done=1;
|
done=1;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
bj->player_money = 1000;
|
bj->player_money = 1000;
|
||||||
|
bj->current_bet = 10;
|
||||||
blackjack_get_bet(bj);
|
blackjack_get_bet(bj);
|
||||||
if (bj->current_bet == 0)
|
if (bj->current_bet == 0)
|
||||||
return BJ_QUIT;
|
return -1;
|
||||||
rb->lcd_clear_display();
|
rb->lcd_clear_display();
|
||||||
deal_init_cards(bj);
|
deal_init_cards(bj);
|
||||||
blackjack_drawtable(bj);
|
blackjack_drawtable(bj);
|
||||||
|
@ -1309,7 +1316,7 @@ static int blackjack(struct game_context* bj) {
|
||||||
bj->end_hand = true;
|
bj->end_hand = true;
|
||||||
finish_game(bj);
|
finish_game(bj);
|
||||||
}
|
}
|
||||||
else if(bj->dealer_cards[1].is_soft_ace && !breakout &&
|
else if(bj->dealer_cards[1].is_soft_ace && !breakout &&
|
||||||
!bj->asked_insurance) {
|
!bj->asked_insurance) {
|
||||||
temp_var = insurance(bj);
|
temp_var = insurance(bj);
|
||||||
if (bj->dealer_total == 21) {
|
if (bj->dealer_total == 21) {
|
||||||
|
@ -1328,7 +1335,7 @@ static int blackjack(struct game_context* bj) {
|
||||||
rb->lcd_update();
|
rb->lcd_update();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(!bj->end_hand && bj->split_status == 0 &&
|
if(!bj->end_hand && bj->split_status == 0 &&
|
||||||
bj->player_cards[0][0].num == bj->player_cards[0][1].num) {
|
bj->player_cards[0][0].num == bj->player_cards[0][1].num) {
|
||||||
split(bj);
|
split(bj);
|
||||||
redraw_board(bj);
|
redraw_board(bj);
|
||||||
|
@ -1350,16 +1357,16 @@ static int blackjack(struct game_context* bj) {
|
||||||
bj->num_player_cards[done]++;
|
bj->num_player_cards[done]++;
|
||||||
if (bj->num_player_cards[done] == MAX_CARDS + 1) {
|
if (bj->num_player_cards[done] == MAX_CARDS + 1) {
|
||||||
redraw_board(bj);
|
redraw_board(bj);
|
||||||
rb->lcd_update_rect(0, LCD_HEIGHT/2, LCD_WIDTH,
|
rb->lcd_update_rect(0, LCD_HEIGHT/2, LCD_WIDTH,
|
||||||
LCD_HEIGHT/2);
|
LCD_HEIGHT/2);
|
||||||
}
|
}
|
||||||
else if (bj->num_player_cards[done]>MAX_CARDS || todo > 1) {
|
else if (bj->num_player_cards[done]>MAX_CARDS || todo > 1) {
|
||||||
rb->lcd_update_rect(player_x, player_y, CARD_WIDTH+2,
|
rb->lcd_update_rect(player_x, player_y, CARD_WIDTH+2,
|
||||||
CARD_HEIGHT+2);
|
CARD_HEIGHT+2);
|
||||||
player_x += 10;
|
player_x += 10;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
rb->lcd_update_rect(player_x, player_y, CARD_WIDTH+2,
|
rb->lcd_update_rect(player_x, player_y, CARD_WIDTH+2,
|
||||||
CARD_HEIGHT+2);
|
CARD_HEIGHT+2);
|
||||||
player_x += CARD_WIDTH + 4;
|
player_x += CARD_WIDTH + 4;
|
||||||
}
|
}
|
||||||
|
@ -1370,7 +1377,8 @@ static int blackjack(struct game_context* bj) {
|
||||||
bj->end_hand = true;
|
bj->end_hand = true;
|
||||||
break;
|
break;
|
||||||
case BJACK_DOUBLEDOWN:
|
case BJACK_DOUBLEDOWN:
|
||||||
if ((signed int)bj->current_bet * 2 < bj->player_money + 1&&
|
if ((signed int)bj->current_bet * 2 <
|
||||||
|
bj->player_money + 1 &&
|
||||||
bj->num_player_cards[0]==2 && todo==1) {
|
bj->num_player_cards[0]==2 && todo==1) {
|
||||||
double_down(bj);
|
double_down(bj);
|
||||||
dbl_down = true;
|
dbl_down = true;
|
||||||
|
@ -1379,7 +1387,8 @@ static int blackjack(struct game_context* bj) {
|
||||||
finish_game(bj);
|
finish_game(bj);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if((signed int)bj->current_bet * 2 > bj->player_money){
|
else if((signed int)bj->current_bet * 2 >
|
||||||
|
bj->player_money){
|
||||||
rb->splash(HZ, "Not enough money to double down.");
|
rb->splash(HZ, "Not enough money to double down.");
|
||||||
redraw_board(bj);
|
redraw_board(bj);
|
||||||
rb->lcd_update();
|
rb->lcd_update();
|
||||||
|
@ -1395,7 +1404,7 @@ static int blackjack(struct game_context* bj) {
|
||||||
}
|
}
|
||||||
|
|
||||||
while (bj->player_total > 21 && !bj->end_hand) {
|
while (bj->player_total > 21 && !bj->end_hand) {
|
||||||
temp = check_for_aces(bj->player_cards[done],
|
temp = check_for_aces(bj->player_cards[done],
|
||||||
bj->num_player_cards[done]);
|
bj->num_player_cards[done]);
|
||||||
if(temp != -1) {
|
if(temp != -1) {
|
||||||
bj->player_cards[done][temp].is_soft_ace = false;
|
bj->player_cards[done][temp].is_soft_ace = false;
|
||||||
|
@ -1409,7 +1418,7 @@ static int blackjack(struct game_context* bj) {
|
||||||
else
|
else
|
||||||
bj->end_hand = true;
|
bj->end_hand = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bj->end_hand) {
|
if (bj->end_hand) {
|
||||||
