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added xrick game
original xrick code by 'BigOrno' at: http://www.bigorno.net/xrick/ Rockbox port, plus bugfixes at: https://github.com/pierluigi-vicinanza/xrick Further changes: * Additonal fixes from g#3026 * Port to modern plugin API * Add Pluginlib keymap fallback * Support all >1bpp screens * Fix build warnings in miniz * Better error message when resources are missing Change-Id: Id83928bc2539901b0221692f65cbca41389c58e7
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88 changed files with 16514 additions and 62 deletions
88
apps/plugins/xrick/e_sbonus.c
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88
apps/plugins/xrick/e_sbonus.c
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/*
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* xrick/e_sbonus.c
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*
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* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net).
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* Copyright (C) 2008-2014 Pierluigi Vicinanza.
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* All rights reserved.
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*
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* The use and distribution terms for this software are contained in the file
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* named README, which can be found in the root of this distribution. By
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* using this software in any fashion, you are agreeing to be bound by the
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* terms of this license.
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*
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* You must not remove this notice, or any other, from this software.
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*/
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#include "xrick/e_sbonus.h"
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#include "xrick/game.h"
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#include "xrick/ents.h"
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#include "xrick/util.h"
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#include "xrick/maps.h"
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#include "xrick/e_rick.h"
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/*
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* public vars
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*/
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bool e_sbonus_counting = false;
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U8 e_sbonus_counter = 0;
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U16 e_sbonus_bonus = 0;
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/*
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* Entity action / start counting
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*
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* ASM 2182
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*/
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void
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e_sbonus_start(U8 e)
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{
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ent_ents[e].sprite = 0; /* invisible */
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if (u_trigbox(e, ENT_XRICK.x + 0x0C, ENT_XRICK.y + 0x0A)) {
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/* rick is within trigger box */
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ent_ents[e].n = 0;
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e_sbonus_counting = true; /* 6DD5 */
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e_sbonus_counter = 0x1e; /* 6DDB */
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e_sbonus_bonus = 2000; /* 291A-291D */
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#ifdef ENABLE_SOUND
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syssnd_play(soundSbonus1, 1);
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#endif
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}
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}
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/*
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* Entity action / stop counting
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*
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* ASM 2143
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*/
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void
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e_sbonus_stop(U8 e)
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{
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ent_ents[e].sprite = 0; /* invisible */
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if (!e_sbonus_counting)
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return;
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if (u_trigbox(e, ENT_XRICK.x + 0x0C, ENT_XRICK.y + 0x0A)) {
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/* rick is within trigger box */
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e_sbonus_counting = false; /* stop counting */
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ent_ents[e].n = 0; /* deactivate entity */
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game_score += e_sbonus_bonus; /* add bonus to score */
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#ifdef ENABLE_SOUND
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syssnd_play(soundSbonus2, 1);
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#endif
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/* make sure the entity won't be activated again */
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map_marks[ent_ents[e].mark].ent |= MAP_MARK_NACT;
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}
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else {
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/* keep counting */
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if (--e_sbonus_counter == 0) {
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e_sbonus_counter = 0x1e;
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if (e_sbonus_bonus) e_sbonus_bonus--;
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}
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}
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}
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/* eof */
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