Changed the button action code to allow both single-fire and multi-fire events to be triggered with _REPEAT. Also simplifies the code. * Made the button mapping tables const to save RAM when running rockbox from flash ROM. * Repaired button mappings for Ondio. * Repaired some more button mappings for player. * Added missing TREE_STOP for iriver, and fixed WPS skipping for recorder.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10600 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2006-08-16 00:32:45 +00:00
parent 013ab3dd3d
commit 1fdb5bff39
10 changed files with 230 additions and 230 deletions

View file

@ -33,7 +33,7 @@ bool allow_remote_actions = true;
* do_button_check is the worker function for get_default_action. * do_button_check is the worker function for get_default_action.
* returns ACTION_UNKNOWN or the requested return value from the list. * returns ACTION_UNKNOWN or the requested return value from the list.
*/ */
inline int do_button_check(struct button_mapping *items, inline int do_button_check(const struct button_mapping *items,
int button, int last_button, int *start) int button, int last_button, int *start)
{ {
int i = 0; int i = 0;
@ -41,24 +41,12 @@ inline int do_button_check(struct button_mapping *items,
if (items == NULL) if (items == NULL)
return ACTION_UNKNOWN; return ACTION_UNKNOWN;
/* Special case to make the keymaps smaller */
if(button & BUTTON_REPEAT)
last_button &= ~BUTTON_REPEAT;
while (items[i].button_code != BUTTON_NONE) while (items[i].button_code != BUTTON_NONE)
{ {
if (items[i].button_code == button) if (items[i].button_code == button)
{ {
if (items[i].pre_button_code != BUTTON_NONE) if ((items[i].pre_button_code == BUTTON_NONE)
{ || (items[i].pre_button_code == last_button))
if ((items[i].pre_button_code == last_button) ||
(items[i].button_code == last_button))
{
ret = items[i].action_code;
break;
}
}
else
{ {
ret = items[i].action_code; ret = items[i].action_code;
break; break;
@ -70,7 +58,7 @@ inline int do_button_check(struct button_mapping *items,
return ret; return ret;
} }
inline int get_next_context(struct button_mapping *items, int i) inline int get_next_context(const struct button_mapping *items, int i)
{ {
while (items[i].button_code != BUTTON_NONE) while (items[i].button_code != BUTTON_NONE)
i++; i++;
@ -95,9 +83,9 @@ inline int get_next_context(struct button_mapping *items, int i)
*/ */
int get_action_worker(int context, int timeout, int get_action_worker(int context, int timeout,
struct button_mapping* (*get_context_map)(int) ) const struct button_mapping* (*get_context_map)(int) )
{ {
struct button_mapping *items = NULL; const struct button_mapping *items = NULL;
int button; int button;
int i=0; int i=0;
int ret = ACTION_UNKNOWN; int ret = ACTION_UNKNOWN;
@ -183,7 +171,7 @@ int get_action(int context, int timeout)
} }
int get_custom_action(int context,int timeout, int get_custom_action(int context,int timeout,
struct button_mapping* (*get_context_map)(int)) const struct button_mapping* (*get_context_map)(int))
{ {
return get_action_worker(context,timeout,get_context_map); return get_action_worker(context,timeout,get_context_map);
} }

View file

@ -145,7 +145,7 @@ struct button_mapping {
/* get_context_map is a function which returns a button_mapping* depedning on the given context */ /* get_context_map is a function which returns a button_mapping* depedning on the given context */
/* custom button_mappings may "chain" to inbuilt CONTEXT's */ /* custom button_mappings may "chain" to inbuilt CONTEXT's */
int get_custom_action(int context,int timeout, int get_custom_action(int context,int timeout,
struct button_mapping* (*get_context_map)(int)); const struct button_mapping* (*get_context_map)(int));
/* use if one of the standard CONTEXT_ mappings will work (ALL the core should be using this! */ /* use if one of the standard CONTEXT_ mappings will work (ALL the core should be using this! */
int get_action(int context, int timeout); int get_action(int context, int timeout);
/* call this whenever you leave your button loop */ /* call this whenever you leave your button loop */
@ -160,6 +160,6 @@ bool action_userabort(int timeout);
void action_setsoftwarekeylock(int unlock_action, bool allow_remote); void action_setsoftwarekeylock(int unlock_action, bool allow_remote);
/* no other code should need this apart from action.c */ /* no other code should need this apart from action.c */
struct button_mapping* get_context_mapping(int context); const struct button_mapping* get_context_mapping(int context);
#endif #endif

