mirror of
https://github.com/Rockbox/rockbox.git
synced 2025-10-14 02:27:39 -04:00
Boomshine plugin : port to Greyscale and B/W targets, and targets without touchscreen (currently using the virtual keyboard keymap)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23397 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
9f0cbb5a36
commit
19c3e77fa0
3 changed files with 108 additions and 24 deletions
|
@ -173,7 +173,7 @@ md5sum.c
|
|||
|
||||
#if (PLUGIN_BUFFER_SIZE >= 0x80000)
|
||||
lua.c
|
||||
#ifdef HAVE_TOUCHSCREEN
|
||||
#ifdef HAVE_LCD_BITMAP
|
||||
boomshine.lua
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -53,7 +53,7 @@ function Ball:new(o)
|
|||
o = {
|
||||
x = math.random(self.size, rb.LCD_WIDTH - self.size),
|
||||
y = math.random(self.size, rb.LCD_HEIGHT - self.size),
|
||||
color = rb.lcd_rgbpack(math.random(0,255), math.random(0,255), math.random(0,255)),
|
||||
color = random_color(),
|
||||
up_speed = math.random(-3, 3),
|
||||
right_speed = math.random(-3, 3),
|
||||
explosion_size = math.random((3*self.size)/2, (5*self.size)/2),
|
||||
|
@ -76,7 +76,7 @@ function Ball:draw()
|
|||
implementation in Rockbox, rectangles will just do fine (drawing
|
||||
circles from within Lua is far too slow).
|
||||
]]--
|
||||
rb.lcd_set_foreground(self.color)
|
||||
set_foreground(self.color)
|
||||
rb.lcd_fillrect(self.x, self.y, self.size, self.size)
|
||||
end
|
||||
|
||||
|
@ -123,14 +123,83 @@ function Ball:checkHit(other)
|
|||
return false
|
||||
end
|
||||
|
||||
local Cursor = {
|
||||
size = 20,
|
||||
x = rb.LCD_WIDTH/2,
|
||||
y = rb.LCD_HEIGHT/2
|
||||
}
|
||||
|
||||
function Cursor:new()
|
||||
return self
|
||||
end
|
||||
|
||||
function Cursor:do_action(action)
|
||||
if action == rb.actions.ACTION_TOUCHSCREEN and hasTouchScreen then
|
||||
if hasTouchScreen then
|
||||
_, self.x, self.y = rb.action_get_touchscreen_press()
|
||||
end
|
||||
return true
|
||||
elseif action == rb.actions.ACTION_KBD_SELECT then
|
||||
return true
|
||||
elseif (action == rb.actions.ACTION_KBD_RIGHT) then
|
||||
self.x = self.x + self.size
|
||||
elseif (action == rb.actions.ACTION_KBD_LEFT) then
|
||||
self.x = self.x - self.size
|
||||
elseif (action == rb.actions.ACTION_KBD_UP) then
|
||||
self.y = self.y - self.size
|
||||
elseif (action == rb.actions.ACTION_KBD_DOWN) then
|
||||
self.y = self.y + self.size
|
||||
end
|
||||
if self.x > rb.LCD_WIDTH then
|
||||
self.x = 0
|
||||
elseif self.x < 0 then
|
||||
self.x = rb.LCD_WIDTH
|
||||
end
|
||||
if self.y > rb.LCD_HEIGHT then
|
||||
self.y = 0
|
||||
elseif self.y < 0 then
|
||||
self.y = rb.LCD_HEIGHT
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function Cursor:draw()
|
||||
set_foreground(defaultForeGroundColor)
|
||||
rb.lcd_hline(self.x - self.size/2, self.x - self.size/4, self.y - self.size/2)
|
||||
rb.lcd_hline(self.x + self.size/4, self.x + self.size/2, self.y - self.size/2)
|
||||
rb.lcd_hline(self.x - self.size/2, self.x - self.size/4, self.y + self.size/2)
|
||||
rb.lcd_hline(self.x + self.size/4, self.x + self.size/2, self.y + self.size/2)
|
||||
rb.lcd_vline(self.x - self.size/2, self.y - self.size/2, self.y - self.size/4)
|
||||
rb.lcd_vline(self.x - self.size/2, self.y + self.size/4, self.y + self.size/2)
|
||||
rb.lcd_vline(self.x + self.size/2, self.y - self.size/2, self.y - self.size/4)
|
||||
rb.lcd_vline(self.x + self.size/2, self.y + self.size/4, self.y + self.size/2)
|
||||
|
||||
rb.lcd_hline(self.x - self.size/4, self.x + self.size/4, self.y)
|
||||
rb.lcd_vline(self.x, self.y - self.size/4, self.y + self.size/4)
|
||||
end
|
||||
|
||||
function draw_positioned_string(bottom, right, str)
|
||||
local _, w, h = rb.font_getstringsize(str, rb.FONT_UI)
|
||||
rb.lcd_putsxy((rb.LCD_WIDTH-w)*right, (rb.LCD_HEIGHT-h)*bottom, str)
|
||||
end
|
||||
|
||||
function set_foreground(color)
|
||||
if rb.lcd_set_foreground ~= nil then
