Changed the FOR_NB_SCREENS macro to always be a for loop that declares its own loop variable. This removes the need to declare this variable in the outer scope.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30756 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Björn Stenberg 2011-10-15 19:35:02 +00:00
parent f301ac05f9
commit 0942e2a0f7
59 changed files with 47 additions and 143 deletions

View file

@ -119,9 +119,8 @@ static void jackpot_exit(void)
static void jackpot_init(struct jackpot* game)
{
int i,j;
game->money=20;
for(i=0;i<NB_SLOTS;i++){
for(int i=0;i<NB_SLOTS;i++){
game->slot_state[i]=(rb->rand()%NB_PICTURES)*PICTURE_ROTATION_STEPS;
FOR_NB_SCREENS(j)
game->state_y[j][i]=-1;
@ -254,11 +253,11 @@ static void jackpot_play_turn(struct jackpot* game)
{
/* How many pattern? */
int nb_turns[NB_SLOTS];
int i,d,gain,turns_remaining=0;
int gain,turns_remaining=0;
if(game->money<=0)
return;
game->money--;
for(i=0;i<NB_SLOTS;i++)
for(int i=0;i<NB_SLOTS;i++)
{
nb_turns[i]=(rb->rand()%15+5)*PICTURE_ROTATION_STEPS;
turns_remaining+=nb_turns[i];
@ -271,7 +270,7 @@ static void jackpot_play_turn(struct jackpot* game)
/* Jackpot Animation */
while(turns_remaining>0)
{
for(i=0;i<NB_SLOTS;i++)
for(int i=0;i<NB_SLOTS;i++)
{
if(nb_turns[i]>0)
{
@ -295,7 +294,7 @@ static void jackpot_play_turn(struct jackpot* game)
enum plugin_status plugin_start(const void* parameter)
{
int action, i;
int action;
struct jackpot game;
(void)parameter;
atexit(jackpot_exit);