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Fix Nim and Jackpot plugins for player. Add new platforms for Sudoku and Bubbles. (FS#5154, FS#5158 by Mark Bright)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9703 a1c6a512-1295-4272-9138-f99709370657
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8 changed files with 34 additions and 56 deletions
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@ -1,3 +1,4 @@
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% $Id$ %
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\subsection{Bubbles}
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\subsection{Bubbles}
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\screenshot{plugins/images/ss-bubbles}{Bubbles}{img:bubbles}
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\screenshot{plugins/images/ss-bubbles}{Bubbles}{img:bubbles}
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The goal of the game is to beat each level as quickly as possible by clearing
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The goal of the game is to beat each level as quickly as possible by clearing
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@ -10,34 +11,46 @@ fired. Points are awarded depending on how quickly the level was completed.
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\begin{table}
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}{}{}
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\multicolumn{2}{c}{\textbf{In menu}}\\\hline
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\multicolumn{2}{c}{\textbf{In menu}}\\\hline
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
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\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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& Start new game\\
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& Start new game\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IPOD_4G_PAD}{\ButtonLeft+\ButtonRight}
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\opt{IPOD_4G_PAD}{\ButtonLeft+\ButtonRight}
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{ONDIO_PAD}{\ButtonDown}
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& Resume saved game\\
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& Resume saved game\\
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\ButtonSelect & Show high scores\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{\ButtonSelect}
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonUp}
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& Show high scores\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp/\ButtonDown}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp/\ButtonDown}
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\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
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\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
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\opt{RECORDER_PAD,ONDIO_PAD}{\fixme{TBC}}
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& Select starting level\\
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& Select starting level\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD}{\ButtonMenu}
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\opt{IPOD_4G_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD}{\ButtonPower}
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\opt{IAUDIO_X5_PAD}{\ButtonPower}
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& Quit\\\hline
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& Quit\\\hline
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\multicolumn{2}{c}{\textbf{In game}}\\\hline
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\multicolumn{2}{c}{\textbf{In game}}\\\hline
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD}{\ButtonOn}
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\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
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\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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& Pause game\\
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& Pause game\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft/\ButtonRight}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft/\ButtonRight}
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\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
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\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
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& Aim the bubble\\
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& Aim the bubble\\
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\ButtonSelect & Fire bubble\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{\ButtonSelect}
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonUp}
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& Fire bubble\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IPOD_4G_PAD}{\ButtonLeft+\ButtonRight}
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\opt{IPOD_4G_PAD}{\ButtonLeft+\ButtonRight}
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{RECORDER_PAD,ONDIO_PAD}{\fixme{TBC}}
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& Save game\\
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& Save game\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD}{\ButtonMenu}
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\opt{IPOD_4G_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD}{\ButtonPower}
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\opt{IAUDIO_X5_PAD}{\ButtonPower}
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& Exit to menu\\
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& Exit to menu\\
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BIN
manual/plugins/images/ss-bubbles-112x64x1.png
Normal file
BIN
manual/plugins/images/ss-bubbles-112x64x1.png
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Binary file not shown.
After Width: | Height: | Size: 972 B |
BIN
manual/plugins/images/ss-jackpot-charx11x1.png
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BIN
manual/plugins/images/ss-jackpot-charx11x1.png
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Binary file not shown.
After Width: | Height: | Size: 714 B |
BIN
manual/plugins/images/ss-nim-charx11x1.png
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BIN
manual/plugins/images/ss-nim-charx11x1.png
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Binary file not shown.
After Width: | Height: | Size: 671 B |
BIN
manual/plugins/images/ss-sudoku-176x132x16.png
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BIN
manual/plugins/images/ss-sudoku-176x132x16.png
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After Width: | Height: | Size: 2 KiB |
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@ -1,19 +1,13 @@
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% $Id$ %
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\subsection{Jackpot}
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\subsection{Jackpot}
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{\centering\itshape
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\screenshot{plugins/images/ss-jackpot}{Jackpot}{img:Jackpot}
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[Warning: Image ignored] % Unhandled or unsupported graphics:
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%\includegraphics[width=4.669cm,height=1.998cm]{images/rockbox-manual-img37.png}
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\newline
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Jackpot
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\par}
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This is a jackpot slot machine game. At the beginning of the game you
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This is a jackpot slot machine game. At the beginning of the game you
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have 20\$. Payouts are given when three matching symbols come up.