View file

@ -42,11 +42,11 @@ CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions
*/ */
struct button_mapping button_context_standard[] = { const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_OFF, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_OFF, BUTTON_NONE },
@ -60,21 +60,21 @@ struct button_mapping button_context_standard[] = {
}; /* button_context_standard */ }; /* button_context_standard */
struct button_mapping button_context_wps[] = { const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_ON|BUTTON_REL, BUTTON_ON }, { ACTION_WPS_PLAY, BUTTON_ON|BUTTON_REL, BUTTON_ON },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
{ ACTION_WPS_NEXTDIR, BUTTON_ON|BUTTON_RIGHT, BUTTON_ON }, { ACTION_WPS_NEXTDIR, BUTTON_ON|BUTTON_RIGHT, BUTTON_ON },
{ ACTION_WPS_PREVDIR, BUTTON_ON|BUTTON_LEFT, BUTTON_ON }, { ACTION_WPS_PREVDIR, BUTTON_ON|BUTTON_LEFT, BUTTON_ON },
{ ACTION_WPS_STOP, BUTTON_OFF, BUTTON_NONE }, { ACTION_WPS_STOP, BUTTON_OFF, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REL, BUTTON_UP }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REL, BUTTON_UP },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_PITCHSCREEN, BUTTON_ON|BUTTON_REPEAT, BUTTON_ON }, { ACTION_WPS_PITCHSCREEN, BUTTON_ON|BUTTON_REPEAT, BUTTON_ON },
{ ACTION_WPS_QUICKSCREEN, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE }, { ACTION_WPS_QUICKSCREEN, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE },
{ ACTION_WPS_MENU, BUTTON_MODE|BUTTON_REL, BUTTON_MODE }, { ACTION_WPS_MENU, BUTTON_MODE|BUTTON_REL, BUTTON_MODE },
@ -85,91 +85,93 @@ struct button_mapping button_context_wps[] = {
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_wps */ }; /* button_context_wps */
struct button_mapping button_context_listtree[] = { const struct button_mapping button_context_listtree[] = {
{ ACTION_LISTTREE_PGUP, BUTTON_ON|BUTTON_UP, BUTTON_ON }, { ACTION_LISTTREE_PGUP, BUTTON_ON|BUTTON_UP, BUTTON_ON },
{ ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_ON|BUTTON_UP }, { ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_ON|BUTTON_UP },
{ ACTION_LISTTREE_PGUP, BUTTON_ON|BUTTON_UP|BUTTON_REPEAT, BUTTON_ON|BUTTON_UP }, { ACTION_LISTTREE_PGUP, BUTTON_ON|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_LISTTREE_PGDOWN, BUTTON_ON|BUTTON_DOWN, BUTTON_ON|BUTTON_UP }, { ACTION_LISTTREE_PGDOWN, BUTTON_ON|BUTTON_DOWN, BUTTON_ON|BUTTON_UP },
{ ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_ON|BUTTON_DOWN }, { ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_ON|BUTTON_DOWN },
{ ACTION_LISTTREE_PGDOWN, BUTTON_ON|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_ON|BUTTON_DOWN }, { ACTION_LISTTREE_PGDOWN, BUTTON_ON|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_listtree */ }; /* button_context_listtree */
struct button_mapping button_context_tree[] = { const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_ON|BUTTON_REL, BUTTON_ON }, { ACTION_TREE_WPS, BUTTON_ON|BUTTON_REL, BUTTON_ON },
{ ACTION_TREE_STOP, BUTTON_OFF, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_listtree */ }; /* button_context_listtree */
struct button_mapping button_context_listtree_scroll_with_combo[] = { const struct button_mapping button_context_listtree_scroll_with_combo[] = {