|
||||
rb.lcd_set_foreground(color)
|
||||
end
|
||||
end
|
||||
|
||||
function random_color()
|
||||
if rb.lcd_rgbpack ~= nil then --color target
|
||||
return rb.lcd_rgbpack(math.random(1,255), math.random(1,255), math.random(1,255))
|
||||
end
|
||||
return math.random(1, rb.LCD_DEPTH)
|
||||
end
|
||||
|
||||
function start_round(level, goal, nrBalls, total)
|
||||
local player_added, score, exit, nrExpandedBalls = false, 0, false, 0
|
||||
local balls, explodedBalls = {}, {}
|
||||
local cursor = Cursor:new()
|
||||
|
||||
-- Initialize the balls
|
||||
for _=1,nrBalls do
|
||||
|
@ -149,14 +218,16 @@ function start_round(level, goal, nrBalls, total)
|
|||
end
|
||||
|
||||
-- Check for actions
|
||||
local action = rb.get_action(rb.contexts.CONTEXT_STD, 0)
|
||||
if (action == rb.actions.ACTION_TOUCHSCREEN) then
|
||||
local _, x, y = rb.action_get_touchscreen_press()
|
||||
if not player_added then
|
||||
local action = rb.get_action(rb.contexts.CONTEXT_KEYBOARD, 0)
|
||||
if(action == rb.actions.ACTION_KBD_ABORT) then
|
||||
exit = true
|
||||
break
|
||||
end
|
||||
if not player_added and cursor:do_action(action) then
|
||||
local player = Ball:new({
|
||||
x = x,
|
||||
y = y,
|
||||
color = rb.lcd_rgbpack(255, 255, 255),
|
||||
x = cursor.x,
|
||||
y = cursor.y,
|
||||
color = defaultForeGroundColor,
|
||||
size = 10,
|
||||
explosion_size = 30,
|
||||
exploded = true,
|
||||
|
@ -165,10 +236,6 @@ function start_round(level, goal, nrBalls, total)
|
|||
table.insert(explodedBalls, player)
|
||||
player_added = true
|
||||
end
|
||||
elseif(action == rb.actions.ACTION_STD_CANCEL) then
|
||||
exit = true
|
||||
break
|
||||
end
|
||||
|
||||
-- Check for hits
|
||||
for i, ball in ipairs(balls) do
|
||||
|
@ -196,7 +263,7 @@ function start_round(level, goal, nrBalls, total)
|
|||
|
||||
-- Drawing phase
|
||||
rb.lcd_clear_display()
|
||||
rb.lcd_set_foreground(rb.lcd_rgbpack(255, 255, 255))
|
||||
set_foreground(defaultForeGroundColor)
|
||||
draw_positioned_string(0, 0, string.format("%d balls expanded", nrExpandedBalls))
|
||||
draw_positioned_string(0, 1, string.format("Level %d", level))
|
||||
draw_positioned_string(1, 1, string.format("%d level points", score))
|
||||
|
@ -211,7 +278,9 @@ function start_round(level, goal, nrBalls, total)
|
|||
explodedBall:step()
|
||||
explodedBall:draw()
|
||||
end
|
||||
|
||||
if not hasTouchScreen and not player_added then
|
||||
cursor:draw()
|
||||
end
|
||||
rb.lcd_update()
|
||||
|
||||
if rb.current_tick() < endtick then
|
||||
|
@ -230,7 +299,7 @@ function display_message(message)
|
|||
local x, y = (rb.LCD_WIDTH - w) / 2, (rb.LCD_HEIGHT - h) / 2
|
||||
|
||||
rb.lcd_clear_display()
|
||||
rb.lcd_set_foreground(rb.lcd_rgbpack(255, 255, 255))
|
||||
set_foreground(defaultForeGroundColor)
|
||||
if w > rb.LCD_WIDTH then
|
||||
rb.lcd_puts_scroll(x/w, y/h, message)
|
||||
else
|
||||
|
@ -243,7 +312,21 @@ function display_message(message)
|
|||
rb.lcd_stop_scroll() -- Stop our scrolling message
|
||||
end
|
||||
|
||||
rb.touchscreen_set_mode(rb.TOUCHSCREEN_POINT)
|
||||
if rb.action_get_touchscreen_press == nil then
|
||||
hasTouchScreen = false
|
||||
else
|
||||
hasTouchScreen = true
|
||||
end
|
||||
-- color used to write the text
|
||||
if rb.lcd_rgbpack ~= nil then
|
||||
defaultForeGroundColor=rb.lcd_rgbpack(255, 255, 255)
|
||||
else
|
||||
defaultForeGroundColor=0
|
||||
end
|
||||
|
||||
if hasTouchScreen then
|
||||
rb.touchscreen_set_mode(rb.TOUCHSCREEN_POINT)
|
||||
end
|
||||
rb.backlight_force_on()
|
||||
|
||||
local idx, highscore = 1, 0
|
||||
|
|
|
@ -674,6 +674,7 @@ LUALIB_API int luaopen_rock(lua_State *L)
|
|||
|
||||
RB_CONSTANT(LCD_WIDTH);
|
||||
RB_CONSTANT(LCD_HEIGHT);
|
||||
RB_CONSTANT(LCD_DEPTH);
|
||||
|
||||
RB_CONSTANT(FONT_SYSFIXED);
|
||||
RB_CONSTANT(FONT_UI);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue