Simplified yield() in the Win32 simulator. Now only hogs the CPU during playback, and playback doesn't stutter that much.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8143 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Magnus Holmgren 2005-12-04 12:18:01 +00:00
parent f9fa33f691
commit 11b2ade5c8

View file

@ -33,22 +33,8 @@ CRITICAL_SECTION CriticalSection;
void yield(void)
{
static clock_t last = 0;
clock_t now;
LeaveCriticalSection(&CriticalSection);
/* Don't call Sleep() too often (as the smallest sleep really is a bit
* longer). This keeps CPU usage low, yet allows sound playback to work
* well (at least on one particular computer).
*/
now = clock();
if (now - last > CLOCKS_PER_SEC / 200)
{
last = now;
Sleep(1);
}
Sleep(1);
EnterCriticalSection(&CriticalSection);
}