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Fix Pong button handling
* allow button combos for QUIT (fixes MPIO_HD300) * allow quitting during PAUSE mode Change-Id: Iaf8ffc65cdcfe6c1d25bfbad3e38764eea2664cc
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d552ff2648
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1 changed files with 9 additions and 9 deletions
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@ -631,9 +631,9 @@ static int keys(struct pong *p)
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return 2; /* Pause game */
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#endif
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if(key & PONG_QUIT
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if(key == PONG_QUIT
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#ifdef PONG_RC_QUIT
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|| key & PONG_RC_QUIT
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|| key == PONG_RC_QUIT
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#endif
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)
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return 0; /* exit game NOW */
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@ -719,13 +719,6 @@ enum plugin_status plugin_start(const void* parameter)
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/* go go go */
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while(game > 0) {
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if (game == 2) { /* Game Paused */
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rb->splash(0, "PAUSED");
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while(game == 2)
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game = keys(&pong); /* short circuit */
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rb->lcd_clear_display();
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}
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if( pong.player[0].iscpu && pong.player[1].iscpu ) {
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if(blink_timer<blink_rate) {
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++blink_timer;
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@ -751,6 +744,13 @@ enum plugin_status plugin_start(const void* parameter)
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rb->lcd_update();
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game = keys(&pong); /* deal with keys */
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if (game == 2) { /* Game Paused */
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rb->splash(0, "PAUSED");
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while(game == 2)
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game = keys(&pong); /* short circuit */
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rb->lcd_clear_display();
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}
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}
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/* Turn on backlight timeout (revert to settings) */
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