{ ACTION_NONE, BUTTON_ON, BUTTON_NONE }, { ACTION_NONE, BUTTON_ON, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_ON|BUTTON_LEFT, BUTTON_ON }, { ACTION_TREE_PGLEFT, BUTTON_ON|BUTTON_LEFT, BUTTON_ON },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_ON|BUTTON_LEFT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_ON|BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_ON|BUTTON_LEFT, BUTTON_LEFT|BUTTON_REL }, { ACTION_TREE_PGLEFT, BUTTON_ON|BUTTON_LEFT, BUTTON_LEFT|BUTTON_REL },
{ ACTION_TREE_PGLEFT, BUTTON_ON|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_ON|BUTTON_LEFT }, { ACTION_TREE_PGLEFT, BUTTON_ON|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_ON|BUTTON_RIGHT, BUTTON_ON }, { ACTION_TREE_PGRIGHT, BUTTON_ON|BUTTON_RIGHT, BUTTON_ON },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_ON|BUTTON_RIGHT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_ON|BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_ON|BUTTON_RIGHT, BUTTON_RIGHT|BUTTON_REL }, { ACTION_TREE_PGRIGHT, BUTTON_ON|BUTTON_RIGHT, BUTTON_RIGHT|BUTTON_REL },
{ ACTION_TREE_PGRIGHT, BUTTON_ON|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_ON|BUTTON_RIGHT }, { ACTION_TREE_PGRIGHT, BUTTON_ON|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1),
}; };
struct button_mapping button_context_listtree_scroll_without_combo[] = { const struct button_mapping button_context_listtree_scroll_without_combo[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1),
}; };
struct button_mapping button_context_settings[] = { const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_settings */ }; /* button_context_settings */
struct button_mapping button_context_settingsgraphical[] = { const struct button_mapping button_context_settingsgraphical[] = {
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_settingsgraphical */ }; /* button_context_settingsgraphical */
struct button_mapping button_context_yesno[] = { const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_YESNO_ACCEPT, BUTTON_RC_ON, BUTTON_NONE }, { ACTION_YESNO_ACCEPT, BUTTON_RC_ON, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_settings_yesno */ }; /* button_context_settings_yesno */
struct button_mapping button_context_bmark[] = { const struct button_mapping button_context_bmark[] = {
{ ACTION_BMARK_DELETE, BUTTON_REC, BUTTON_NONE }, { ACTION_BMARK_DELETE, BUTTON_REC, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_SELECT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_SELECT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGSGRAPHICAL), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGSGRAPHICAL),
}; /* button_context_settings_bmark */ }; /* button_context_settings_bmark */
struct button_mapping button_context_quickscreen[] = { const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE }, { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_MODE, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_MODE, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
@ -180,11 +182,11 @@ struct button_mapping button_context_quickscreen[] = {
/********* H100 LCD remote ******/ /********* H100 LCD remote ******/
struct button_mapping button_context_standard_h100lcdremote[] = { const struct button_mapping button_context_standard_h100lcdremote[] = {
{ ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_RC_REW }, { ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_RC_FF }, { ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RC_ON|BUTTON_REL, BUTTON_RC_ON }, { ACTION_STD_OK, BUTTON_RC_ON|BUTTON_REL, BUTTON_RC_ON },