done++;
|
done++;
|
||||||
if(todo > 1) {
|
if(todo > 1) {
|
||||||
|
@ -1426,7 +1435,7 @@ static int blackjack(struct game_context* bj) {
|
||||||
bj->current_bet /= 2;
|
bj->current_bet /= 2;
|
||||||
rb->lcd_update_rect(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
|
rb->lcd_update_rect(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
|
||||||
w,h);
|
w,h);
|
||||||
rb->sleep(HZ*2);
|
rb->sleep(HZ*2);
|
||||||
bj->player_total = temp_var;
|
bj->player_total = temp_var;
|
||||||
finish_game(bj);
|
finish_game(bj);
|
||||||
rb->lcd_getstringsize(" Split 2 ", &w, &h);
|
rb->lcd_getstringsize(" Split 2 ", &w, &h);
|
||||||
|
@ -1446,7 +1455,7 @@ static int blackjack(struct game_context* bj) {
|
||||||
player_x += 10;
|
player_x += 10;
|
||||||
rb->lcd_update();
|
rb->lcd_update();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
finish_game(bj);
|
finish_game(bj);
|
||||||
}
|
}
|
||||||
|
@ -1462,7 +1471,11 @@ static int blackjack(struct game_context* bj) {
|
||||||
return BJ_END;
|
return BJ_END;
|
||||||
else { /* User keeps playing */
|
else { /* User keeps playing */
|
||||||
breakout = false;
|
breakout = false;
|
||||||
|
temp = bj->current_bet;
|
||||||
|
bj->current_bet = 0;
|
||||||
redraw_board(bj);
|
redraw_board(bj);
|
||||||
|
rb->lcd_update();
|
||||||
|
bj->current_bet = temp;
|
||||||
if(dbl_down) {
|
if(dbl_down) {
|
||||||
bj->current_bet /= 2;
|
bj->current_bet /= 2;
|
||||||
dbl_down = false;
|
dbl_down = false;
|
||||||
|
@ -1477,7 +1490,7 @@ static int blackjack(struct game_context* bj) {
|
||||||
blackjack_drawtable(bj);
|
blackjack_drawtable(bj);
|
||||||
rb->lcd_update();
|
rb->lcd_update();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/* Never reached */
|
/* Never reached */
|
||||||
return PLUGIN_OK;
|
return PLUGIN_OK;
|
||||||
|
@ -1509,33 +1522,26 @@ enum plugin_status plugin_start(const void* parameter)
|
||||||
/* fall through to BJ_END */
|
/* fall through to BJ_END */
|
||||||
|
|
||||||
case BJ_END:
|
case BJ_END:
|
||||||
if(!bj.resume) {
|
if(!bj.resume && bj.player_money > 10) {
|
||||||
/* There is no level, so store -1 to blank column */
|
/* There is no level, so store -1 to blank column */
|
||||||
int position = highscore_update(bj.player_money, -1, "",
|
int position = highscore_update(bj.player_money, -1, "",
|
||||||
highest, NUM_SCORES);
|
highest, NUM_SCORES);
|
||||||
if (position == 0) {
|
if (position == 0) {
|
||||||
rb->splash(HZ*2, "New High Score");
|
rb->splash(HZ*2, "New High Score");
|
||||||
}
|
}
|
||||||
if (position != -1) {
|
if (position != -1) {
|
||||||
highscore_show(position, highest, NUM_SCORES, false);
|
highscore_show(position, highest, NUM_SCORES, false);
|
||||||
bj.dirty=true;
|
|
||||||
} else {
|
|
||||||
rb->sleep(3);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case BJ_USB:
|
case BJ_USB:
|
||||||
rb->lcd_setfont(FONT_UI);
|
rb->lcd_setfont(FONT_UI);
|
||||||
if(bj.dirty) {
|
highscore_save(HIGH_SCORE,highest,NUM_SCORES);
|
||||||
highscore_save(HIGH_SCORE,highest,NUM_SCORES);
|
|
||||||
}
|
|
||||||
return PLUGIN_USB_CONNECTED;
|
return PLUGIN_USB_CONNECTED;
|
||||||
|
|
||||||
case BJ_QUIT:
|
case BJ_QUIT:
|
||||||
if(bj.dirty) {
|
highscore_save(HIGH_SCORE,highest,NUM_SCORES);
|
||||||
highscore_save(HIGH_SCORE,highest,NUM_SCORES);
|
|
||||||
}
|
|
||||||
exit = true;
|
exit = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
|
@ -36,12 +36,13 @@ PLUGIN_HEADER
|
||||||
/* files */
|
/* files */
|
||||||
#define SCORE_FILE PLUGIN_GAMES_DIR "/bubbles.score"
|
#define SCORE_FILE PLUGIN_GAMES_DIR "/bubbles.score"
|
||||||
#define SAVE_FILE PLUGIN_GAMES_DIR "/bubbles.save"
|
#define SAVE_FILE PLUGIN_GAMES_DIR "/bubbles.save"
|
||||||
|
#define DATA_FILE PLUGIN_GAMES_DIR "/bubbles.data"
|
||||||
|
|
||||||
/* final game return status */
|
/* final game return status */
|
||||||
enum {
|
enum {
|
||||||
BB_LOSE,
|
BB_LOSE,
|
||||||
BB_QUIT,
|
BB_QUIT,
|
||||||
BB_QUIT_AND_SAVE,
|
BB_SAVE_AND_QUIT,
|
||||||
BB_USB,
|
BB_USB,
|
||||||
BB_END,
|
BB_END,
|
||||||
BB_WIN,
|
BB_WIN,
|
||||||
|
@ -1241,7 +1242,6 @@ struct tile {
|
||||||
/* the game context struct
|
/* the game context struct
|
||||||
* score is the current score
|
* score is the current score
|
||||||
* level is the current level
|
* level is the current level
|
||||||
* highlevel is the highest level beaten
|
|
||||||
* angle is the current cannon direction
|
