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libmpeg2: Decode only Y on grayscale targets. The chroma skip code is probably less than optimal since it's basically the decoding code with minimum reading of the bitstream but it does the trick for now and gets some more FPS.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16093 a1c6a512-1295-4272-9138-f99709370657
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7 changed files with 680 additions and 115 deletions
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@ -37,6 +37,10 @@ extern struct plugin_api* rb;
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/* twice as large as on other targets because coldfire uses
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* a secondary, transposed buffer for optimisation */
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static int16_t static_dct_block[128] IBSS_ATTR ATTR_ALIGN(16);
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#define DCT_BLOCKSIZE (128 * sizeof (int16_t))
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#else
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static int16_t static_dct_block[64] IBSS_ATTR ATTR_ALIGN(16);
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#define DCT_BLOCKSIZE (64 * sizeof (int16_t))
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#endif
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const mpeg2_info_t * mpeg2_info (mpeg2dec_t * mpeg2dec)
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@ -410,7 +414,7 @@ int mpeg2_stride (mpeg2dec_t * mpeg2dec, int stride)
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return stride;
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}
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void mpeg2_set_buf (mpeg2dec_t * mpeg2dec, uint8_t * buf[3], void * id)
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void mpeg2_set_buf (mpeg2dec_t * mpeg2dec, uint8_t * buf[MPEG2_COMPONENTS], void * id)
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{
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mpeg2_fbuf_t * fbuf;
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@ -434,8 +438,10 @@ void mpeg2_set_buf (mpeg2dec_t * mpeg2dec, uint8_t * buf[3], void * id)
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}
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fbuf->buf[0] = buf[0];
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#if MPEG2_COLOR
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fbuf->buf[1] = buf[1];
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fbuf->buf[2] = buf[2];
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#endif
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fbuf->id = id;
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}
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@ -502,12 +508,11 @@ mpeg2dec_t * mpeg2_init (void)
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if (mpeg2dec == NULL)
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return NULL;
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#ifdef CPU_COLDFIRE
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mpeg2dec->decoder.DCTblock = static_dct_block;
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#endif
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rb->memset (mpeg2dec->decoder.DCTblock, 0, 64 * sizeof (int16_t));
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rb->memset (mpeg2dec->quantizer_matrix, 0, 4 * 64 * sizeof (uint8_t));
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rb->memset (mpeg2dec->decoder.DCTblock, 0, DCT_BLOCKSIZE);
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DEBUGF("DCTblock: %p\n", mpeg2dec->decoder.DCTblock);
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mpeg2dec->chunk_buffer = (uint8_t *)mpeg2_bufalloc(BUFFER_SIZE + 4,
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MPEG2_ALLOC_CHUNK);
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