Changed the FOR_NB_SCREENS macro to always be a for loop that declares its own loop variable. This removes the need to declare this variable in the outer scope.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30756 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Björn Stenberg 2011-10-15 19:35:02 +00:00
parent f301ac05f9
commit 0942e2a0f7
59 changed files with 47 additions and 143 deletions

View file

@ -1600,7 +1600,7 @@ static void display_state(void)
info = "(no info)";
}
int i, w, h;
int w, h;
struct screen* display;
FOR_NB_SCREENS(i)
{
@ -1640,7 +1640,7 @@ static void display_time(void)
current.elapsed/60000, (current.elapsed/1000)%60,
current.length/60000, (current.length)/1000%60);
#ifdef HAVE_LCD_BITMAP
int y = (prefs.display_title? font_ui_height:0), i;
int y = (prefs.display_title? font_ui_height:0);
FOR_NB_SCREENS(i)
{
struct screen* display = rb->screens[i];
@ -1842,7 +1842,7 @@ static int display_lrc_line(struct lrc_line *lrc_line, int ypos, int i)
static void display_lrcs(void)
{
long time_start, time_end, rin, len;
int i, nline[NB_SCREENS] = {0};
int nline[NB_SCREENS] = {0};
struct lrc_line *lrc_center = current.ll_head;
if (!lrc_center) return;
@ -2773,7 +2773,6 @@ static int handle_button(void)
static int lrc_main(void)
{
int ret = LRC_GOTO_MAIN;
int i;
long id3_timeout = 0;
bool update_display_state = true;