{ ACTION_STD_CONTEXT, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU }, { ACTION_STD_CONTEXT, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU },
@ -196,17 +198,17 @@ struct button_mapping button_context_standard_h100lcdremote[] = {
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_standard_h100lcdremote */ }; /* button_context_standard_h100lcdremote */
struct button_mapping button_context_wps_h100lcdremote[] = { const struct button_mapping button_context_wps_h100lcdremote[] = {
{ ACTION_WPS_PLAY, BUTTON_RC_ON|BUTTON_REL, BUTTON_RC_ON }, { ACTION_WPS_PLAY, BUTTON_RC_ON|BUTTON_REL, BUTTON_RC_ON },
{ ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF }, { ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
{ ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_RC_FF }, { ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW }, { ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW },
{ ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_RC_REW }, { ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOP, BUTTON_RC_STOP, BUTTON_NONE }, { ACTION_WPS_STOP, BUTTON_RC_STOP, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_RC_VOL_DOWN }, { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_RC_VOL_UP }, { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_NEXTDIR, BUTTON_RC_BITRATE, BUTTON_NONE }, { ACTION_WPS_NEXTDIR, BUTTON_RC_BITRATE, BUTTON_NONE },
{ ACTION_WPS_PREVDIR, BUTTON_RC_SOURCE, BUTTON_NONE }, { ACTION_WPS_PREVDIR, BUTTON_RC_SOURCE, BUTTON_NONE },
{ ACTION_WPS_PITCHSCREEN, BUTTON_RC_ON|BUTTON_REPEAT, BUTTON_RC_ON }, { ACTION_WPS_PITCHSCREEN, BUTTON_RC_ON|BUTTON_REPEAT, BUTTON_RC_ON },
@ -218,31 +220,31 @@ struct button_mapping button_context_wps_h100lcdremote[] = {
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_wps_h100lcdremote */ }; /* button_context_wps_h100lcdremote */
struct button_mapping button_context_listtree_h100lcdremote[] = { const struct button_mapping button_context_listtree_h100lcdremote[] = {
{ ACTION_LISTTREE_PGUP, BUTTON_RC_SOURCE, BUTTON_NONE }, { ACTION_LISTTREE_PGUP, BUTTON_RC_SOURCE, BUTTON_NONE },
{ ACTION_LISTTREE_PGUP, BUTTON_RC_SOURCE|BUTTON_REPEAT, BUTTON_RC_SOURCE }, { ACTION_LISTTREE_PGUP, BUTTON_RC_SOURCE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_LISTTREE_PGDOWN, BUTTON_RC_BITRATE, BUTTON_NONE }, { ACTION_LISTTREE_PGDOWN, BUTTON_RC_BITRATE, BUTTON_NONE },
{ ACTION_LISTTREE_PGDOWN, BUTTON_RC_BITRATE|BUTTON_REPEAT, BUTTON_RC_BITRATE }, { ACTION_LISTTREE_PGDOWN, BUTTON_RC_BITRATE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_WPS, BUTTON_RC_ON|BUTTON_REL, BUTTON_RC_ON }, { ACTION_TREE_WPS, BUTTON_RC_ON|BUTTON_REL, BUTTON_RC_ON },
{ ACTION_TREE_STOP, BUTTON_RC_STOP, BUTTON_NONE }, { ACTION_TREE_STOP, BUTTON_RC_STOP, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_listtree_h100lcdremote */ }; /* button_context_listtree_h100lcdremote */
/* Not needed? _std_ actions seem to be fine */ /* Not needed? _std_ actions seem to be fine */
struct button_mapping button_context_settings_h100lcdremote[] = { const struct button_mapping button_context_settings_h100lcdremote[] = {
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
};/* button_context_settings_h100lcdremote */ };/* button_context_settings_h100lcdremote */
/********* H300 LCD remote ******/ /********* H300 LCD remote ******/
struct button_mapping button_context_standard_h300lcdremote[] = { const struct button_mapping button_context_standard_h300lcdremote[] = {
