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Make simulator compile on MacOS
Tested on MacOS Sequoia (Apple Silicon) with the latest Xcode command line tools, gcc 14 (Homebrew GCC 14.2.0_1) and sdl2 (Homebrew 2.30.9) Make sure 'gcc' (and 'gcc-ar') is in your PATH ahead of the Xcode-provided "gcc"(clang). E.g. by setting up symlinks in /usr/local/bin that point to gcc-14 and gcc-ar-14. Notes: - The appropriate bmp from uisimulator/bitmaps has to be manually copied to your build folder and renamed to UI256.bmp, if you want the sim background to be displayed Change-Id: I559f33d2165065f913f30c016b85906af380fb81
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13 changed files with 75 additions and 8 deletions
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@ -3989,7 +3989,13 @@ size_t audio_get_filebuflen(void)
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/* How many tracks exist on the buffer - full or partial */
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unsigned int audio_track_count(void)
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#ifndef __APPLE__
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__attribute__((alias("track_list_count")));
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#else
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{
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return track_list_count();
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}
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#endif
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/* Return total ringbuffer space occupied - ridx to widx */
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long audio_filebufused(void)
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