Port of Simon Tatham's Puzzle Collection

Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
This commit is contained in:
Franklin Wei 2016-11-20 15:16:41 -05:00 committed by Franklin Wei
parent 3ee79724f6
commit 1a6a8b52f7
289 changed files with 147273 additions and 0 deletions

View file

@ -0,0 +1,20 @@
#define IDR_MENUBAR1 101
#define ID_GAME 40005
#define ID_TYPE 40006
#define IDS_CAP_GAME 40105
#define IDS_CAP_TYPE 40106
#define IDD_ABOUT 2000
#define IDC_ABOUT_CAPTION 2001
#define IDC_ABOUT_LINE 2002
#define IDC_ABOUT_GAME 2003
#define IDC_ABOUT_VERSION 2004
#define IDD_CONFIG 2100
#define IDC_CONFIG_CAPTION 2101
#define IDC_CONFIG_LINE 2102
#define IDR_PADTOOLBAR 4000