{ ACTION_STD_PREV, BUTTON_RC_VOL_UP, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_RC_VOL_UP }, { ACTION_STD_PREVREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_RC_VOL_DOWN }, { ACTION_STD_NEXTREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RC_ON|BUTTON_REL, BUTTON_RC_ON }, { ACTION_STD_OK, BUTTON_RC_ON|BUTTON_REL, BUTTON_RC_ON },
{ ACTION_STD_CANCEL, BUTTON_RC_REW, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_RC_REW }, { ACTION_STD_CANCEL, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU }, { ACTION_STD_CONTEXT, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU },
{ ACTION_STD_CANCEL, BUTTON_RC_STOP, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_RC_STOP, BUTTON_NONE },
{ ACTION_STD_QUICKSCREEN, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE }, { ACTION_STD_QUICKSCREEN, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE },
@ -256,15 +258,15 @@ struct button_mapping button_context_standard_h300lcdremote[] = {
}; /* button_context_standard */ }; /* button_context_standard */
/* the mapping of the 2 LCD remotes in the WPS screen should be the same */ /* the mapping of the 2 LCD remotes in the WPS screen should be the same */
struct button_mapping *button_context_wps_h300lcdremote = const struct button_mapping *button_context_wps_h300lcdremote =
button_context_wps_h100lcdremote; button_context_wps_h100lcdremote;
/* FIXME: the same as h100 ?? */ /* FIXME: the same as h100 ?? */
struct button_mapping *button_context_listtree_h300lcdremote = const struct button_mapping *button_context_listtree_h300lcdremote =
button_context_listtree_h100lcdremote; button_context_listtree_h100lcdremote;
/* FIXME: the same as h100 ?? */ /* FIXME: the same as h100 ?? */
struct button_mapping *button_context_settings_h300lcdremote = const struct button_mapping *button_context_settings_h300lcdremote =
button_context_settings_h100lcdremote; button_context_settings_h100lcdremote;
/* FIXME: non lcd remotes need mappings.. ?? */ /* FIXME: non lcd remotes need mappings.. ?? */
@ -274,7 +276,7 @@ struct button_mapping *button_context_settings_h300lcdremote =
/* the actual used tables */ /* the actual used tables */
static struct button_mapping static const struct button_mapping
*remote_button_context_std = button_context_standard_h100lcdremote, *remote_button_context_std = button_context_standard_h100lcdremote,
*remote_button_context_wps = button_context_wps_h100lcdremote, *remote_button_context_wps = button_context_wps_h100lcdremote,
*remote_button_context_listtree = button_context_listtree_h100lcdremote, *remote_button_context_listtree = button_context_listtree_h100lcdremote,
@ -320,7 +322,7 @@ static void remap_remote(void)
struct button_mapping* get_context_mapping_remote(int context) const struct button_mapping* get_context_mapping_remote(int context)
{ {
if(remote_type() != _remote_type) if(remote_type() != _remote_type)
remap_remote(); remap_remote();
@ -347,7 +349,7 @@ struct button_mapping* get_context_mapping_remote(int context)
return remote_button_context_std; return remote_button_context_std;
} }
struct button_mapping* get_context_mapping(int context) const struct button_mapping* get_context_mapping(int context)
{ {
if (context&CONTEXT_REMOTE) if (context&CONTEXT_REMOTE)
return get_context_mapping_remote(context); return get_context_mapping_remote(context);