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have 20\$. Payouts are given when three matching symbols come up.
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\begin{table}
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}{}{}
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KEY & ACTION \\
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\ButtonPlay & Play \\
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PLAY & Play \\
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\ButtonStop & Exit the game \\
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STOP & Exit the game \\
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\end{btnmap}
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\end{btnmap}
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\end{table}
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\end{table}
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@ -1,3 +1,4 @@
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% $Id$ %
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\chapter{Plugins}\label{ref:plugins}
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\chapter{Plugins}\label{ref:plugins}
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Plugins are little programs that Rockbox can load and run. Plugins have
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Plugins are little programs that Rockbox can load and run. Plugins have
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the file extension .rock. Most of them can be started from the main
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the file extension .rock. Most of them can be started from the main
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@ -23,7 +24,7 @@ will carry on playing whilst plugins are being run.
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\opt{HAVE_LCD_BITMAP}{\input{plugins/brickmania.tex}}
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\opt{HAVE_LCD_BITMAP}{\input{plugins/brickmania.tex}}
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\opt{h1xx,h300,ipodcolor,ipodnano,ipodvideo,x5}{\input{plugins/bubbles.tex}}
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\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano,ipodvideo,x5}{\input{plugins/bubbles.tex}}
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\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/chessbox.tex}}
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\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/chessbox.tex}}
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@ -112,7 +113,7 @@ the associated file. Viewers are stored in the
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\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/sort.tex}}
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\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/sort.tex}}
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\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor}{\input{plugins/sudoku.tex}}
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\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/sudoku.tex}}
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{\input{plugins/text_viewer.tex}}
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{\input{plugins/text_viewer.tex}}
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@ -1,11 +1,6 @@
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subsection{Nim}
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% $Id$ %
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{\centering\itshape
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\subsection{Nim}
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[Warning: Image ignored] % Unhandled or unsupported graphics:
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\screenshot{plugins/images/ss-nim}{Nim}{img:Nim}
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%\includegraphics[width=5.128cm,height=1.99cm]{images/rockbox-manual-img39.png}
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\newline
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Nim plugin
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\par}
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Rules of Nim: There are 21 matches. Two players (you and the Jukebox)
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Rules of Nim: There are 21 matches. Two players (you and the Jukebox)
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alternately pick a certain number of matches and the one who takes the
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alternately pick a certain number of matches and the one who takes the
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last match loses. You can take up to twice as many matches as the
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last match loses. You can take up to twice as many matches as the
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@ -13,35 +8,10 @@ Jukebox selected, and vice versa.
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\begin{table}
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}{}{}
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MINUS & Decrease the number of matches \\
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\ButtonLeft & Decrease the number of matches \\
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PLUS & Increase the number of matches \\
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\ButtonRight & Increase the number of matches \\
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PLAY & Remove the number of matches you have selected \\
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\ButtonPlay & Remove the number of matches you have selected \\
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STOP & Exit the game \\
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\ButtonStop & Exit the game \\
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\end{btnmap}
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\end{table}
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\subsubsection{Pong (Recorder, Ondio)}
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{\centering\itshape
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[Warning: Image ignored] % Unhandled or unsupported graphics:
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%\includegraphics[width=3.787cm,height=2.164cm]{images/rockbox-manual-img40.png}
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\newline
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Pong game
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\par}
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The world's first arcade game comes to Rockbox. This
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is a ``tennis game'' for two players. The
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left player uses LEFT and F1 to move and the right player uses RIGHT
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and F3. The aim is to prevent the ball leaving the screen. The player
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that loses the least balls wins.
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\begin{table}
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\begin{btnmap}{}{}
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KEY & ACTION \\
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F1 & Player 1 up \\
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LEFT & Player 1 down \\
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F3 & Player 2 up \\
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RIGHT & Player 2 down \\
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OFF & Quit \\
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\end{btnmap}
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\end{btnmap}
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\end{table}
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\end{table}
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