* angle is the current cannon direction
|
||||||
* shots is the number of shots fired since last compression
|
* shots is the number of shots fired since last compression
|
||||||
* compress is the height of the compressor
|
* compress is the height of the compressor
|
||||||
|
@ -1252,13 +1252,11 @@ struct tile {
|
||||||
* elapsedlvl is level elapsed time in 1/100s of seconds
|
* elapsedlvl is level elapsed time in 1/100s of seconds
|
||||||
* elapsedshot is the shot elapsed time in 1/100s of seconds
|
* elapsedshot is the shot elapsed time in 1/100s of seconds
|
||||||
* startedshot is when the current shot began
|
* startedshot is when the current shot began
|
||||||
* resume denotes whether to resume the currently loaded game
|
|
||||||
* playboard is the game playing board
|
* playboard is the game playing board
|
||||||
*/
|
*/
|
||||||
struct game_context {
|
struct game_context {
|
||||||
unsigned int score;
|
unsigned int score;
|
||||||
unsigned int level;
|
unsigned int level;
|
||||||
unsigned int highlevel;
|
|
||||||
int angle;
|
int angle;
|
||||||
int shots;
|
int shots;
|
||||||
int compress;
|
int compress;
|
||||||
|
@ -1276,6 +1274,8 @@ struct highscore highscores[NUM_SCORES];
|
||||||
|
|
||||||
/* used to denote available resume info */
|
/* used to denote available resume info */
|
||||||
static bool resume = false;
|
static bool resume = false;
|
||||||
|
static unsigned int highlevel = 0; /* the highest level beaten */
|
||||||
|
static unsigned int last_highlevel = 0;
|
||||||
|
|
||||||
static void bubbles_init(struct game_context* bb);
|
static void bubbles_init(struct game_context* bb);
|
||||||
static bool bubbles_nextlevel(struct game_context* bb);
|
static bool bubbles_nextlevel(struct game_context* bb);
|
||||||
|
@ -1291,7 +1291,6 @@ static void bubbles_anchored(struct game_context* bb, int row, int col);
|
||||||
static int bubbles_fall(struct game_context* bb);
|
static int bubbles_fall(struct game_context* bb);
|
||||||
static int bubbles_checklevel(struct game_context* bb);
|
static int bubbles_checklevel(struct game_context* bb);
|
||||||
static void bubbles_recordscore(struct game_context* bb);
|
static void bubbles_recordscore(struct game_context* bb);
|
||||||
static void bubbles_savescores(struct game_context* bb);
|
|
||||||
static bool bubbles_loadgame(struct game_context* bb);
|
static bool bubbles_loadgame(struct game_context* bb);
|
||||||
static void bubbles_savegame(struct game_context* bb);
|
static void bubbles_savegame(struct game_context* bb);
|
||||||
static inline void bubbles_setcolors(void);
|
static inline void bubbles_setcolors(void);
|
||||||
|
@ -1326,15 +1325,14 @@ static void bubbles_init(struct game_context* bb) {
|
||||||
static bool bubbles_nextlevel(struct game_context* bb) {
|
static bool bubbles_nextlevel(struct game_context* bb) {
|
||||||
int i, j, pos;
|
int i, j, pos;
|
||||||
|
|
||||||
/* save highest level */
|
|
||||||
if (bb->level > bb->highlevel)
|
|
||||||
bb->highlevel = bb->level;
|
|
||||||
|
|
||||||
bb->level++;
|
bb->level++;
|
||||||
|
|
||||||
/* check if there are no more levels */
|
/* check if there are no more levels */
|
||||||
if(bb->level > NUM_LEVELS) return false;
|
if(bb->level > NUM_LEVELS) return false;
|
||||||
|
|
||||||
|
/* save highest level */
|
||||||
|
if (bb->level-1 > highlevel)
|
||||||
|
highlevel = bb->level-1;
|
||||||
|
|
||||||
/* set up the play board */
|
/* set up the play board */
|
||||||
rb->memset(bb->playboard, 0, sizeof(bb->playboard));
|
rb->memset(bb->playboard, 0, sizeof(bb->playboard));
|
||||||
|
@ -2165,7 +2163,7 @@ static void bubbles_recordscore(struct game_context* bb) {
|
||||||
|
|
||||||
int position;
|
int position;
|
||||||
|
|
||||||
position = highscore_update(bb->score, bb->level, "",
|
position = highscore_update(bb->score, bb->level-1, "",
|
||||||
highscores, NUM_SCORES);
|
highscores, NUM_SCORES);
|
||||||
if (position==0)
|
if (position==0)
|
||||||
rb->splash(HZ*2, "New High Score");
|
rb->splash(HZ*2, "New High Score");
|
||||||
|
@ -2174,36 +2172,43 @@ static void bubbles_recordscore(struct game_context* bb) {
|
||||||
}
|
}
|
||||||
|
|
||||||
/*****************************************************************************
|
/*****************************************************************************
|
||||||
* bubbles_loadscores() loads the high scores saved file.
|
* bubbles_loaddata() loads highest level beaten.
