sdl: Remove platform-specific code

Also nuke the Makefiles of Duke Nukem 3D (pun intended).

Change-Id: If2707cf079bfb9299347f9c5f980780134b6ecda
This commit is contained in:
Vencislav Atanasov 2019-07-28 23:31:50 +03:00
parent e19857e712
commit 183e45e8d0
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GPG key ID: 4B991E20465BE1F1
49 changed files with 53 additions and 2191 deletions

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@ -30,11 +30,7 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
//
//***************************************************************************
#ifdef _WIN32
#include "../../Engine/src/windows/inttypes.h"
#else
#include <inttypes.h>
#endif
#include <inttypes.h>
#ifndef _util_lib_public
#define _util_lib_public