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A few more spelling corrections.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23694 a1c6a512-1295-4272-9138-f99709370657
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5 changed files with 9 additions and 9 deletions
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@ -99,7 +99,7 @@
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\item 2006-02-22: "Chessbox" chess game plugin
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\item 2006-02-22: "Chessbox" chess game plugin
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\item 2006-02-13: iPod 5G audio playback
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\item 2006-02-13: iPod 5G audio playback
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\item 2006-02-01: AIFF codec support added
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\item 2006-02-01: AIFF codec support added
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\item 2006-01-28: Color bitmap support in the WPS (for color models)
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\item 2006-01-28: Colour bitmap support in the WPS (for colour models)
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\item 2006-01-23: Brickmania game plugin
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\item 2006-01-23: Brickmania game plugin
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\item 2005-12-06: Unicode support
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\item 2005-12-06: Unicode support
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\item 2005-11-05: Jewels game plugin - a Bejeweled clone.
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\item 2005-11-05: Jewels game plugin - a Bejeweled clone.
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@ -289,11 +289,11 @@ change to customise your listening experience.
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frequency that is almost always undesirable.
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frequency that is almost always undesirable.
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\item[Bands 1-3: Peaking filters.]
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\item[Bands 1-3: Peaking filters.]
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Peaking EQ filters boost or lower a frequency range centered at the
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Peaking EQ filters boost or lower a frequency range centered at the
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center frequency chosen.
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centre frequency chosen.
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Graphic equalizers in home stereos are usually peaking
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Graphic equalizers in home stereos are usually peaking
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filters. The peaking filters in Rockbox's EQ lets you adjust three
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filters. The peaking filters in Rockbox's EQ lets you adjust three
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different parameters for EQ bands 1 through 3. The ``center'' parameter
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different parameters for EQ bands 1 through 3. The ``centre'' parameter
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controls the center frequency of the frequency range that is affected
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controls the centre frequency of the frequency range that is affected
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as described above.
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as described above.
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The ``gain'' parameter controls how much each band is adjusted, and
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The ``gain'' parameter controls how much each band is adjusted, and
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works as for the low shelf filter.
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works as for the low shelf filter.
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@ -318,7 +318,7 @@ change to customise your listening experience.
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\item[Graphical EQ.]
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\item[Graphical EQ.]
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This option brings up a graphic EQ screen, which allows adjustment of each of
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This option brings up a graphic EQ screen, which allows adjustment of each of
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the three parameters described above (gain, center frequency, and Q) for each
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the three parameters described above (gain, centre frequency, and Q) for each
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of the five EQ bands.
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of the five EQ bands.
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\begin{table}
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\begin{table}
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@ -361,7 +361,7 @@ change to customise your listening experience.
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\opt{IRIVER_RC_H100_PAD}{\ButtonRCSelect}
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\opt{IRIVER_RC_H100_PAD}{\ButtonRCSelect}
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\opt{GIGABEAT_RC_PAD}{\ButtonRCPlay}
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\opt{GIGABEAT_RC_PAD}{\ButtonRCPlay}
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}
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}
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& Toggles the cursor among the three parameters (gain, center frequency,
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& Toggles the cursor among the three parameters (gain, centre frequency,
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Q) for the selected EQ band.\\
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Q) for the selected EQ band.\\
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%
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%
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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@ -49,7 +49,7 @@ Rockdoom options, you will need to quit your current game and restart the plugin
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\emph{Fake Contrast.} Enable or Disable modified game lighting\\
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\emph{Fake Contrast.} Enable or Disable modified game lighting\\
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\emph{Always Run.} Make the player always run\\
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\emph{Always Run.} Make the player always run\\
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\emph{Headsup Display.} Show the player status when in fullscreen\\
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\emph{Headsup Display.} Show the player status when in fullscreen\\
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\emph{Statusbar Always Red.} Disable color response statusbar%\\
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\emph{Statusbar Always Red.} Disable colour response statusbar%\\
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\item[InGame Main Menu. ]This menu can only be accessed from within a running game, and is displayed by
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\item[InGame Main Menu. ]This menu can only be accessed from within a running game, and is displayed by
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{pressing \ButtonOff}%
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{pressing \ButtonOff}%
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@ -1,7 +1,7 @@
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\subsection{Reversi}
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\subsection{Reversi}
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This is a simple implementation of the Reversi game. The objective of
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This is a simple implementation of the Reversi game. The objective of
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the game is to have a majority of own colored pieces showing at the end
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the game is to have a majority of own coloured pieces showing at the end
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of the game. The game rules can be found in the internet.
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of the game. The game rules can be found in the internet.
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You can choose to play manually (you place both the white and dark pieces)
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You can choose to play manually (you place both the white and dark pieces)
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@ -68,7 +68,7 @@ including an additional but fixed menu button, are assigned as follows:
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Controls whether the \daps{} buttons should simulate a ``Kempston''
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Controls whether the \daps{} buttons should simulate a ``Kempston''
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joystick or some assigned keys of the Spectrum keyboard.
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joystick or some assigned keys of the Spectrum keyboard.
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\item[Display Speed.]Toggle displaying the emulation speed (in percent).
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\item[Display Speed.]Toggle displaying the emulation speed (in percent).
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\item[Invert Colors.]
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\item[Invert Colours.]
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Inverts the Spectum colour palette, sometimes helps visibility.
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Inverts the Spectum colour palette, sometimes helps visibility.
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\item[Frameskip]
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\item[Frameskip]
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Sets the number of frames to skip before displaying one. With zero
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Sets the number of frames to skip before displaying one. With zero
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