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
static void bubbles_loadscores(struct game_context* bb) {
|
static void bubbles_loaddata(void) {
|
||||||
|
int fd;
|
||||||
|
|
||||||
int i;
|
last_highlevel = highlevel = 0;
|
||||||
int highlevel = 0;
|
/* open data file */
|
||||||
/* highlevel and highscores */
|
fd = rb->open(DATA_FILE, O_RDONLY);
|
||||||
highscore_load(SCORE_FILE, highscores, NUM_SCORES);
|
if (fd < 0) return;
|
||||||
|
|
||||||
/* level X in the high scores means one succeeded the level before (X-1) */
|
/* read in saved game */
|
||||||
for (i = 0; i < NUM_SCORES; i++)
|
if (rb->read(fd, &highlevel, sizeof(highlevel)) < (long)sizeof(highlevel))
|
||||||
{
|
{
|
||||||
if (highscores[i].level-1 > highlevel)
|
highlevel = 0;
|
||||||
{
|
|
||||||
highlevel = highscores[i].level-1;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
if (highlevel >= NUM_LEVELS)
|
||||||
|
highlevel = NUM_LEVELS-1;
|
||||||
|
last_highlevel = highlevel;
|
||||||
|
|
||||||
if (bb->highlevel < (unsigned)highlevel)
|
rb->close(fd);
|
||||||
bb->highlevel = highlevel;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*****************************************************************************
|
/*****************************************************************************
|
||||||
* bubbles_savescores() saves the high scores saved file.
|
* bubbles_savedata() saves the current game state.
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
static void bubbles_savescores(struct game_context* bb) {
|
static void bubbles_savedata(void) {
|
||||||
|
int fd;
|
||||||
|
|
||||||
/* highscores */
|
if (last_highlevel >= highlevel) /* no need to save */
|
||||||
(void)bb;
|
return;
|
||||||
highscore_save(SCORE_FILE, highscores, NUM_SCORES+1);
|
|
||||||
|
fd = rb->open(DATA_FILE, O_WRONLY|O_CREAT);
|
||||||
|
if (fd < 0) return;
|
||||||
|
|
||||||
|
rb->write(fd, &highlevel, sizeof(highlevel));
|
||||||
|
|
||||||
|
rb->close(fd);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*****************************************************************************
|
/*****************************************************************************
|
||||||
|
@ -2225,6 +2230,9 @@ static bool bubbles_loadgame(struct game_context* bb) {
|
||||||
}
|
}
|
||||||
|
|
||||||
rb->close(fd);
|
rb->close(fd);
|
||||||
|
|
||||||
|
/* delete saved file */
|
||||||
|
rb->remove(SAVE_FILE);
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2266,8 +2274,8 @@ static inline void bubbles_setcolors(void) {
|
||||||
* on usb connect and shutdown.
|
* on usb connect and shutdown.
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
static void bubbles_callback(void* param) {
|
static void bubbles_callback(void* param) {
|
||||||
struct game_context* bb = (struct game_context*) param;
|
(void) param;
|
||||||
bubbles_savescores(bb);
|
highscore_save(SCORE_FILE, highscores, NUM_SCORES);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*****************************************************************************
|
/*****************************************************************************
|
||||||
|
@ -2353,23 +2361,20 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
|
||||||
}
|
}
|
||||||
|
|
||||||
/*****************************************************************************
|
/*****************************************************************************
|
||||||
* bubbles() is the main game subroutine, it returns the final game status.
|
* bubbles_menu() is the initial menu at the start of the game.
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
static int bubbles(struct game_context* bb) {
|
static int bubbles_menu(struct game_context* bb) {
|
||||||
int buttonres;
|
static unsigned int startlevel = 0;
|
||||||
unsigned int startlevel = 0;
|
int selected = resume?0:1;
|
||||||
bool startgame = false;
|
bool startgame = false;
|
||||||
long timeout;
|
|
||||||
|
|
||||||
/********************
|
|
||||||
* menu *
|
|
||||||
********************/
|
|
||||||
MENUITEM_STRINGLIST(menu,"Bubbles Menu",NULL,
|
MENUITEM_STRINGLIST(menu,"Bubbles Menu",NULL,
|
||||||
"Resume Game", "Start New Game",
|
"Resume Game", "Start New Game",
|
||||||
