Chopper game improvement

This tiny patch gives the player a bit time to
overlook the terrain and move the thumb to the
action button.

Change-Id: I63a4347c5bdafdd354f8c95b2bcdc64e046133a5
This commit is contained in:
Sebastian Leonhardt 2015-04-11 00:27:44 +02:00
parent f145660eff
commit 06e76a375b

View file

@ -807,6 +807,7 @@ static int chopGameLoop(void)
{
int move_button, ret;
bool exit=false;
bool showsplash=true;
int end, i=0, bdelay=0, last_button=BUTTON_NONE;
if (chopUpdateTerrainRecycling(&mGround) == 1)
@ -817,8 +818,6 @@ static int chopGameLoop(void)
if (ret != -1)
return PLUGIN_OK;
chopDrawScene();
while (!exit) {
end = *rb->current_tick + CYCLETIME;
@ -853,12 +852,18 @@ static int chopGameLoop(void)
if(iCurrLevelMode == LEVEL_MODE_NORMAL)
chopGenerateBlockIfNeeded();
if (showsplash) {
chopDrawScene();
rb->splash(HZ, "Get Ready!");
showsplash = false;
}
move_button=rb->button_status();
if (rb->button_get(false) == QUIT) {
ret = chopMenu(1);
if (ret != -1)
return PLUGIN_OK;
showsplash = true;
bdelay = 0;
last_button = BUTTON_NONE;
move_button = BUTTON_NONE;
@ -923,6 +928,7 @@ static int chopGameLoop(void)
ret = chopMenu(0);
if (ret != -1)
return ret;
showsplash = true;
}
for (i=0; i < NUMBER_OF_BLOCKS; i++)
@ -933,6 +939,7 @@ static int chopGameLoop(void)
ret = chopMenu(0);
if (ret != -1)
return ret;
showsplash = true;
}
if (TIME_BEFORE(*rb->current_tick, end))