pass event data to usb_acknowledge

add second argument to usb_acknowledge.
it can be used for more appropriate connection tracking that does not
rely on timeout in the future.

Change-Id: I8a44366b7c7a1f944524c4ba8ecd6d9673746a65
This commit is contained in:
mojyack 2026-01-15 16:46:03 +09:00 committed by Solomon Peachy
parent d5506dfa22
commit 1951c17e0b
33 changed files with 54 additions and 46 deletions

View file

@ -248,7 +248,7 @@ static void usb_screens_draw(struct usb_screen_vps_t *usb_screen_vps_ar)
}
}
void gui_usb_screen_run(bool early_usb)
void gui_usb_screen_run(bool early_usb, intptr_t seqnum)
{
#ifdef SIMULATOR /* the sim allows toggling USB fast enough to overflow viewportmanagers stack */
static bool in_usb_screen = false;
@ -297,7 +297,7 @@ void gui_usb_screen_run(bool early_usb)
font_disable_all();
}
usb_acknowledge(SYS_USB_CONNECTED_ACK);
usb_acknowledge(SYS_USB_CONNECTED_ACK, seqnum);
while (1)
{

View file

@ -21,10 +21,12 @@
#ifndef _USB_SCREEN_H_
#define _USB_SCREEN_H_
#include <stdint.h>
#ifdef USB_NONE
#define gui_usb_screen_run(early_usb) do {} while(0)
#define gui_usb_screen_run(early_usb, seqnum) do {} while(0)
#else
extern void gui_usb_screen_run(bool early_usb);
extern void gui_usb_screen_run(bool early_usb, intptr_t seqnum);
#endif
#endif