mirror of
https://github.com/Rockbox/rockbox.git
synced 2025-11-18 09:32:40 -05:00
added xrick game
original xrick code by 'BigOrno' at: http://www.bigorno.net/xrick/ Rockbox port, plus bugfixes at: https://github.com/pierluigi-vicinanza/xrick Further changes: * Additonal fixes from g#3026 * Port to modern plugin API * Add Pluginlib keymap fallback * Support all >1bpp screens * Fix build warnings in miniz * Better error message when resources are missing Change-Id: Id83928bc2539901b0221692f65cbca41389c58e7
This commit is contained in:
parent
6f1e67e5e3
commit
102c374248
88 changed files with 16514 additions and 62 deletions
73
apps/plugins/xrick/game.h
Normal file
73
apps/plugins/xrick/game.h
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
/*
|
||||
* xrick/game.h
|
||||
*
|
||||
* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net).
|
||||
* Copyright (C) 2008-2014 Pierluigi Vicinanza.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The use and distribution terms for this software are contained in the file
|
||||
* named README, which can be found in the root of this distribution. By
|
||||
* using this software in any fashion, you are agreeing to be bound by the
|
||||
* terms of this license.
|
||||
*
|
||||
* You must not remove this notice, or any other, from this software.
|
||||
*/
|
||||
|
||||
#ifndef _GAME_H
|
||||
#define _GAME_H
|
||||
|
||||
#include "xrick/config.h"
|
||||
#include "xrick/rects.h"
|
||||
#ifdef ENABLE_SOUND
|
||||
#include "xrick/data/sounds.h"
|
||||
#endif
|
||||
|
||||
#include <stddef.h> /* NULL */
|
||||
|
||||
#define LEFT 1
|
||||
#define RIGHT 0
|
||||
|
||||
#define GAME_PERIOD 40
|
||||
|
||||
#define GAME_BOMBS_INIT 6
|
||||
#define GAME_BULLETS_INIT 6
|
||||
|
||||
extern U8 game_lives; /* lives counter */
|
||||
extern U8 game_bombs; /* bombs counter */
|
||||
extern U8 game_bullets; /* bullets counter */
|
||||
|
||||
extern U32 game_score; /* score */
|
||||
|
||||
extern U16 game_map; /* current map */
|
||||
extern U16 game_submap; /* current submap */
|
||||
|
||||
extern U8 game_dir; /* direction (LEFT, RIGHT) */
|
||||
extern bool game_chsm; /* change submap request (true, false) */
|
||||
|
||||
extern bool game_waitevt; /* wait for events (true, false) */
|
||||
extern U8 game_period; /* time between each frame, in millisecond */
|
||||
|
||||
extern const rect_t *game_rects; /* rectangles to redraw at each frame */
|
||||
|
||||
extern void game_run(void);
|
||||
#ifdef ENABLE_SOUND
|
||||
extern void game_setmusic(sound_t * sound, S8 loop);
|
||||
extern void game_stopmusic(void);
|
||||
#endif /* ENABLE_SOUND */
|
||||
|
||||
#ifdef ENABLE_CHEATS
|
||||
typedef enum
|
||||
{
|
||||
Cheat_UNLIMITED_ALL,
|
||||
Cheat_NEVER_DIE,
|
||||
Cheat_EXPOSE
|
||||
} cheat_t;
|
||||
extern bool game_cheat1; /* infinite lives, bombs and bullets */
|
||||
extern bool game_cheat2; /* never die */
|
||||
extern bool game_cheat3; /* highlight sprites */
|
||||
extern void game_toggleCheat(cheat_t);
|
||||
#endif /* ENABLE_CHEATS */
|
||||
|
||||
#endif /* ndef _GAME_H */
|
||||
|
||||
/* eof */
|
||||
Loading…
Add table
Add a link
Reference in a new issue