"Level", "High Scores", "Playback Control",
|
"Level", "High Scores", "Playback Control",
|
||||||
"Quit", "Quit and Save");
|
"Quit", "Save and Quit");
|
||||||
|
|
||||||
while(!startgame){
|
while(!startgame){
|
||||||
switch (rb->do_menu(&menu, NULL, NULL, false))
|
switch (rb->do_menu(&menu, &selected, NULL, false))
|
||||||
{
|
{
|
||||||
case 0: /* resume game */
|
case 0: /* resume game */
|
||||||
if (!resume)
|
if (!resume)
|
||||||
|
@ -2379,11 +2384,8 @@ static int bubbles(struct game_context* bb) {
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
startlevel = bb->level - 1;
|
|
||||||
startgame = true;
|
startgame = true;
|
||||||
}
|
}
|
||||||
/* delete saved file */
|
|
||||||
rb->remove(SAVE_FILE);
|
|
||||||
break;
|
break;
|
||||||
case 1: /* new game */
|
case 1: /* new game */
|
||||||
bb->level = startlevel;
|
bb->level = startlevel;
|
||||||
|
@ -2393,7 +2395,7 @@ static int bubbles(struct game_context* bb) {
|
||||||
case 2: /* choose level */
|
case 2: /* choose level */
|
||||||
startlevel++;
|
startlevel++;
|
||||||
rb->set_int("Choose start level", "", UNIT_INT, &startlevel,
|
rb->set_int("Choose start level", "", UNIT_INT, &startlevel,
|
||||||
NULL, 1, 1, MIN(NUM_LEVELS,bb->highlevel+1), NULL);
|
NULL, 1, 1, highlevel+1, NULL);
|
||||||
startlevel--;
|
startlevel--;
|
||||||
break;
|
break;
|
||||||
case 3: /* High scores */
|
case 3: /* High scores */
|
||||||
|
@ -2404,13 +2406,30 @@ static int bubbles(struct game_context* bb) {
|
||||||
break;
|
break;
|
||||||
case 5: /* quit */
|
case 5: /* quit */
|
||||||
return BB_QUIT;
|
return BB_QUIT;
|
||||||
case 6: /* quit and save */
|
case 6: /* save and quit */
|
||||||
return BB_QUIT_AND_SAVE;
|
return BB_SAVE_AND_QUIT;
|
||||||
case MENU_ATTACHED_USB:
|
case MENU_ATTACHED_USB:
|
||||||
bubbles_callback(bb);
|
bubbles_callback(bb);
|
||||||
return BB_USB;
|
return BB_USB;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*****************************************************************************
|
||||||
|
* bubbles() is the main game subroutine, it returns the final game status.
|
||||||
|
******************************************************************************/
|
||||||
|
static int bubbles(struct game_context* bb) {
|
||||||
|
int buttonres;
|
||||||
|
long timeout;
|
||||||
|
|
||||||
|
/********************
|
||||||
|
* menu *
|
||||||
|
********************/
|
||||||
|
buttonres = bubbles_menu(bb);
|
||||||
|
if(buttonres != 0)
|
||||||
|
return buttonres;
|
||||||
|
|
||||||
/********************
|
/********************
|
||||||
* init *
|
* init *
|
||||||
********************/
|
********************/
|
||||||
|
@ -2464,13 +2483,12 @@ enum plugin_status plugin_start(const void* parameter) {
|
||||||
bool exit = false;
|
bool exit = false;
|
||||||
enum plugin_status ret = PLUGIN_OK;
|
enum plugin_status ret = PLUGIN_OK;
|
||||||
|
|
||||||
/* plugin init */
|
|
||||||
(void)parameter;
|
(void)parameter;
|
||||||
/* end of plugin init */
|
|
||||||
|
|
||||||
/* load files */
|
/* load files */
|
||||||
resume = bubbles_loadgame(&bb);
|
resume = bubbles_loadgame(&bb);
|
||||||
bubbles_loadscores(&bb);
|
bubbles_loaddata();
|
||||||
|
highscore_load(SCORE_FILE, highscores, NUM_SCORES);
|
||||||
rb->lcd_clear_display();
|
rb->lcd_clear_display();
|
||||||
|
|
||||||
/* start app */
|
/* start app */
|
||||||
|
@ -2484,7 +2502,7 @@ enum plugin_status plugin_start(const void* parameter) {
|
||||||
case BB_WIN:
|
case BB_WIN:
|
||||||
rb->splash(HZ*2, "You Win!");
|
rb->splash(HZ*2, "You Win!");
|
||||||
/* record high level */
|
/* record high level */
|
||||||
bb.highlevel = NUM_LEVELS;
|
highlevel = NUM_LEVELS-1;
|
||||||
/* record high score */
|
/* record high score */
|
||||||
bubbles_recordscore(&bb);
|
bubbles_recordscore(&bb);
|
||||||
break;
|
break;
|
||||||
|
@ -2501,15 +2519,17 @@ enum plugin_status plugin_start(const void* parameter) {
|
||||||
|
|
||||||
case BB_USB:
|
case BB_USB:
|
||||||
ret = PLUGIN_USB_CONNECTED;
|
ret = PLUGIN_USB_CONNECTED;
|
||||||
|
exit = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case BB_QUIT_AND_SAVE:
|
case BB_SAVE_AND_QUIT:
|
||||||
rb->splash(HZ/2, "Saving Game and Scors");
|
rb->splash(HZ/2, "Saving Game ...");
|
||||||
bubbles_savescores(&bb);
|
|
||||||
bubbles_savegame(&bb);
|
bubbles_savegame(&bb);
|
||||||
/* fall through */
|
/* fall through */
|
||||||
|
|
||||||
case BB_QUIT:
|
case BB_QUIT:
|
||||||
|
bubbles_savedata();
|
||||||
|
highscore_save(SCORE_FILE, highscores, NUM_SCORES);
|
||||||
exit = true;
|
exit = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
|
@ -272,7 +272,7 @@ static int is_leap_year(int yr)
|
||||||
(!((yr) % 4) && ((yr) % 100)) || !((yr) % 400)) ? 1:0 ;
|
(!((yr) % 4) && ((yr) % 100)) || !((yr) % 400)) ? 1:0 ;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* searches the weekday of the first day in month,
|
/* searches the weekday of the first day in month,
|
||||||
* relative to the given values */
|
* relative to the given values */
|
||||||
static int calc_weekday( struct shown *shown )
|
static int calc_weekday( struct shown *shown )
|
||||||
{
|
{
|
||||||
|
@ -343,19 +343,9 @@ static void draw_calendar(struct shown *shown)
|
||||||
int x,y,pos,days_per_month,j;
|
int x,y,pos,days_per_month,j;
|
||||||
char buffer[9];
|
char buffer[9];
|
||||||
const char *monthname[] = {
|
const char *monthname[] = {
|
||||||
"Jan",
|
"Jan", "Feb", "Mar", "Apr", "May", "Jun",
|
||||||
"Feb",
|
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"
|
||||||
"Mar",
|
};
|
||||||
"Apr",
|
|
||||||
"May",
|
|
||||||
"Jun",
|
|
||||||
"Jul",
|
|
||||||
"Aug",
|
|
||||||
"Sep",
|
|
||||||
"Oct",
|
|
||||||
"Nov",
|
|
||||||
"Dec"
|
|
||||||
};
|
|
||||||
if(use_system_font)
|
if(use_system_font)
|
||||||
rb->lcd_setfont(FONT_SYSFIXED);
|
rb->lcd_setfont(FONT_SYSFIXED);
|
||||||
rb->lcd_getstringsize("A",&w,&h);
|
rb->lcd_getstringsize("A",&w,&h);
|
||||||
|
@ -421,7 +411,7 @@ static int memos_in_shown_memory = 0;
|
||||||
|
|
||||||
static void load_memo(struct shown *shown)
|
static void load_memo(struct shown *shown)
|
||||||
{
|
{
|
||||||
int i, k, fp;
|
int k, fp;
|
||||||
bool exit = false;
|
bool exit = false;
|
||||||
char temp_memo1[2];
|
char temp_memo1[2];
|
||||||
char temp_memo2[3];
|
char temp_memo2[3];
|
||||||
|
@ -429,18 +419,6 @@ static void load_memo(struct shown *shown)
|
||||||
temp_memo1[1] = 0;
|
temp_memo1[1] = 0;
|
||||||
temp_memo2[2] = 0;
|
temp_memo2[2] = 0;
|
||||||
temp_memo4[4] = 0;
|
temp_memo4[4] = 0;
|
||||||
for (k = 0; k < memos_in_memory; k++)
|
|
||||||
{
|
|
||||||
memos[k].day = 0;
|
|
||||||
memos[k].month = 0;
|
|
||||||
memos[k].file_pointer_start = 0;
|
|
||||||
memos[k].file_pointer_end = 0;
|
|
||||||
memos[k].year = 0;
|
|
||||||
memos[k].type = 0;
|
|
||||||
memos[k].wday = 0;
|
|
||||||
for (i = 0; i < MAX_CHAR_MEMO_LEN; i++)
|
|
||||||
memos[k].message[i] = 0;
|
|
||||||
}
|
|
||||||
for (k = 1; k < 32; k++)
|
for (k = 1; k < 32; k++)
|
||||||
day_has_memo[k] = false;
|
day_has_memo[k] = false;
|
||||||
for (k = 0; k < 7; k++)
|
for (k = 0; k < 7; k++)
|
||||||
|
@ -449,12 +427,13 @@ static void load_memo(struct shown *shown)
|
||||||
fp = rb->open(ROCKBOX_DIR "/.memo",O_RDONLY);
|
fp = rb->open(ROCKBOX_DIR "/.memo",O_RDONLY);
|
||||||
if (fp > -1)
|
if (fp > -1)
|
||||||
{
|
{
|
||||||
int count = rb->filesize(fp);
|
|
||||||
rb->lseek(fp, 0, SEEK_SET);
|
rb->lseek(fp, 0, SEEK_SET);
|
||||||
while (!exit)
|
while (!exit)
|
||||||
{
|
{
|
||||||
memos[memos_in_memory].file_pointer_start = rb->lseek(fp, 0,
|
bool load_to_memory;
|
||||||
SEEK_CUR);
|
rb->memset(&memos[memos_in_memory].message, 0, MAX_CHAR_MEMO_LEN);
|
||||||
|
memos[memos_in_memory].file_pointer_start =
|
||||||
|
rb->lseek(fp, 0, SEEK_CUR);
|
||||||
if (rb->read(fp, temp_memo2, 2) == 2)
|
if (rb->read(fp, temp_memo2, 2) == 2)
|
||||||
memos[memos_in_memory].day = rb->atoi(&temp_memo2[0]);
|
memos[memos_in_memory].day = rb->atoi(&temp_memo2[0]);
|
||||||
else
|
else
|
||||||
|
@ -472,7 +451,7 @@ static void load_memo(struct shown *shown)
|
||||||
if (memos[memos_in_memory].year > (shown->year * 10))
|
if (memos[memos_in_memory].year > (shown->year * 10))
|
||||||
memos[memos_in_memory].year = (memos[memos_in_memory].year -
|
memos[memos_in_memory].year = (memos[memos_in_memory].year -
|
||||||
memos[memos_in_memory].month) /
|
memos[memos_in_memory].month) /
|
||||||
100;
|
100;
|
||||||
if (rb->read(fp, temp_memo1, 1) == 1)
|
if (rb->read(fp, temp_memo1, 1) == 1)
|
||||||
memos[memos_in_memory].wday = rb->atoi(&temp_memo1[0]);
|
memos[memos_in_memory].wday = rb->atoi(&temp_memo1[0]);
|
||||||
else
|
else
|
||||||
|
@ -481,48 +460,16 @@ static void load_memo(struct shown *shown)
|
||||||
memos[memos_in_memory].type = rb->atoi(&temp_memo1[0]);
|
memos[memos_in_memory].type = rb->atoi(&temp_memo1[0]);
|
||||||
else
|
else
|
||||||
memos[memos_in_memory].type = 0;
|
memos[memos_in_memory].type = 0;
|
||||||
for (k = 0; k <= count; k++)
|
load_to_memory = ((memos[memos_in_memory].type < 2) ||
|
||||||
|
((memos[memos_in_memory].type == 2) &&
|
||||||
|
(memos[memos_in_memory].month == shown->mon)) ||
|
||||||
|
((memos[memos_in_memory].type > 2) &&
|
||||||
|
(memos[memos_in_memory].month == shown->mon) &&
|
||||||
|
(memos[memos_in_memory].year == shown->year)));
|
||||||
|
k = 0;
|
||||||
|
while (1)
|
||||||
{
|
{
|
||||||
if (rb->read(fp, temp_memo1, 1) == 1)
|
if (rb->read(fp, temp_memo1, 1) != 1)
|
||||||
{
|
|
||||||
if (
|
|
||||||
(memos[memos_in_memory].type < 2)
|
|
||||||
||
|
|
||||||
(
|
|
||||||
(memos[memos_in_memory].type == 2)
|
|
||||||
&&
|
|
||||||
(memos[memos_in_memory].month == shown->mon)
|
|
||||||
)
|
|
||||||
||
|
|
||||||
(
|
|
||||||
(memos[memos_in_memory].type > 2)
|
|
||||||
&&
|
|
||||||
(memos[memos_in_memory].month == shown->mon)
|
|
||||||
&&
|
|
||||||
(memos[memos_in_memory].year == shown->year)
|
|
||||||
)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
if (temp_memo1[0] == '\n')
|
|
||||||
{
|
|
||||||
if (memos[memos_in_memory].type > 0)
|
|
||||||
day_has_memo[memos[memos_in_memory].day] =
|
|
||||||
true;
|
|
||||||
else
|
|
||||||
wday_has_memo[memos[memos_in_memory].wday] =
|
|
||||||
true;
|
|
||||||
memos[memos_in_memory++].file_pointer_end =
|
|
||||||
rb->lseek(fp, 0, SEEK_CUR);
|
|
||||||
}
|
|
||||||
else if ( (temp_memo1[0] != '\r') &&
|
|
||||||
(temp_memo1[0] != '\t') &&
|
|
||||||
k < MAX_CHAR_MEMO_LEN-1 )
|
|
||||||
memos[memos_in_memory].message[k] = temp_memo1[0];
|
|
||||||
}
|
|
||||||
if (temp_memo1[0] == '\n')
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
memos[memos_in_memory].day = 0;
|
memos[memos_in_memory].day = 0;
|
||||||
memos[memos_in_memory].month = 0;
|
memos[memos_in_memory].month = 0;
|
||||||
|
@ -535,6 +482,26 @@ static void load_memo(struct shown *shown)
|
||||||
exit = true;
|
exit = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
if (load_to_memory)
|
||||||
|
{
|
||||||
|
if (temp_memo1[0] == '\n')
|
||||||
|
{
|
||||||
|
if (memos[memos_in_memory].type > 0)
|
||||||
|
day_has_memo[memos[memos_in_memory].day] =
|
||||||
|
true;
|
||||||
|
else
|
||||||
|
wday_has_memo[memos[memos_in_memory].wday] =
|
||||||
|
true;
|
||||||
|
memos[memos_in_memory++].file_pointer_end =
|
||||||
|
rb->lseek(fp, 0, SEEK_CUR);
|
||||||
|
}
|
||||||
|
else if ( (temp_memo1[0] != '\r') &&
|
||||||
|
(temp_memo1[0] != '\t') &&
|
||||||
|
k < MAX_CHAR_MEMO_LEN-1 )
|
||||||
|
memos[memos_in_memory].message[k++] = temp_memo1[0];
|
||||||
|
}
|
||||||
|
if (temp_memo1[0] == '\n')
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -546,7 +513,7 @@ static bool save_memo(int changed, bool new_mod, struct shown *shown)
|
||||||
int fp,fq;
|
int fp,fq;
|
||||||
fp = rb->open(ROCKBOX_DIR "/.memo",O_RDONLY | O_CREAT);
|
fp = rb->open(ROCKBOX_DIR "/.memo",O_RDONLY | O_CREAT);
|
||||||
fq = rb->creat(ROCKBOX_DIR "/~temp");
|
fq = rb->creat(ROCKBOX_DIR "/~temp");
|
||||||
if ( (fq != -1) && (fp != -1) )
|
if ( (fq > -1) && (fp > -1) )
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
char temp[MAX_CHAR_MEMO_LEN];
|
char temp[MAX_CHAR_MEMO_LEN];
|
||||||
|
@ -578,9 +545,9 @@ static bool save_memo(int changed, bool new_mod, struct shown *shown)
|
||||||
load_memo(shown);
|
load_memo(shown);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else if (fp != -1)
|
else if (fp > -1)
|
||||||
rb->close(fp);
|
rb->close(fp);
|
||||||
else if (fq != -1)
|
else if (fq > -1)
|
||||||
rb->close(fq);
|
rb->close(fq);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -714,7 +681,7 @@ static bool view_events(int selected, struct shown *shown)
|
||||||
rb->gui_synclist_set_nb_items(&gui_memos, memos_in_shown_memory);
