Make simulator compile on MacOS

Tested on MacOS Sequoia (Apple Silicon) with the
latest Xcode command line tools, gcc 14
(Homebrew GCC 14.2.0_1) and sdl2 (Homebrew 2.30.9)

Make sure 'gcc' (and 'gcc-ar') is in your PATH
ahead of the Xcode-provided "gcc"(clang). E.g.
by setting up symlinks in /usr/local/bin that
point to gcc-14 and gcc-ar-14.

Notes:
- The appropriate bmp from uisimulator/bitmaps
  has to be manually copied to your build folder
  and renamed to UI256.bmp, if you want the sim
  background to be displayed

Change-Id: I559f33d2165065f913f30c016b85906af380fb81
This commit is contained in:
Christian Soffke 2023-08-12 17:27:43 +02:00 committed by Solomon Peachy
parent f9ae6d6524
commit 1745b74576
13 changed files with 75 additions and 8 deletions

View file

@ -145,7 +145,7 @@ $(BUILDDIR)/apps/plugins/%.o: $(ROOTDIR)/apps/plugins/%.c
$(call PRINTS,CC $(subst $(ROOTDIR)/,,$<))$(CC) -I$(dir $<) $(PLUGINFLAGS) -c $< -o $@
ifdef APP_TYPE
PLUGINLDFLAGS = $(SHARED_LDFLAGS) -Wl,-Map,$*.map
PLUGINLDFLAGS = $(SHARED_LDFLAGS) -Wl,$(LDMAP_OPT),$*.map
PLUGINFLAGS += $(SHARED_CFLAGS) # <-- from Makefile
else
PLUGINLDFLAGS = -T$(PLUGINLINK_LDS) -Wl,--gc-sections -Wl,-Map,$*.map