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Make simulator compile on MacOS
Tested on MacOS Sequoia (Apple Silicon) with the latest Xcode command line tools, gcc 14 (Homebrew GCC 14.2.0_1) and sdl2 (Homebrew 2.30.9) Make sure 'gcc' (and 'gcc-ar') is in your PATH ahead of the Xcode-provided "gcc"(clang). E.g. by setting up symlinks in /usr/local/bin that point to gcc-14 and gcc-ar-14. Notes: - The appropriate bmp from uisimulator/bitmaps has to be manually copied to your build folder and renamed to UI256.bmp, if you want the sim background to be displayed Change-Id: I559f33d2165065f913f30c016b85906af380fb81
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13 changed files with 75 additions and 8 deletions
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@ -24,7 +24,9 @@
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#include <sys/time.h>
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#if !defined(WIN32)
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#include <sys/ioctl.h>
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#if !defined(__APPLE__)
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#include <linux/rtc.h>
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#endif
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#include <fcntl.h>
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#include <unistd.h>
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#include <stdbool.h>
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@ -47,7 +49,7 @@ int rtc_read_datetime(struct tm *tm)
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int rtc_write_datetime(const struct tm *tm)
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{
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#if !defined(WIN32)
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#if !defined(WIN32) && !defined(__APPLE__)
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struct timeval tv;
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struct tm *tm_time;
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