Straighten out the mad twisted state of sound.c and related areas.

This is going right in since it's long overdue. If anything is goofed,
drop me a line or just tweak it yourself if you know what's wrong. :-)

Make HW/SW codec interface more uniform when emulating HW functionality
on SWCODEC for functions such as "audiohw_set_pitch". The firmware-to-
DSP plumbing is in firmware/drivers/audiohw-swcodec.c. "sound_XXX"
APIs are all in sound.c with none in DSP code any longer.

Reduce number of settings definitions needed by each codec by providing
defaults for common ones like balance, channels and SW tone controls.

Remove need for separate SIM code and tables and add virtual codec header
for hosted targets.

Change-Id: I3f23702bca054fc9bda40f49824ce681bb7f777b
This commit is contained in:
Michael Sevakis 2013-04-12 23:35:47 -04:00
parent fd9e256890
commit 0c7b787398
55 changed files with 1003 additions and 1227 deletions

View file

@ -209,3 +209,9 @@ const void * pcm_play_dma_get_peak_buffer(int *count)
*count = cnt >> 2;
return (void *)((addr + 2) & ~3);
}
void audiohw_set_volume(int value)
{
int tmp = (60 - value * 4) & 0xff;
CODECVOL = tmp | (tmp << 8);
}