View file

@ -37,11 +37,11 @@ CONTEXT_CUSTOM|1 = the standard list/tree defines (without directions)
*/ */
struct button_mapping button_context_standard[] = { const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_SCROLL_BACK }, { ACTION_STD_PREVREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_SCROLL_FWD }, { ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
@ -53,38 +53,38 @@ struct button_mapping button_context_standard[] = {
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_standard */ }; /* button_context_standard */
struct button_mapping button_context_tree[] = { const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_tree */ }; /* button_context_tree */
struct button_mapping button_context_tree_scroll_lr[] = { const struct button_mapping button_context_tree_scroll_lr[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1),
}; };
struct button_mapping button_context_wps[] = { const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
{ ACTION_WPS_VOLDOWN, BUTTON_SCROLL_BACK, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_SCROLL_BACK, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_SCROLL_BACK }, { ACTION_WPS_VOLDOWN, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_SCROLL_FWD, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_SCROLL_FWD, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_SCROLL_FWD }, { ACTION_WPS_VOLUP, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
@ -93,44 +93,44 @@ struct button_mapping button_context_wps[] = {
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_wps */ }; /* button_context_wps */
struct button_mapping button_context_settings[] = { const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_SCROLL_FWD }, { ACTION_SETTINGS_INCREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_SCROLL_BACK }, { ACTION_SETTINGS_DECREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, /* rel so bmark screen works */ { ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, /* rel so bmark screen works */
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_settings */ }; /* button_context_settings */
struct button_mapping button_context_yesno[] = { const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE }, { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_settings_yesno */ }; /* button_context_settings_yesno */
struct button_mapping button_context_bmark[] = { const struct button_mapping button_context_bmark[] = {
{ ACTION_BMARK_DELETE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_BMARK_DELETE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
}; /* button_context_settings_bmark */ }; /* button_context_settings_bmark */
struct button_mapping button_context_quickscreen[] = { const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_DOWN, BUTTON_PLAY, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_QS_DOWN, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_quickscreen */ }; /* button_context_quickscreen */
/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
struct button_mapping* get_context_mapping(int context) const struct button_mapping* get_context_mapping(int context)
{ {
switch (context) switch (context)
{ {

View file

@ -42,12 +42,12 @@
* if there's no need to check the previous button's value, use BUTTON_NONE * if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping * Insert LAST_ITEM_IN_LIST at the end of each mapping
*/ */
struct button_mapping button_context_standard[] = { const struct button_mapping button_context_standard[] = {
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_standard */ }; /* button_context_standard */
struct button_mapping button_context_wps[] = { const struct button_mapping button_context_wps[] = {
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_wps */ }; /* button_context_wps */
@ -55,7 +55,7 @@ struct button_mapping button_context_wps[] = {
/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
struct button_mapping* get_context_mapping(int context) const struct button_mapping* get_context_mapping(int context)
{ {
switch (context) switch (context)
{ {

View file

@ -18,8 +18,6 @@
/* * /* *
* Button Code Definitions for archos ondio fm/sp targets * Button Code Definitions for archos ondio fm/sp targets
*
* \TODO test!
*/ */
#include "config.h" #include "config.h"
@ -34,77 +32,86 @@ CONTEXT_CUSTOM|1 = the standard list/tree defines (without directions)
*/ */
struct button_mapping button_context_standard[] = { const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_STD_CANCEL, BUTTON_OFF, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_OFF, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; };
struct button_mapping button_context_wps[] = { const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_OFF|BUTTON_REL, BUTTON_OFF }, { ACTION_WPS_PLAY, BUTTON_OFF|BUTTON_REL, BUTTON_OFF },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT, BUTTON_NONE }, { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
{ ACTION_WPS_STOP, BUTTON_OFF|BUTTON_REPEAT, BUTTON_OFF }, { ACTION_WPS_STOP, BUTTON_OFF|BUTTON_REPEAT, BUTTON_OFF },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_WPS_BROWSE, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_OFF, BUTTON_MENU }, /* this may trigger ACTION_WPS_BROWSE so may need changing */ /* { ACTION_WPS_MENU, BUTTON_NONE, BUTTON_NONE }, we can't have that */
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; };
struct button_mapping button_context_settings[] = { const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_MENU, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; };
struct button_mapping button_context_tree[] = { const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_OFF|BUTTON_REL, BUTTON_OFF }, { ACTION_TREE_WPS, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_TREE_STOP, BUTTON_OFF|BUTTON_REPEAT, BUTTON_OFF }, { ACTION_TREE_STOP, BUTTON_OFF, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_listtree */ }; /* button_context_listtree */
struct button_mapping button_context_tree_scroll_lr[] = { const struct button_mapping button_context_tree_scroll_lr[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1),
}; };
struct button_mapping button_context_yesno[] = { const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_YESNO_ACCEPT, BUTTON_RIGHT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; };
struct button_mapping* get_context_mapping( int context ) struct button_mapping button_context_bmark[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_BMARK_DELETE, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
}; /* button_context_settings_bmark */
const struct button_mapping* get_context_mapping( int context )
{ {
switch( context ) switch( context )
{ {
@ -120,6 +127,9 @@ struct button_mapping* get_context_mapping( int context )
case CONTEXT_YESNOSCREEN: case CONTEXT_YESNOSCREEN:
return button_context_yesno; return button_context_yesno;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_TREE: case CONTEXT_TREE:
if (global_settings.hold_lr_for_scroll_in_list) if (global_settings.hold_lr_for_scroll_in_list)
return button_context_tree_scroll_lr; return button_context_tree_scroll_lr;

