mirror of
https://github.com/Rockbox/rockbox.git
synced 2025-12-08 12:45:26 -05:00
Properly cache animations at level start. Switches still need some caching code. Added a debug cache flag for use in the sim to w_wad.c. Should be taken out when switches are handled.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9706 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
239564c80e
commit
08b417f149
3 changed files with 51 additions and 4 deletions
|
|
@ -494,7 +494,7 @@ int W_LumpLength (int lump)
|
|||
// Loads the lump into the given buffer,
|
||||
// which must be >= W_LumpLength().
|
||||
//
|
||||
|
||||
#undef DEBUGCACHE
|
||||
void W_ReadLump(int lump, void *dest)
|
||||
{
|
||||
lumpinfo_t *l = lumpinfo + lump;
|
||||
|
|
@ -512,6 +512,11 @@ void W_ReadLump(int lump, void *dest)
|
|||
{
|
||||
int c;
|
||||
|
||||
#if DEBUGCACHE
|
||||
if(gamestate==GS_LEVEL)
|
||||
printf("Loading %s\n", lumpinfo[lump].name);
|
||||
#endif
|
||||
|
||||
// killough 1/31/98: Reload hack (-wart) removed
|
||||
|
||||
lseek(l->handle, l->position, SEEK_SET);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue