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FS#9281 Rename of splash functions.
* Remove gui_splash() * Rename gui_syncsplash() to splashf() and remove its voice capabilities. * Rename the internal splash() to splash_internal() and introduce an externally visible splash() that handles simple splashing without printf functionality e.g. splash(HZ, ID2P(LANG_FOO)); or splash(HZ, "foo"); if a LANG_* id is passed it will be voiced. * Adjust all places that called gui_syncsplash() to use the correct variant from above. * Export both new functions to plugins and adjust places calling rb->splash() to use the correct variant so that we now have naming consistency between the core and plugins. * Fix one latent bug that would cause my sim to crash with the above changes and correct P2STR and P2ID macros, thanks to pondlife. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18282 a1c6a512-1295-4272-9138-f99709370657
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65 changed files with 276 additions and 305 deletions
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@ -532,7 +532,7 @@ static void init_load(const void *parameter)
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check_params(parameter);
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if(spcf_init_snapshot != NULL) {
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#ifndef USE_GREY
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rb->splash(HZ, "Loading snapshot '%s'", spcf_init_snapshot);
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rb->splashf(HZ, "Loading snapshot '%s'", spcf_init_snapshot);
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#endif
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load_snapshot_file_type(spcf_init_snapshot, spcf_init_snapshot_type);
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