View file

@ -25,65 +25,65 @@
#include "action.h" #include "action.h"
#include "button.h" #include "button.h"
struct button_mapping button_context_standard[] = { const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_STD_CANCEL, BUTTON_STOP, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_STOP, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_STD_MENU, BUTTON_MENU, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; };
struct button_mapping button_context_wps[] = { const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_PLAY, BUTTON_NONE }, { ACTION_WPS_PLAY, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT, BUTTON_NONE }, { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
{ ACTION_WPS_STOP, BUTTON_STOP, BUTTON_NONE }, { ACTION_WPS_STOP, BUTTON_STOP, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_MENU|BUTTON_LEFT, BUTTON_MENU }, { ACTION_WPS_VOLDOWN, BUTTON_MENU|BUTTON_LEFT, BUTTON_MENU },
{ ACTION_WPS_VOLDOWN, BUTTON_MENU|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_MENU|BUTTON_LEFT }, { ACTION_WPS_VOLDOWN, BUTTON_MENU|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_MENU|BUTTON_RIGHT, BUTTON_MENU }, { ACTION_WPS_VOLUP, BUTTON_MENU|BUTTON_RIGHT, BUTTON_MENU },
{ ACTION_WPS_VOLUP, BUTTON_MENU|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_MENU|BUTTON_RIGHT }, { ACTION_WPS_VOLUP, BUTTON_MENU|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_ON|BUTTON_REL, BUTTON_ON }, { ACTION_WPS_BROWSE, BUTTON_ON|BUTTON_REL, BUTTON_ON },
{ ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_WPS_CONTEXT, BUTTON_ON|BUTTON_REPEAT, BUTTON_ON }, { ACTION_WPS_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_WPS_ID3SCREEN, BUTTON_MENU|BUTTON_ON, BUTTON_MENU }, { ACTION_WPS_ID3SCREEN, BUTTON_MENU|BUTTON_ON, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; };
struct button_mapping button_context_settings[] = { const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_LEFT, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_SETTINGS_INCREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_SETTINGS_DECREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; };
struct button_mapping button_context_tree[] = { const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_ON|BUTTON_REL, BUTTON_NONE }, { ACTION_TREE_WPS, BUTTON_ON, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_listtree */ }; /* button_context_listtree */
struct button_mapping button_context_yesno[] = { const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE }, { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_settings_yesno */ }; /* button_context_settings_yesno */
struct button_mapping* get_context_mapping( int context ) const struct button_mapping* get_context_mapping( int context )
{ {
switch( context ) switch( context )
{ {

