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Make simulator compile on MacOS
Tested on MacOS Sequoia (Apple Silicon) with the latest Xcode command line tools, gcc 14 (Homebrew GCC 14.2.0_1) and sdl2 (Homebrew 2.30.9) Make sure 'gcc' (and 'gcc-ar') is in your PATH ahead of the Xcode-provided "gcc"(clang). E.g. by setting up symlinks in /usr/local/bin that point to gcc-14 and gcc-ar-14. Notes: - The appropriate bmp from uisimulator/bitmaps has to be manually copied to your build folder and renamed to UI256.bmp, if you want the sim background to be displayed Change-Id: I559f33d2165065f913f30c016b85906af380fb81
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13 changed files with 75 additions and 8 deletions
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@ -32,7 +32,7 @@ ifndef APP_TYPE
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IMGDEC_OUTLDS = $(IMGVBUILDDIR)/%.link
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IMGDEC_OVLFLAGS = -T$(IMGVBUILDDIR)/$*.link -Wl,--gc-sections -Wl,-Map,$(IMGVBUILDDIR)/$*.map
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else
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IMGDEC_OVLFLAGS = $(PLUGINLDFLAGS) -Wl,-Map,$(IMGVBUILDDIR)/$*.map
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IMGDEC_OVLFLAGS = $(PLUGINLDFLAGS) -Wl,$(LDMAP_OPT),$(IMGVBUILDDIR)/$*.map
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endif
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$(IMGVBUILDDIR)/%.ovl: $(IMGDEC_OUTLDS)
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