Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10080 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2006-06-06 22:23:52 +00:00
parent 8c9e22580e
commit 0dd1f8ec11
43 changed files with 300 additions and 350 deletions

View file

@ -169,12 +169,12 @@ bool show_info(void)
#endif
lcd_puts_scroll(0, y++, (unsigned char *)s);
#ifdef HAVE_CHARGE_CTRL
if (charge_state == 1)
#if CONFIG_CHARGING == CHARGING_CONTROL
if (charge_state == CHARGING)
snprintf(s, sizeof(s), (char *)str(LANG_BATTERY_CHARGE));
else if (charge_state == 2)
else if (charge_state == TOPOFF)
snprintf(s, sizeof(s), (char *)str(LANG_BATTERY_TOPOFF_CHARGE));
else if (charge_state == 3)
else if (charge_state == TRICKLE)
snprintf(s, sizeof(s), (char *)str(LANG_BATTERY_TRICKLE_CHARGE));
else
#endif