View file

@ -34,40 +34,40 @@ CONTEXT_CUSTOM|1 = the standard list/tree defines (without directions)
*/ */
struct button_mapping button_context_standard[] = { const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_ON, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_ON, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_MENU, BUTTON_F1, BUTTON_NONE }, { ACTION_STD_MENU, BUTTON_F1, BUTTON_NONE },
{ ACTION_STD_QUICKSCREEN, BUTTON_F2, BUTTON_NONE }, { ACTION_STD_QUICKSCREEN, BUTTON_F2, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_STD_CANCEL, BUTTON_OFF, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_OFF, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; };
struct button_mapping button_context_wps[] = { const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_PLAY, BUTTON_NONE }, { ACTION_WPS_PLAY, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT, BUTTON_NONE }, { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
{ ACTION_WPS_STOP, BUTTON_OFF, BUTTON_NONE }, { ACTION_WPS_STOP, BUTTON_OFF, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_MENU, BUTTON_F1, BUTTON_NONE }, { ACTION_WPS_MENU, BUTTON_F1, BUTTON_NONE },
{ ACTION_WPS_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_WPS_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_WPS_QUICKSCREEN, BUTTON_F2, BUTTON_NONE }, { ACTION_WPS_QUICKSCREEN, BUTTON_F2, BUTTON_NONE },
@ -79,53 +79,53 @@ struct button_mapping button_context_wps[] = {
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; };
struct button_mapping button_context_settings[] = { const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; };
struct button_mapping button_context_tree[] = { const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_PLAY, BUTTON_NONE }, { ACTION_TREE_WPS, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_TREE_STOP, BUTTON_OFF, BUTTON_NONE }, { ACTION_TREE_STOP, BUTTON_OFF, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_listtree */ }; /* button_context_listtree */
struct button_mapping button_context_tree_scroll_lr[] = { const struct button_mapping button_context_tree_scroll_lr[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1),
}; };
struct button_mapping button_context_yesno[] = { const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE }, { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; };
struct button_mapping button_context_quickscreen[] = { const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE }, { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_PLAY, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_quickscreen */ }; /* button_context_quickscreen */
struct button_mapping* get_context_mapping( int context ) const struct button_mapping* get_context_mapping( int context )
{ {
switch( context ) switch( context )
{ {

View file

@ -34,11 +34,11 @@ CONTEXT_CUSTOM|1 = the standard list/tree defines (without directions)
*/ */
struct button_mapping button_context_standard[] = { const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
@ -52,20 +52,20 @@ struct button_mapping button_context_standard[] = {
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; };
struct button_mapping button_context_wps[] = { const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
@ -76,7 +76,7 @@ struct button_mapping button_context_wps[] = {
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; };
struct button_mapping button_context_settings[] = { const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
@ -86,45 +86,45 @@ struct button_mapping button_context_settings[] = {
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; };
struct button_mapping button_context_tree[] = { const struct button_mapping button_context_tree[] = {
{ ACTION_NONE, BUTTON_PLAY, BUTTON_NONE }, { ACTION_NONE, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_listtree */ }; /* button_context_listtree */
struct button_mapping button_context_tree_scroll_lr[] = { const struct button_mapping button_context_tree_scroll_lr[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1),
}; };
struct button_mapping button_context_yesno[] = { const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_settings_yesno */ }; /* button_context_settings_yesno */
struct button_mapping button_context_quickscreen[] = { const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE }, { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_quickscreen */ }; /* button_context_quickscreen */
struct button_mapping* get_context_mapping( int context ) const struct button_mapping* get_context_mapping( int context )
{ {
switch( context ) switch( context )
{ {

View file

@ -549,7 +549,7 @@ struct plugin_api {
int (*PREFIX(rmdir))(const char *name); int (*PREFIX(rmdir))(const char *name);
/* action handling */ /* action handling */
int (*get_custom_action)(int context,int timeout, int (*get_custom_action)(int context,int timeout,
struct button_mapping* (*get_context_map)(int)); const struct button_mapping* (*get_context_map)(int));
int (*get_action)(int context, int timeout); int (*get_action)(int context, int timeout);
void (*action_signalscreenchange)(void); void (*action_signalscreenchange)(void);
bool (*action_userabort)(int timeout); bool (*action_userabort)(int timeout);