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sdl: Remove platform-specific code
Also nuke the Makefiles of Duke Nukem 3D (pun intended). Change-Id: If2707cf079bfb9299347f9c5f980780134b6ecda
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49 changed files with 53 additions and 2191 deletions
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@ -85,10 +85,6 @@ void PerpendicularVector( vec3_t dst, const vec3_t src )
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VectorNormalizeNoRet( dst );
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}
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#ifdef _WIN32
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#pragma optimize( "", off )
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#endif
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void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees )
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{
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@ -145,10 +141,6 @@ void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point,
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}
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}
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#ifdef _WIN32
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#pragma optimize( "", on )
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#endif
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/*-----------------------------------------------------------------*/
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