|
rb->gui_synclist_set_nb_items(&gui_memos, memos_in_shown_memory);
|
||||||
rb->gui_synclist_select_item(&gui_memos, selected);
|
rb->gui_synclist_select_item(&gui_memos, selected);
|
||||||
rb->gui_synclist_draw(&gui_memos);
|
rb->gui_synclist_draw(&gui_memos);
|
||||||
|
|
||||||
while (!exit)
|
while (!exit)
|
||||||
{
|
{
|
||||||
button = rb->get_action(CONTEXT_LIST,TIMEOUT_BLOCK);
|
button = rb->get_action(CONTEXT_LIST,TIMEOUT_BLOCK);
|
||||||
|
@ -746,19 +713,10 @@ static void update_memos_shown(struct shown *shown)
|
||||||
int i;
|
int i;
|
||||||
memos_in_shown_memory = 0;
|
memos_in_shown_memory = 0;
|
||||||
for (i = 0; i < memos_in_memory; i++)
|
for (i = 0; i < memos_in_memory; i++)
|
||||||
if (
|
if (((memos[i].type >= 1) &&
|
||||||
(
|
(memos[i].day == shown->mday)) ||
|
||||||
(memos[i].type >= 1)
|
((memos[i].type < 1) &&
|
||||||
&&
|
(memos[i].wday == shown->wday)))
|
||||||
(memos[i].day == shown->mday)
|
|
||||||
)
|
|
||||||
||
|
|
||||||
(
|
|
||||||
(memos[i].type < 1)
|
|
||||||
&&
|
|
||||||
(memos[i].wday == shown->wday)
|
|
||||||
)
|
|
||||||
)
|
|
||||||
pointer_array[memos_in_shown_memory++] = i;
|
pointer_array[memos_in_shown_memory++] = i;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -836,7 +794,7 @@ enum plugin_status plugin_start(const void* parameter)
|
||||||
struct shown shown;
|
struct shown shown;
|
||||||
bool exit = false;
|
bool exit = false;
|
||||||
int button;
|
int button;
|
||||||
|
|
||||||
(void)(parameter);
|
(void)(parameter);
|
||||||
|
|
||||||
calendar_init(&today, &shown);
|
calendar_init(&today, &shown);
|
||||||
|
|
|
@ -605,7 +605,7 @@ static int clix_menu(struct clix_game_state_t* state, bool ingame)
|
||||||
"Resume Game",
|
"Resume Game",
|
||||||
"Start New Game",
|
"Start New Game",
|
||||||
"Help",
|
"Help",
|
||||||
"High Score",
|
"High Scores",
|
||||||
"Playback Control",
|
"Playback Control",
|
||||||
"Quit");
|
"Quit");
|
||||||
|
|
||||||
|
|
|
@ -1323,7 +1323,7 @@ static int jewels_game_menu(struct game_context* bj, bool ingame)
|
||||||
"Start New Game",
|
"Start New Game",
|
||||||
"Mode",
|
"Mode",
|
||||||
"Help",
|
"Help",
|
||||||
"High Score",
|
"High Scores",
|
||||||
"Playback Control",
|
"Playback Control",
|
||||||
"Quit without Saving",
|
"Quit without Saving",
|
||||||
"Quit");
|
"Quit");
|
||||||
|
|
|
@ -129,7 +129,6 @@ void highscore_show(int position, struct highscore *scores, int num_scores, bool
|
||||||
rb->lcd_set_background(LCD_BLACK);
|
rb->lcd_set_background(LCD_BLACK);
|
||||||
rb->lcd_set_foreground(LCD_WHITE);
|
rb->lcd_set_foreground(LCD_WHITE);
|
||||||
#endif
|
#endif
|
||||||
rb->button_clear_queue();
|
|
||||||
rb->lcd_clear_display();
|
rb->lcd_clear_display();
|
||||||
|
|
||||||
rb->lcd_setfont(FONT_UI);
|
rb->lcd_setfont(FONT_UI);
|
||||||
|
@ -174,6 +173,8 @@ void highscore_show(int position, struct highscore *scores, int num_scores, bool
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
rb->lcd_update();
|
rb->lcd_update();
|
||||||
|
rb->sleep(HZ/2);
|
||||||
|
rb->button_clear_queue();
|
||||||
rb->button_get(true);
|
rb->button_get(true);
|
||||||
rb->lcd_setfont(FONT_SYSFIXED);
|
rb->lcd_setfont(FONT_SYSFIXED);
|
||||||
}
|
}
|
||||||
|
|
|
@ -77,7 +77,7 @@ PLUGIN_HEADER
|
||||||
#define PATTERN_GROWTH_1 1
|
#define PATTERN_GROWTH_1 1
|
||||||
#define PATTERN_GROWTH_2 2
|
#define PATTERN_GROWTH_2 2
|
||||||
#define PATTERN_ACORN 3
|
#define PATTERN_ACORN 3
|
||||||
#define PATTERN_GLIDER_GUN 4 /* not yet implemented */
|
#define PATTERN_GLIDER_GUN 4
|
||||||
|
|
||||||
const struct button_mapping *plugin_contexts[]
|
const struct button_mapping *plugin_contexts[]
|
||||||
= {generic_directions, generic_actions};
|
= {generic_directions, generic_actions};
|
||||||
|
|
|
@ -644,7 +644,7 @@ static int spacerocks_menu(bool ingame)
|
||||||
"Resume Game",
|
"Resume Game",
|
||||||
"Start New Game",
|
"Start New Game",
|
||||||
"Help",
|
"Help",
|
||||||
"High Score",
|
"High Scores",
|
||||||
"Playback Control",
|
"Playback Control",
|
||||||
"Quit");
|
"Quit");
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
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Add table
Add a link
Reference in a new issue