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added xrick game
original xrick code by 'BigOrno' at: http://www.bigorno.net/xrick/ Rockbox port, plus bugfixes at: https://github.com/pierluigi-vicinanza/xrick Further changes: * Additonal fixes from g#3026 * Port to modern plugin API * Add Pluginlib keymap fallback * Support all >1bpp screens * Fix build warnings in miniz * Better error message when resources are missing Change-Id: Id83928bc2539901b0221692f65cbca41389c58e7
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88 changed files with 16514 additions and 62 deletions
87
apps/plugins/xrick/data/sounds.h
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87
apps/plugins/xrick/data/sounds.h
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/*
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* xrick/data/sounds.h
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*
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* Copyright (C) 2008-2014 Pierluigi Vicinanza. All rights reserved.
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*
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* The use and distribution terms for this software are contained in the file
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* named README, which can be found in the root of this distribution. By
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* using this software in any fashion, you are agreeing to be bound by the
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* terms of this license.
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*
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* You must not remove this notice, or any other, from this software.
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*/
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#ifndef _SOUNDS_H
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#define _SOUNDS_H
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#include "xrick/config.h"
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#ifdef ENABLE_SOUND
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#include "xrick/system/basic_types.h"
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typedef struct {
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char *name;
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U8 *buf;
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U32 len;
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bool dispose;
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} sound_t;
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enum
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{
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/* expected format is 8-bit mono at 22050Hz */
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Wave_SAMPLE_RATE = 22050,
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Wave_AUDIO_FORMAT = 1, /* PCM = 1 (i.e. Linear quantization) */
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Wave_CHANNEL_COUNT = 1,
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Wave_BITS_PER_SAMPLE = 8,
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};
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typedef struct {
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/* "RIFF" chunk descriptor */
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U8 riffChunkId[4];
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U8 riffChunkSize[4];
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U8 riffType[4];
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/* "fmt" sub-chunk */
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U8 formatChunkId[4];
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U8 formatChunkSize[4];
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U8 audioFormat[2];
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U8 channelCount[2];
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U8 sampleRate[4];
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U8 byteRate[4];
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U8 blockAlign[2];
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U8 bitsPerSample[2];
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/* "data" sub-chunk */
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U8 dataChunkId[4];
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U8 dataChunkSize[4];
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} wave_header_t;
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/* apparently there are 10 entity sounds in original game (ref. "e_them.c" notes)? However we only have 9 so far... */
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enum { SOUNDS_NBR_ENTITIES = 10 };
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extern sound_t *soundBombshht;
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extern sound_t *soundBonus;
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extern sound_t *soundBox;
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extern sound_t *soundBullet;
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extern sound_t *soundCrawl;
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extern sound_t *soundDie;
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extern sound_t *soundEntity[SOUNDS_NBR_ENTITIES];
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extern sound_t *soundExplode;
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extern sound_t *soundGameover;
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extern sound_t *soundJump;
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extern sound_t *soundPad;
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extern sound_t *soundSbonus1;
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extern sound_t *soundSbonus2;
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extern sound_t *soundStick;
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extern sound_t *soundTune0;
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extern sound_t *soundTune1;
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extern sound_t *soundTune2;
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extern sound_t *soundTune3;
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extern sound_t *soundTune4;
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extern sound_t *soundTune5;
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extern sound_t *soundWalk;
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#endif /* ENABLE_SOUND */
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#endif /* ndef _SOUNDS_H */
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/* eof */
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